- Shiniku
- Registered User
-
Member for 15 years, 9 months, and 24 days
Last active Mon, Oct, 1 2012 07:34:16
- 0 Followers
- 318 Total Posts
- 2 Thanks
-
Feb 5, 2010Shiniku posted a message on Female Monk RevealedWhy can't I see the image? I see 'click to enlarge' but there's no image anywhere. It's not there whether I'm logged in or not.Posted in: News
-
Dec 9, 2009Shiniku posted a message on Location similarities in Diablo II and IIILet's read this post with one extra comma:Posted in: News
"Diablo: @Midnightact We'll have five classes and no we're not creating the entire world in. We're visiting specific locations, similar to Diablo II."
I think that's what they meant. Not that they'll be visiting locations specifically similar to the ones in Diablo II (which would be a pretty poor choice, in my opinion) but that they are letting us playing in several select locations as opposed to the whole world (like in Diablo II.) -
Aug 28, 2009Shiniku posted a message on Tyrael Sings "Hotel California".Posted by Dauroth on the 24th, apparently.Posted in: News
http://diablofans.com/forums/showpost.php?p=478241&postcount=6
He was also the one who posted it on the official forums. -
Aug 28, 2009Shiniku posted a message on Tyrael Sings "Hotel California".Didn't somebody on this Forum post this a few days before it was posted on the official forum? I thought so. Can't recall who it was.Posted in: News
Still, nice find by whomever. -
Aug 26, 2009Shiniku posted a message on Why Jay Wilson Lets His Daughter Play Diablo 3.Posted in: News
Indeed. I read this interview like Ron Burgundy, can't help but make everything sound like a question.Quote from "Eldritch" »That? was an? amusing interview?, thanks for? sharing.
Anyway, yes, interesting read. I think censorship sucks, and personally wouldn't ever want to tone down gore for audiences like Germany or Australia, but, that is kind of cruel to the people who live in those places who want to play the game, even if it is wildly censored.
As for his daughter playing D3... my first PC game was DOOM, followed by the original Diablo. It never really phased me, I turned out alright, right? Yeah, sure, let's go with yes. But it is refreshing to see a parent that actually does pay attention to what they're children are playing, instead of those parents who let their kids play M games and then get mad at the developers when it turns out there's blood in it. -
Aug 25, 2009Shiniku posted a message on Bashiok Explains Monk Class Not From 'Hellfire'.Posted in: News
I wouldn't be so harsh on people. I'm sure a lot of them realized Hellfire wasn't developed by Blizzard, but that doesn't rule out the possibility of this class being a continuation of that one, and also just because it had a different developer doesn't always mean it's non-canon (in this case it does, but not everyone is aware of that.)Quote from "Kazamu" »This is one of the things that really annoyed me when I was reading web articles regarding Diablo III's new class. Everyone always talks about / compares with the "old" Monk from Hellfire, but if you look at the Hellfire disc (and/or box), there is NO mention of Blizzard. Rather, what you'll find is that Sierra, NOT Blizzard, developed Diablo: Hellfire. Blizzard only gave them the okay to make it.
Additionally, another way people could have found this out is by checking Blizzard's website. Nowhere can support for Diablo: Hellfire be found. This is actually kind of disappointing though, because as it turns out Sierra hasn't really been supporting it either, so with all of the Diablo patches, Hellfire has gotten rather bugged as a result.
It is kind of clear right off the bat that these monks share nothing but the name, but I still wouldn't be too harsh on the people who didn't realize Hellfire was non-canon. -
Aug 21, 2009Shiniku posted a message on New Diablo 3 Character Class: The Monk!I hope these guys aren't just like, healing monks, because... well, Diablo isn't an MMO. It will be cool if they have hand to hand skills, maybe some paladin-esque auras or whatever.. some good offensive stuff, is what I mean.Posted in: News
Just watched videos: yeah, looks like it'll be like what I hoped - cool. Still, not as cool as I'd like. I'm tired of robes and rags, give me some fucking armor! -
Aug 20, 2009Shiniku posted a message on Has the Tetris Inventory and Magic Find Returned?Woo! I am thrilled. Don't care too much about MF.. I did use it in Diablo II, but it never struck me as fun to do nothing but farm.Posted in: News
I love that the tetris inventory is back though, at least in some form. I mean, it looks like there are only two sizes of item (one slot, and two slot) so it's not exactly the same, but still a nice throwback to my precious memories. And will probably be easier to organize. -
May 24, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: News
Well yeah. And I hope they do the color changes in DIII as well.Quote from "Pjanoo" »Ofcorse, because they wanted the fallen to become stronger when you advance further into the game. And they obviously had to change the appearance a bit too so they just changed the colors.
I'm just saying maybe Smudge had a point, and the color choices weren't just arbitrary for a need to make a new color, but maybe it had something to do with where they were located. -
May 24, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: News
Weren't the Fallen ones in Diablo more greyish/purplish black? And they were under the monastary.Quote from "Dauroth" »They were always red! I think the color is just fine! :thumbsup:
Also worth noting that the fallen in Diablo II are dark (black) under the monastary.
