- Shiniku
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Member for 15 years, 9 months, and 25 days
Last active Mon, Oct, 1 2012 07:34:16
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- 318 Total Posts
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Feb 5, 2010Shiniku posted a message on Female Monk RevealedWhy can't I see the image? I see 'click to enlarge' but there's no image anywhere. It's not there whether I'm logged in or not.Posted in: News
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Dec 9, 2009Shiniku posted a message on Location similarities in Diablo II and IIILet's read this post with one extra comma:Posted in: News
"Diablo: @Midnightact We'll have five classes and no we're not creating the entire world in. We're visiting specific locations, similar to Diablo II."
I think that's what they meant. Not that they'll be visiting locations specifically similar to the ones in Diablo II (which would be a pretty poor choice, in my opinion) but that they are letting us playing in several select locations as opposed to the whole world (like in Diablo II.) -
Aug 28, 2009Shiniku posted a message on Tyrael Sings "Hotel California".Posted by Dauroth on the 24th, apparently.Posted in: News
http://diablofans.com/forums/showpost.php?p=478241&postcount=6
He was also the one who posted it on the official forums. -
Aug 28, 2009Shiniku posted a message on Tyrael Sings "Hotel California".Didn't somebody on this Forum post this a few days before it was posted on the official forum? I thought so. Can't recall who it was.Posted in: News
Still, nice find by whomever. -
Aug 26, 2009Shiniku posted a message on Why Jay Wilson Lets His Daughter Play Diablo 3.Posted in: News
Indeed. I read this interview like Ron Burgundy, can't help but make everything sound like a question.Quote from "Eldritch" »That? was an? amusing interview?, thanks for? sharing.
Anyway, yes, interesting read. I think censorship sucks, and personally wouldn't ever want to tone down gore for audiences like Germany or Australia, but, that is kind of cruel to the people who live in those places who want to play the game, even if it is wildly censored.
As for his daughter playing D3... my first PC game was DOOM, followed by the original Diablo. It never really phased me, I turned out alright, right? Yeah, sure, let's go with yes. But it is refreshing to see a parent that actually does pay attention to what they're children are playing, instead of those parents who let their kids play M games and then get mad at the developers when it turns out there's blood in it. -
Aug 25, 2009Shiniku posted a message on Bashiok Explains Monk Class Not From 'Hellfire'.Posted in: News
I wouldn't be so harsh on people. I'm sure a lot of them realized Hellfire wasn't developed by Blizzard, but that doesn't rule out the possibility of this class being a continuation of that one, and also just because it had a different developer doesn't always mean it's non-canon (in this case it does, but not everyone is aware of that.)Quote from "Kazamu" »This is one of the things that really annoyed me when I was reading web articles regarding Diablo III's new class. Everyone always talks about / compares with the "old" Monk from Hellfire, but if you look at the Hellfire disc (and/or box), there is NO mention of Blizzard. Rather, what you'll find is that Sierra, NOT Blizzard, developed Diablo: Hellfire. Blizzard only gave them the okay to make it.
Additionally, another way people could have found this out is by checking Blizzard's website. Nowhere can support for Diablo: Hellfire be found. This is actually kind of disappointing though, because as it turns out Sierra hasn't really been supporting it either, so with all of the Diablo patches, Hellfire has gotten rather bugged as a result.
It is kind of clear right off the bat that these monks share nothing but the name, but I still wouldn't be too harsh on the people who didn't realize Hellfire was non-canon. -
Aug 21, 2009Shiniku posted a message on New Diablo 3 Character Class: The Monk!I hope these guys aren't just like, healing monks, because... well, Diablo isn't an MMO. It will be cool if they have hand to hand skills, maybe some paladin-esque auras or whatever.. some good offensive stuff, is what I mean.Posted in: News
Just watched videos: yeah, looks like it'll be like what I hoped - cool. Still, not as cool as I'd like. I'm tired of robes and rags, give me some fucking armor! -
Aug 20, 2009Shiniku posted a message on Has the Tetris Inventory and Magic Find Returned?Woo! I am thrilled. Don't care too much about MF.. I did use it in Diablo II, but it never struck me as fun to do nothing but farm.Posted in: News
I love that the tetris inventory is back though, at least in some form. I mean, it looks like there are only two sizes of item (one slot, and two slot) so it's not exactly the same, but still a nice throwback to my precious memories. And will probably be easier to organize. -
May 24, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: News
Well yeah. And I hope they do the color changes in DIII as well.Quote from "Pjanoo" »Ofcorse, because they wanted the fallen to become stronger when you advance further into the game. And they obviously had to change the appearance a bit too so they just changed the colors.
