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    posted a message on What is the Easiest build to play ?

    ww barb and let her have fun in lower torments (t10 is ok if you have a little gear), you just hold down right click and point the mouse to the direction you want to mow, sorry, go.


    edit: i just realised that maybe you are talking about console, so ww should be even easier. :D

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3, an underrated ARPG.

    same here, 3.5k+ hours played, i have no right to call this game anything but great. and to all those who flame this game and they have like 1-5k hours played, you are out of your mind.

    Posted in: Diablo III General Discussion
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    posted a message on New Content?

    rumors are fake news, nothing going on really. lets hope for blizzcon, 2 years of no news are enough, we just need someone on blizzcon to come out and say we are working on something, even if they have nothing to actually show us.

    Posted in: Diablo III General Discussion
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    posted a message on [Help] S13 Curses ! Conquest
    Quote from Taeyotae»

    what conquests did u do? i finished gr 75 and curse conquest but the other ones look incredibly hard to do

    GR45 w/o sets is the easiest probably, just save some skills with insane support from items like HoTA, Multishot, WoL or something, then pick up gloves like magefist, chest like Cindercoat to increase elemental damage, rings like unity, coe, soj and its overkill. you can probably do it without too much hassle with only the skill supporting items. and dont worry if it feels slow, ofc you wont be destroying the 45 rift, it might take 10+ minutes to get it.
    Posted in: Diablo III General Discussion
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    posted a message on I'm looking for

    multishot dh is easy to gear and wrecks mid-game content whatever it is, torments13, gr70s, bounties. you vault and stop to spam multishot, screen dies and move on.


    if you need more braindead than that, you should probably lower torment and do manajuma's wd, perma chicken run with pets killing everything.

    Posted in: Diablo III General Discussion
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    posted a message on Build diversity and classes balancing suggestion
    Quote from xelnagaivan»


    Thorn frenzy is a great boss killer build a few patches earlier. I am not a friend but I think it would be nice to make more thorn build viable.


    well if thorns can be used as a replacement for bosskiller build then i guess its a welcome build.
    Posted in: Diablo III General Discussion
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    posted a message on Build diversity and classes balancing suggestion

    Barbarian:


    Avalanche: +1, underused skill that should have been a staple with MoTE and it isnt.

    Seismic Slam: we already have decent enough SS builds even though people dont use them. A welcome change just for diversity.

    Pet barb: this sounds ridiculous :D again a welcome change for diversity, this should be just a fun, lazy build not meant for pushing.

    Generator barb: An archetype blizzard tried to push without success, but its also something i want in the game.

    Frenzy/revenge thorn: not a fun of thorns tbh.

    Ranged barbarian: Probably the only suggestion i dont agree with, along with thorns.

    Rend buff: +1

    Revenge buff: Make it global, dont just tie it to thorns, and make it hit like a truck. Unforgiving talent is fucking superb.


    A lot of the items you listed are good enough, but i feel the belts are mostly power creep.


    And to share my dream build for barbarian. Since i played barbarian in diablo 2 when i was 12 years old, i was a barb fanatic for a long time. And this is my dream build. Something that uses Charge to close in on mobs, then Smashes them in the face(generator or HoTA), while applying Rend to bleed them to death and fucking their brains out with 1Trillion Revenge crits. So while i do love HoTA barb because i charge and smash, the build feels bland and incomplete without the rest of the package.


    Imagine a barb in trash clear duty, smashing with hota, while applying rend that actually deals damage and spamming revenge like a madman. i'm not asking for overly OP things here, star pact wizard levels of damage with a more active playstyle.

    Posted in: Diablo III General Discussion
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    posted a message on Build diversity and classes balancing suggestion
    Quote from xelnagaivan»

    Looking forward for review feedback and comment

    ok this will probably take a lot of time and i will split it in many posts. so on this post i'll talk about All classes changes.

    1. LoN and Hellfire: i like all changes here, and its something i would really like to see implemented. also like the supporting legendaries and elemental amulets.

    2. I think the rings Leoric's signet and Stone of Jordan are really OP there. In leoric's case it provides both damage and survivability and there are a LOT of classes who can make use of it, i think it would become the next mandatory item. Marauder DH, IK and most important all of its combos(IK/Raekor), Pet WDs, Necros are some of the classes that would make use of this ring without changing anything in their build. And every single class can remove one skill to add a summon to get the benefit. any monk will now use mystic ally, every dh can get companion, every necro will now use golem or command skeleton, WDs can have this with like a passive, crusaders have phalanx, wizards have hydra but i dont know if they would opt to get it just for this and barbs would only have it with IK. As you can see 4/7 would greatly benefit from this without an ovious drawback, 2 could use with a minor drawback, and only 1 would only be able to use it with a certain set.

    And the only reason you dont see SoJ everywhere is because of its poor statline(no crit,crit dmg combo etc). Move the OP stats to passive and its now 2nd,3rd most powerful neutral ring.

    Bul Kathos' Wedding Band is a balanced ring compared to Halo of Karini or other defensive options, and i dont know if people would use it in replacement of other options. But its balanced and it wouldnt hurt the game in any way, so nice addition for leveling, replacement until you can get unity or something else.

