- Shiniku
- Registered User
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Member for 15 years, 9 months, and 20 days
Last active Mon, Oct, 1 2012 07:34:16
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- 318 Total Posts
- 2 Thanks
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Feb 5, 2010Shiniku posted a message on Female Monk RevealedWhy can't I see the image? I see 'click to enlarge' but there's no image anywhere. It's not there whether I'm logged in or not.Posted in: News
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Dec 9, 2009Shiniku posted a message on Location similarities in Diablo II and IIILet's read this post with one extra comma:Posted in: News
"Diablo: @Midnightact We'll have five classes and no we're not creating the entire world in. We're visiting specific locations, similar to Diablo II."
I think that's what they meant. Not that they'll be visiting locations specifically similar to the ones in Diablo II (which would be a pretty poor choice, in my opinion) but that they are letting us playing in several select locations as opposed to the whole world (like in Diablo II.) -
Aug 28, 2009Shiniku posted a message on Tyrael Sings "Hotel California".Posted by Dauroth on the 24th, apparently.Posted in: News
http://diablofans.com/forums/showpost.php?p=478241&postcount=6
He was also the one who posted it on the official forums. -
Aug 28, 2009Shiniku posted a message on Tyrael Sings "Hotel California".Didn't somebody on this Forum post this a few days before it was posted on the official forum? I thought so. Can't recall who it was.Posted in: News
Still, nice find by whomever. -
Aug 26, 2009Shiniku posted a message on Why Jay Wilson Lets His Daughter Play Diablo 3.Posted in: News
Indeed. I read this interview like Ron Burgundy, can't help but make everything sound like a question.Quote from "Eldritch" »That? was an? amusing interview?, thanks for? sharing.
Anyway, yes, interesting read. I think censorship sucks, and personally wouldn't ever want to tone down gore for audiences like Germany or Australia, but, that is kind of cruel to the people who live in those places who want to play the game, even if it is wildly censored.
As for his daughter playing D3... my first PC game was DOOM, followed by the original Diablo. It never really phased me, I turned out alright, right? Yeah, sure, let's go with yes. But it is refreshing to see a parent that actually does pay attention to what they're children are playing, instead of those parents who let their kids play M games and then get mad at the developers when it turns out there's blood in it. -
Aug 25, 2009Shiniku posted a message on Bashiok Explains Monk Class Not From 'Hellfire'.Posted in: News
I wouldn't be so harsh on people. I'm sure a lot of them realized Hellfire wasn't developed by Blizzard, but that doesn't rule out the possibility of this class being a continuation of that one, and also just because it had a different developer doesn't always mean it's non-canon (in this case it does, but not everyone is aware of that.)Quote from "Kazamu" »This is one of the things that really annoyed me when I was reading web articles regarding Diablo III's new class. Everyone always talks about / compares with the "old" Monk from Hellfire, but if you look at the Hellfire disc (and/or box), there is NO mention of Blizzard. Rather, what you'll find is that Sierra, NOT Blizzard, developed Diablo: Hellfire. Blizzard only gave them the okay to make it.
Additionally, another way people could have found this out is by checking Blizzard's website. Nowhere can support for Diablo: Hellfire be found. This is actually kind of disappointing though, because as it turns out Sierra hasn't really been supporting it either, so with all of the Diablo patches, Hellfire has gotten rather bugged as a result.
It is kind of clear right off the bat that these monks share nothing but the name, but I still wouldn't be too harsh on the people who didn't realize Hellfire was non-canon. -
Aug 21, 2009Shiniku posted a message on New Diablo 3 Character Class: The Monk!I hope these guys aren't just like, healing monks, because... well, Diablo isn't an MMO. It will be cool if they have hand to hand skills, maybe some paladin-esque auras or whatever.. some good offensive stuff, is what I mean.Posted in: News
Just watched videos: yeah, looks like it'll be like what I hoped - cool. Still, not as cool as I'd like. I'm tired of robes and rags, give me some fucking armor! -
Aug 20, 2009Shiniku posted a message on Has the Tetris Inventory and Magic Find Returned?Woo! I am thrilled. Don't care too much about MF.. I did use it in Diablo II, but it never struck me as fun to do nothing but farm.Posted in: News
I love that the tetris inventory is back though, at least in some form. I mean, it looks like there are only two sizes of item (one slot, and two slot) so it's not exactly the same, but still a nice throwback to my precious memories. And will probably be easier to organize. -
May 24, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: News
Well yeah. And I hope they do the color changes in DIII as well.Quote from "Pjanoo" »Ofcorse, because they wanted the fallen to become stronger when you advance further into the game. And they obviously had to change the appearance a bit too so they just changed the colors.
I'm just saying maybe Smudge had a point, and the color choices weren't just arbitrary for a need to make a new color, but maybe it had something to do with where they were located. -
May 24, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: News
Weren't the Fallen ones in Diablo more greyish/purplish black? And they were under the monastary.Quote from "Dauroth" »They were always red! I think the color is just fine! :thumbsup:
Also worth noting that the fallen in Diablo II are dark (black) under the monastary.
