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    posted a message on Level Sling shotting
    When you're with your higher leveled friends... are you going into more difficult areas that are further than you normally play your character in? I mean, it would make sense if you were leveling faster because your group's taking out enemies that are higher level than you.
    Posted in: Diablo III General Discussion
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    posted a message on Poll: Day 1 Satisfaction level
    Well... it didn't exceed my expectations, but my expectations were also insanely high. I'm absolutely loving it so far.
    Posted in: Diablo III General Discussion
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    posted a message on The Demon Hunter Unveiled
    Meh. This class feels like it's trying real hard to be cool. That's kind of the feeling I get with everything from Diablo III really.

    Like, seriously, wielding two crossbows? Isn't that a bit ridiculous? I don't think that's something that would have ever fit into a Diablo game before.

    Besides that, I like the design, despite the whole thing being too over-the-top trying to be 'cool'.
    Posted in: News & Announcements
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    posted a message on D2 Ladder Reset - S7
    I just started a new character last week. I wanted it to be my first one to make it to the high-90's... guess that dream's over. Oh well, I'll try again when the reset happens. Seems pointless to me though.
    Posted in: News & Announcements
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    posted a message on D3 Programming Language?
    Quote from "maka" »
    uhm....how about "cee plus plus"?

    That would make too much sense
    Posted in: Diablo III General Discussion
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    posted a message on D3 Programming Language?
    I've done very little programming but have been experimenting with some things lately.

    I've got a question though, since this thread has become inhabited with a lot of programming people.. how do I pronounce C++? I know that C# is "C Sharp" but I don't know how I'm supposed to say the ++.

    But yeah, the question in the OP seems to be pretty thoroughly answered. It seems like so many people are out there who know how to code. There are a whole lot more that despise even the thought of it though, I guess.
    Posted in: Diablo III General Discussion
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    posted a message on Scyber's fifth class idea
    Yeah, they did say something about it being a returning character but not a class.. and if that is the case, I don't see why they would change the name. if they did that there wouldn't really even be a point in saying it was returning from a past game. Regardless of the way it sounds or how much it fits the look of the character, I agree with the OP, and say that if this *is* the fifth class, they probably are not going to change the name.


    I certainly like the idea, because we need a warrior with armor, but also ranged character. My thoughts would be that of a knight.. heavy armor, polearm wielding, and uses crossbows (because they're just so badass, and make sense for siege defense and such) but your suggestion fills those holes as well as fitting into the hint blizzard gave us about it being a returning character.

    Who knows what the fifth class will actually be, but I think this might be right on the money. My only complaint is.. yeah, sure, he was wearing chainmail, but it was still looked like big flowy fabric. And we have enough classes in Diablo 3 doing the whole light armor gig. The only one who doesn't is the Barbarian, but it's not like he's wearing any traditional/appropriate armor either. It's all oversized, jagged, and ridiculously impractical.

    Blizzard is trying to be unique with these classes, but in the end I still wish we had a straight-up Warrior archetype like we saw in Diablo.
    Posted in: Unannounced Class
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    posted a message on Armor display
    I figure it will probably be handled closer to WoW.

    I'm not sure if I'd want too many options - and dyes and whatnot. That would be putting too much focus on looks. Gameplay > graphics.. I'd be happy playing with a blinking green dot if it was fun.

    But, I do love customizability, and customizing your character can be just as fun as any core gameplay. I think it's fairly well confirmed that most big items will be individual pieces, but belts, rings, amulets, probably not.

    My favorite game for customizing your character is The Elder scrolls 3: Morrowind. You had control of how: Body, legs, head, individual shoulders, individual gloves, boots, shirt (under your armor) pants (under armor) and robe (over armor) looked. And you also had slots for rings, amulet, and belt, which didn't show on your character.

    But the great thing about it was there were a lot of choices, and you'd probably end up with a different combination most playthroughs.

    The thing I hate about WoW and WaR and other MMOs is that, even though there are lots of armor slots to change the appearance of your character (especially WaR), your character and everyone in the same class at the same level as you always seems to end up wearing the same thing anyway (until you max out and start going for more unique stuff). Like, what's the point in all these different armor slots if you're going to look the same as everyone anyway?

    I'm hoping that in Diablo 3 we won't be railroaded into following the same armor progression on every playthrough, and that even at low levels there are enough comparable different armor sets for characters to look unique.


    It's like.. important... and stuff...
    Posted in: Diablo III General Discussion
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    posted a message on Sorc
    Yeah, I can kinda see what you were going for with the shoulder/shirt thing now that you mention it, but it's still not all there. Try to strike this pose yourself. Pulling your shoulder so close into your side and twisting out your fore-arm.. it's doable, but uncomfortable, and doesn't really represent a very powerful/intimidating stance I'd expect from a sorceress.

    But psshh, don't worry about undertones. I really do like this, I just tend to be overly critical.
    Posted in: Fan Art
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    posted a message on Sorc
    Looks nice.

    Pose/anatomy is a bit stiff and unnatural ( her right arm in particular). The lighting is pretty cool, but seems a bit odd in places, and lacks some cast shadows that would surely exist.

    The background elements seem a bit thrown in. The ground behind her and the stairs(?) she's on appear to be in a different perspective. Can't blame you for not plotting out your perspective too much when there are only barely two scenery elements, but still.

    I also don't think the nipple adds anything. It just seems like another thing thrown in to appeal to teen horniness or something without much of a real purpose. There's a time and a place for a bare tit, but this just looks like a really poorly designed blouse. To each his own, on that, though. It's just something I'm a little tired of seeing (I'm not tired of nipples, just tired of nipples being shoved into fantasy art for no good reason).

    I like how you've rendered the lightning though, simple but effective.
    Posted in: Fan Art
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    posted a message on Female Monk Revealed
    Why can't I see the image? I see 'click to enlarge' but there's no image anywhere. It's not there whether I'm logged in or not.
    Posted in: News & Announcements
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    posted a message on Demon spawn
    "Done it all on one layer, so I couldn't really do much."

    Oh, that's hardly an excuse. Thousands of years artists have made masterpieces with 'one layer', and the digital artists of today can pull it off as well.

    Advice: use a large, hard, round brush. Soft edge brushes are only useful when blending. You should use a big hard brush to block in your values pretty early on- be confident in your strokes. And then use smaller, less opaque brushes for blending.

    And don't forget to play with your opacity and size pen pressure settings.
    Posted in: Fan Art
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    posted a message on Location similarities in Diablo II and III
    Let's read this post with one extra comma:

    "Diablo: @Midnightact We'll have five classes and no we're not creating the entire world in. We're visiting specific locations, similar to Diablo II."

    I think that's what they meant. Not that they'll be visiting locations specifically similar to the ones in Diablo II (which would be a pretty poor choice, in my opinion) but that they are letting us playing in several select locations as opposed to the whole world (like in Diablo II.)
    Posted in: News & Announcements
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    posted a message on DiabloFans.com Forum Consolidation!
    Hooray, I'm an idiot. kept searching for 'fan art' without the space.

    Thanks.
    Posted in: News & Announcements
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    posted a message on DiabloFans.com Forum Consolidation!
    Agh, where's fanart? My reasons to return to this site are fading away.

    I hope I'm just an idiot and can't see it.
    Posted in: News & Announcements
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