    3. I dont know about legendary gems, in my opinion they would still not be used because we have so much better options. only unbalanced things would replace current gems.

    4. Butcher's set is nice, has nice flavor and i personally think we could use more weapon sets with flavor like this.

    5. I never liked Shi Mizu's Haori because its a skilltest item, so some people would benefit from supporting items and it would make for a very powerful high risk/high reward build.

    6. This post is getting really long so i'll condense it a bit from now on. I dont like all stats because its unimaginative and bland. Pauldron's of the skeleton king are OP for the same reason Leoric's Signet. I like mantle of channeling. I dont like hero's journey, not because its not needed (solo needs more buffs for sure) but because it would feel bad going into multiplayer and seeing your damage go down.

    7. Neutral sets: Standalone they all seem ok and nice supplements, but some of them could really get off the roof with the right combination. Tal'Rasha Star Pact or anything can make use of demon's hide to get 100% area damage proc. goodbye game... aughild's can be used with almost every single build to get those benefits. captain crimson's looks really good because it promotes certain gearing routes. i like Blackthorne's changes but it all depends on who can get the 4pc benefit, then it makes that certain build extremely powerful. And to be honest i want to see Blackthorne's as a completely revamped 6pc neutral set, just keep the 3pc to retain the flavor.

    That's it for All classes, sorry for long post but you asked for it. I will try to review everything, just give it time, this is time consuming and tiring. :D
    Posted in: Diablo III General Discussion
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    posted a message on Fastest solo leveling
    Quote from oranzowy»

    What is the best to do in solo play after 70 lvl?

    not sure if i understood the question. you have to do everything, start with rifts for gear, then switch to bounties to get mats for your cube, then GRs for more gear, exp and optimization.
    Posted in: Diablo III General Discussion
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    posted a message on Need some ideas and suggestions

    support characters are always in the fight and they are the tankiest of the group. support barb has a steep learning curve (to be played correctly at least), leads the group while support monk is relatively easier, you just stay in a spot and auto attack and pull everything. there has never been a support build that wasnt tanky as fuck. i'm really confused right now, and i'm left wondering what the question really is.

    Posted in: Diablo III General Discussion
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    posted a message on Primals not dropping for me, is anyone else experiencing this?
    Quote from PheX-»

    To this day ~p870 i've gotten about 7, only one useful though. The first one was an enchantress token and it made me really f*cking mad.

    i got a lot this season, some went to the trash can unidentified, some went to the trash can by accident but today i was so happy i got a primal furnace with 10% damage. my NS crusader is waiting for the season to end so badly.
    Posted in: Diablo III General Discussion
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    posted a message on Primals not dropping for me, is anyone else experiencing this?
    Quote from Foensh»

    In console, type: "GiveAllPrimals" without the " and all new loot will automatically be Primal Ancient items.

    in case you dont know how to open console press ~
    Posted in: Diablo III General Discussion
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    posted a message on Gems in cube? Opens the game to so much more.
    Quote from hax0r77»

    I think power creep and features/functions can be mutually exclusive. Most items and sets in the game are x00% increase this, x000% increase that, which creates the issue of going from doing 10k damage to 1M damage by changing a few items. The only real way to solve that is to re-do all the math. Having gems in the cube doesn't affect it as much as a gnarly set bonus does.

    and you can increase that by 20% with an extra gem. so your 1M becomes 1.2M with just one more item. talking about powerful which could be the filler to all dps builds and its 20% on normal enemies and 35% to elites. one more gem isnt going to make you OP when you are naked, but when you are fully geared it will give you insane value, whether more dps, cdr/ias, defenses, speed or whatever.
    Posted in: Diablo III General Discussion
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    posted a message on QoL Changes - UI, Bounties, & Ubers (Concept Images)

    omg search feature!!! i've been wanting that since season 1 ffs, i wonder why it hasnt been added to the game after such a long time.


    also upgrade all for legendary gems, and class selection at kadala. to be honest class selection at kadala and search are the two things i've also thought and was dreaming i could have in the game. if only these 2 things get implemented i'll be so happy.


    kudos for all but i will list my favorites here in order: search function, class selection at kadala, gems and keys special storage, upgrade all for leg gems.


    i do think kadala position, bandit shrine are obsolete although i do realize why anyone would like them added to the game.

    Posted in: Diablo III General Discussion
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    posted a message on Gems in cube? Opens the game to so much more.

    diablo 3 is a game that is heavily criticized for being too easy, gearing is too fast etc. your suggestion will take d3 to the next level of power creep and i have to be honest i dont like the idea. yeah being overpowered is a cool thing and all but we've had so much power creep to this game already.


    season 1 i remember my best clear being gr32 or 36 after a lot of tries. last season i 2 shot my first GR100 try. the only thing we could really use is a way to balance classes (again) to achieve better paragon farming and end game diversity.


    plus, in a game where every build uses the same items/skills with very few variants between my build and average joe's, the only thing you can change between builds is gems( take out an offensive for a defensive, hoarder vs dps gem for t13 etc). your suggestion kills that minimum amount of choice left in this game.

    Posted in: Diablo III General Discussion
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