So, I think it's a legitimate gripe, you could argue a case that the color of the fallen ones was at least somewhat based on their location. -
May 22, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Cool, an update! Cool, Fallen!Posted in: News
..and it's all downhill from there. I don't know. The hounds, lunatics, and overseers are okay additions I guess, but why? I don't need any more types of fallen really, I'd rather see other new enemies, and have them be mixed up. Also, how many bursting fat guys does the game need?
They're also a bit damn bright. But so is everything I guess.
Another thing, the page mentions them being bright red.. we sure seem them bright red.. does any of this mean that we won't be seeing any different colored versions of them? I liked being able to see a few different colored variants on them, and then once you're out of act I you don't really see them again.
I mean, with all this time they're spending fleshing them out with new types of fallen, are they going to try to have different levelled versions appear throughout the game? Or have they gone to this much trouble on the enemies further in the game as well?
I don't know, I'm speculating too much, happy to see an update though. - To post a comment, please login or register a new account.
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I, for one, feel like a complete asshole talking to my computer. I'm rarely alone, so it just seems weird. So I doubt I'll be using this feature.
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I would understand straying from that a little, but this guy is scrawny.
Regardless of that qualm, it's a really great piece.
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Blizzard is really good at developing stuff that will work on most machines, I'm sure the graphics card/operating system/other variable won't be a problem.
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My guess is it'll be about the same in Diablo III, either that, or you'll have to aid in the enemies defeat to gain experience.
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It's not turn based but combat isn't exactly normal, either. it's hard to explain. It's a bit like MMO point-and clicking, except with other timed moves you need to do to make it more interesting. Plus you can dodge around and stuff instead of just watching two guys bash eachother for awhile.
You can play from a third person perspective, or a fairly isometric one (where you click about the screen to get around).
The game is segmented into Chapters, in a way somewhat similar to Diablo II. The game isn't entirely free, but you encounter new big areas to explore which are fairly free as you progress in the story.
The quests are most reminiscent of quests from some bioware games - there aren't too many. I mean, the main story has a lot to do, but as far as side-quests go, there isn't much, and they aren't all too optional, you'll probably end up doing everything for the much-needed experience.
The alchemy is a big system in the game, and quite interesting once you get used to it. It's different than it is in other games, and makes combat more interesting for an alchemist. Not really an option though - pretty much anybody will have to do alchemy to get by in the game.
One big thing about the game are the choices. The game presents many choices, most of which are all morally gray areas (not just clear cut 'good' and 'evil' bullshit) and the choices you make can greatly effect the game. You get more than just a slap on the wrist in some instances - characters you see, enemies you encounter, all may be different based on the choices you make.
Also, you can play poker dice and lay plenty of wenches.
And that's about as thorough description as I can give. It's a pretty swell, Dark, and morally ambiguous game
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I really love the Witcher as a game, but at that, I tend to get bored with it relatively quickly and move on (usually to replay Morrowind and Oblivion some more).
The Witcher may have a better story, more thought-out characters, and some interesting combat systems, but in the end it lacks customizability. You're basically stuck using the same weapons and armor(which I would assume sucks pretty immensely to the typical Diablo fan), and obviously you look the same no matter what. No matter how differently you distribute your stat points, you'll still be playing the same character essentially. With Oblivion, (or moreso, Morrowind and daggerfall) you can make a vastly different character every time, that requires completely different playstyle.
And for me, that creates replayability, I've put over 400 hours into Oblivion, quite a bit more than that into Morrowind (probably enough to rival the time spent in Diablo II) whereas I have probably only put about 20 hours into the witcher.
To get this post at least slightly closer to the topic at hand, I really did love the Witcher, but believe it seriously lacks replayability. And say what you will about Oblivion - I'll probably agree with most criticisms, but damn is that game replayable.
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Also, who knows. I think some of the skill trees we've seen are fairly nailed down, but everything's subject to change, and we can't really be sure of anything until the game is out. However, don't compare the number of skills in this game to skills in other non-diablo games - if you haven't played the past Diablo games, I'm sure you're quite unaware of what the number of skills really matters to the game. Like comparing apples to oranges and such... maybe one has more seeds or something, but they both taste good if you like 'em.
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Here's hoping for first quarter 2011.
Anyway, welcome, you'll find there are plenty of people who will agree with your criticisms, and then an equal share of people that will complain endlessly about people who complain too much.
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I continued to play Diablo II, and turned down any chances at human interaction, or moving forward with my life. And beat hell difficulty hardcore.
I think i made the right choice.
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Really great drawing over all.
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I liked the Spirit, but not near as well as I would have liked to. I'm a huge Frank Miller fan, and always did enjoy Will Eisner's 'The Spirit'. I thought it would be a great thing for Frank to do as his solo directorial debut. I loved the style, it was great to look at, but the story and a lot of the dialogue was a bit lacking.
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http://diablofans.com/forums/showpost.php?p=478241&postcount=6
He was also the one who posted it on the official forums.
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Still, nice find by whomever.