I'm just saying maybe Smudge had a point, and the color choices weren't just arbitrary for a need to make a new color, but maybe it had something to do with where they were located. -
May 24, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: News
Weren't the Fallen ones in Diablo more greyish/purplish black? And they were under the monastary.Quote from "Dauroth" »They were always red! I think the color is just fine! :thumbsup:
Also worth noting that the fallen in Diablo II are dark (black) under the monastary.
So, I think it's a legitimate gripe, you could argue a case that the color of the fallen ones was at least somewhat based on their location. -
May 22, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Cool, an update! Cool, Fallen!Posted in: News
..and it's all downhill from there. I don't know. The hounds, lunatics, and overseers are okay additions I guess, but why? I don't need any more types of fallen really, I'd rather see other new enemies, and have them be mixed up. Also, how many bursting fat guys does the game need?
They're also a bit damn bright. But so is everything I guess.
Another thing, the page mentions them being bright red.. we sure seem them bright red.. does any of this mean that we won't be seeing any different colored versions of them? I liked being able to see a few different colored variants on them, and then once you're out of act I you don't really see them again.
I mean, with all this time they're spending fleshing them out with new types of fallen, are they going to try to have different levelled versions appear throughout the game? Or have they gone to this much trouble on the enemies further in the game as well?
I don't know, I'm speculating too much, happy to see an update though. - To post a comment, please login or register a new account.
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Even if it's easy enough to get back to town, with a lot of waypoints or something, it'll be a shame to see town portals go. They've always been such an iconic part of Diablo.
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Also, not me personally, but a fair amount of people I know picked up and sold EVERYTHING in D2. Which meant frequent town portal stops. So, you're act 5 hell difficulty, rich as hell, and some bolts drop that you don't have room for? Yep, town portal back and sell stuff.
So, even if we have bigger inventories in D3, these types of players will still fill up quickly and feel the urge to go back to town to sell.
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All that considered, it still looks to have less customizability. Aren't the weapons class-specific? I think that almost all but eliminates the 'weapon' aspect of customization.
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Haven't they already confirmed respecing in D3 though?
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I think I prefer a Perfect Circle, even though I can hardly tell one from the other sometimes.
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I don't know, it seems like at every turn Blizzard is catering to the people who play with few characters with specific builds rather than the people who enjoy making as many characters as possible who all differ from each other as much as possible. Meh.
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- System of a Down - Forest
- Dog Fashion Disco - Sweet Insanity
- Black Sabbath - Megalomania
- Rage Against the Machine - Settle for Nothing
- Toadies - Possum Kingdom
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Anyway, I feel kind of similarly. My faith has been restored a bit with all this new info. Not that my faith was ever so-low, but a few things that were bothering me have been changed (like the inventory, and lack of waypoints). Indeed, it isn't so colorful as the early screenshots, but that just proves what i already knew - the whole game won't be filtered through different shades of purple. They'll be giving us variety. I'm fine with that.
I think a lot of the textures could be more detailed, - grittier, but it would be hard to get the level of detail I'd want and still run on most systems. one of the pitfalls of 3d, I suppose.
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In an RPG or game with RPG elements I would never expect to have the perfect stats the first time around. I know they've got to cater to a larger audience now... but, I have enough faith in humanity to believe people wouldn't be flushing this thing down the toilet if they screwed up in allocating their stats.
To me, this is one of the most key points in character customization, and will probably kill some of the replay value for me. Why would I want to play a second witch doctor if his stats are going to go the same way every time? It ruins a lot of strategies and build possibilities.
I am disappoint. Here's hoping they fix this huge problem.
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Also, somewhat surprised to see League of Extraordinary Gentleman. I didn't realize anyone liked that movie...
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2. Army of Darkness
3. 12 Monkeys
4. Fight Club
5. Super Troopers
I quite liked District 9 and Inglourious Basterds, too (for different reasons) but my excitement over them is too fresh for me to fairly place them in my list.
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Anyway, saw Inglourious Basterds yesterday, and was quite pleased. T'was damn entertaining in just about every way. Build-ups were a little slow, but climaxes worth it, as is typical with Tarintino.