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    posted a message on ATTENTION! Graphics complaints irrelevant.
    Quote from "Szczuldo" »
    The one thing blizzard is not lacking is artistic talent. Blizzard's cinematics are second to none in the world. You cannot find game trailers with as much detail as Blizzard puts in, you can hardly find movie trailers with as much detail.

    "Gothic" style as you put it seems to pretty much mean dark, no saturation and flat. Thats not what I want a game to look like in this day and age. Dungeons should be dark but the outside should not be. The evils have been gone for 20 years, the world is rebuilding itself. So far we know nothing of the rest of the story and the rest of the areas. The world at this point has no reason to be dark.

    "Cartoony" does not have a set definition, just like cartoons have no set art style. You can call anything cartoony for whatever reason.

    I do agree that the games palette needs to be a bit less saturated and a bit darker, but thats not a game breaking issue since graphics do not affect the gameplay and I enjoyed the graphics in the gameplay trailer enough that I can live with them if it was to be like that during live.

    Epic post. I'll eat some more cake in your honor.
    Posted in: Diablo III General Discussion
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    posted a message on Reason D3 doesnt need subscription fee.
    They can just dip into World of Failcraft funds.
    Posted in: Diablo III General Discussion
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    posted a message on Reason D3 doesnt need subscription fee.
    Quote from "i_leap-ahead" »
    becuz if you think about it, So many people cheat and get banned and have to buy a new game, So BAM 50 more bucks to blizzard.
    |


    Fail entirely. Battle.net hosts free content. Theres your only reason why it WILL be free.
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    Quote from "TychusFindlay" »
    I've been with Blizzard since WarCraft 1. You are INCREDIBLY ignorant. Those games were announced much earlier than StarCraft 2 and Diablo III as far as development time and time ratio. Announcing Ghost early has nothing to do with it, it was a console game (instant fail), and the development cycle is much longer than a console's life span.. Please, stfu.


    Sources please if you feel like throwing out insults internet champ.
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    Shooping up some screens and saying it should look like the finished shoop is a failure in itself.
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    Quote from "TychusFindlay" »
    That's got to the be reason they wait SOOO many years before even announcing a game when back in the day they would announce in a year or so into development. Not 3 or 4 years...


    New to Blizzard are we? You should know what happens when they announce games early. Starcraft: GHOST anyone?
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    Quote from "XanderV" »
    They are obviously drawing alot of inspiration from the success of WoW

    And hopefully, Rob Pardo will be very open to the outcry from the community.

    Rob Pardo isn't the lead designer of Diablo III. Jay Wilson is. Jay was the lead designer of Dawn of War. I'll at least admit inspiration from that game.
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    People should know this by now. According to the Rob Pardo IGN interview, Diablo III has been in development since the existence of Blizzard North. Blizzard North was created in 1996 when Blizzard purchased the independent company renaming it Blizzard North. In 2003, many members of the production team left for various reasons, forcing the cancellation of whatever they may have been working on. In 2005, Blizzard North closed down for good. A few of the staff members worked on World of Warcraft's "The Burning Crusade" expansion.

    Now that all of that is out of the way, Rob says in the interview and I quote "Initially the game's visual design was closer to the older games than what we saw in the gameplay demonstration. We probably did three revisions on the visual direction until we got to this and now we're really happy with it."

    Not knowing the exact time line of the development, the visual changes could have taken place back in 2003-2005 with the North team or more recently. Either way, if the game was truly worked on back when North was still alive, it is probably too far in development to simply "make it darker." Logically, graphics are much more developed now than they were back in 2000. The popular picture floating around claiming its too "cartoon-y" and expressing how it should look by going into photoshop and adding "grain" to the screenshots is more than likely not even possible. If you want a graphical replica of Diablo II, than I suggest you adjust the video settings when the game is released. The times have changed too much for them to shoot themselves in the foot on probably the most anticipated game of our time.


    *EDIT* Pardo Interview source: http://uk.pc.ign.com/articles/885/885139p1.html
    Posted in: Diablo III General Discussion
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