So, I think it's a legitimate gripe, you could argue a case that the color of the fallen ones was at least somewhat based on their location. -
May 22, 2009Shiniku posted a message on Diablo III Bestiary Update- Return of the Fallen!Cool, an update! Cool, Fallen!Posted in: News
..and it's all downhill from there. I don't know. The hounds, lunatics, and overseers are okay additions I guess, but why? I don't need any more types of fallen really, I'd rather see other new enemies, and have them be mixed up. Also, how many bursting fat guys does the game need?
They're also a bit damn bright. But so is everything I guess.
Another thing, the page mentions them being bright red.. we sure seem them bright red.. does any of this mean that we won't be seeing any different colored versions of them? I liked being able to see a few different colored variants on them, and then once you're out of act I you don't really see them again.
I mean, with all this time they're spending fleshing them out with new types of fallen, are they going to try to have different levelled versions appear throughout the game? Or have they gone to this much trouble on the enemies further in the game as well?
I don't know, I'm speculating too much, happy to see an update though. - To post a comment, please login or register a new account.
0
0
0
Like, seriously, wielding two crossbows? Isn't that a bit ridiculous? I don't think that's something that would have ever fit into a Diablo game before.
Besides that, I like the design, despite the whole thing being too over-the-top trying to be 'cool'.
0
0
That would make too much sense
0
I've got a question though, since this thread has become inhabited with a lot of programming people.. how do I pronounce C++? I know that C# is "C Sharp" but I don't know how I'm supposed to say the ++.
But yeah, the question in the OP seems to be pretty thoroughly answered. It seems like so many people are out there who know how to code. There are a whole lot more that despise even the thought of it though, I guess.
0
I certainly like the idea, because we need a warrior with armor, but also ranged character. My thoughts would be that of a knight.. heavy armor, polearm wielding, and uses crossbows (because they're just so badass, and make sense for siege defense and such) but your suggestion fills those holes as well as fitting into the hint blizzard gave us about it being a returning character.
Who knows what the fifth class will actually be, but I think this might be right on the money. My only complaint is.. yeah, sure, he was wearing chainmail, but it was still looked like big flowy fabric. And we have enough classes in Diablo 3 doing the whole light armor gig. The only one who doesn't is the Barbarian, but it's not like he's wearing any traditional/appropriate armor either. It's all oversized, jagged, and ridiculously impractical.
Blizzard is trying to be unique with these classes, but in the end I still wish we had a straight-up Warrior archetype like we saw in Diablo.
0
I'm not sure if I'd want too many options - and dyes and whatnot. That would be putting too much focus on looks. Gameplay > graphics.. I'd be happy playing with a blinking green dot if it was fun.
But, I do love customizability, and customizing your character can be just as fun as any core gameplay. I think it's fairly well confirmed that most big items will be individual pieces, but belts, rings, amulets, probably not.
My favorite game for customizing your character is The Elder scrolls 3: Morrowind. You had control of how: Body, legs, head, individual shoulders, individual gloves, boots, shirt (under your armor) pants (under armor) and robe (over armor) looked. And you also had slots for rings, amulet, and belt, which didn't show on your character.
But the great thing about it was there were a lot of choices, and you'd probably end up with a different combination most playthroughs.
The thing I hate about WoW and WaR and other MMOs is that, even though there are lots of armor slots to change the appearance of your character (especially WaR), your character and everyone in the same class at the same level as you always seems to end up wearing the same thing anyway (until you max out and start going for more unique stuff). Like, what's the point in all these different armor slots if you're going to look the same as everyone anyway?
I'm hoping that in Diablo 3 we won't be railroaded into following the same armor progression on every playthrough, and that even at low levels there are enough comparable different armor sets for characters to look unique.
It's like.. important... and stuff...
0
But psshh, don't worry about undertones. I really do like this, I just tend to be overly critical.
0
Pose/anatomy is a bit stiff and unnatural ( her right arm in particular). The lighting is pretty cool, but seems a bit odd in places, and lacks some cast shadows that would surely exist.
The background elements seem a bit thrown in. The ground behind her and the stairs(?) she's on appear to be in a different perspective. Can't blame you for not plotting out your perspective too much when there are only barely two scenery elements, but still.
I also don't think the nipple adds anything. It just seems like another thing thrown in to appeal to teen horniness or something without much of a real purpose. There's a time and a place for a bare tit, but this just looks like a really poorly designed blouse. To each his own, on that, though. It's just something I'm a little tired of seeing (I'm not tired of nipples, just tired of nipples being shoved into fantasy art for no good reason).
I like how you've rendered the lightning though, simple but effective.
0
0
Oh, that's hardly an excuse. Thousands of years artists have made masterpieces with 'one layer', and the digital artists of today can pull it off as well.
Advice: use a large, hard, round brush. Soft edge brushes are only useful when blending. You should use a big hard brush to block in your values pretty early on- be confident in your strokes. And then use smaller, less opaque brushes for blending.
And don't forget to play with your opacity and size pen pressure settings.
0
"Diablo: @Midnightact We'll have five classes and no we're not creating the entire world in. We're visiting specific locations, similar to Diablo II."
I think that's what they meant. Not that they'll be visiting locations specifically similar to the ones in Diablo II (which would be a pretty poor choice, in my opinion) but that they are letting us playing in several select locations as opposed to the whole world (like in Diablo II.)
0
Thanks.
0
I hope I'm just an idiot and can't see it.