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    posted a message on ATTENTION! Graphics complaints irrelevant.
    The Internet has become flooded with morons and idiots who think they are being profound in accepting less than the very best for a game THAT WE ULTIMATELY PAY FOR.
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    To all you self-righteous pricks telling "suggesting" to people who really care about the this game that they ignore a HUGE issue, I suggest that you can suck our collective you-know-whats.

    There could be other reasons that the style that the game had could have been discarded. They are obviously drawing alot of inspiration from the success of WoW, which I hope doesn't eliminate their separate IPs. But Blizzard North could have also demanded to keep their artwork and previous development as part of the negotiations to let Blizzard proper keep the Diablo franchise as theirs. They could have simply also not had the available art talent to continue in the Gothic style after the artists working for the North left.

    And hopefully, Rob Pardo will be very open to the outcry from the community.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Kenelm" »
    Blizzard has always done this. That's one of the reasons their games are so succesful:
    - Blizzard games are stable, and rarely crash. I've rarely seen someone say "OMG!!!! I CANT PLAY!!! IT KEEPS CRASHING!!!!". You can rely on it, because it always work.
    - Blizzard games are low on requirements, and can therefore run on ANY computer that is two years older than the release date. That isn't the case of games like Crysis, and that's why this game failed.
    - Blizzard games don't require you to have a degree in computer science to play it. Easy to install and uninstall, updates download automatically when you connect to Bnet...
    - Blizzard games are translated in many languages.

    Now you know Blizzard's secret recipe for making games that everyone play: ensure that anyone, whatever his native language, his computer skills, and his PC specs are, can play this game.

    So yes, graphics are not that great, but at least, it will run on your computer.


    YEAH OK, BUT THE RELEVANT QUESTION IS: ARE THEY SACRIFICING TOO MUCH OF THE MOOD FOR ACCESSIBILITY?

    THIS IS A PERFECTLY VALID QUESTION.

    I always afraid that Blizzard would fall into this trap because of WoW, seeking to corner the "everyone" market because WoW did very successfully. Diablo is a GOTHIC, DARK, REALISTIC, M-rated franchise. IMO, period.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    All the idiot flamers out there who don't know the difference between a straw-man argument and a real impassioned plea to return the spirit of the Diablo franchise back to Diablo III can suck it.

    That completely HORRIBLE image of the gryphon is the perfect example of the point and pisses me off every time I see it. So do the ramparts on the bridge and that pillar that is destroyed by the Thousand Pounder.

    The thing is, I am frankly tired of the WoW-esque blocky graphics. Even though I understand perfectly the reason they tried to go that path - that is, to sell to the largest gaming population possible by lowering system requirements - it CLEARLY takes away from the mood of the game. Diablo and Diablo II were moody gothic fantasy titles, and to properly evoke that mood, you need intricate masonry (bricks, blocks), detailed (not overly so) character models, and great textures.

    I know alot of pussy men out there will be afraid to admit their emotions when they first played the game, but I won't shy away from it - I was scared as **** when I reached Catacombs Level 4 and had to clear out that first room, in anticipation of Andariel, during my first single-player playthrough. No other game has brought me the relative "horrors" DII has. Even when I was boss-running and farming and overcame my noobishness, there were STILL certain areas I didn't really like soloing by myself - lonely Durance runs, the Prince's Palace, much of Kurast.

    I could never be legitimately frightened playing this game. Many of the elements present look like a cheap pantimome of a setting, and don't fully capture the mood of the area. Diablo is not just a fantasy game, which can support many different art styles. It is a horror fantasy game. One aspect of being horrified or scared or terrified is the danger has to feel acute and psychologically, has to be really be able to happen to "you". The style is just too far removed from reality to allow that to happen.

    Obviously the Diablo III team has come up with a great deal of fantastic ideas. I'm really excited about their ideas for faster, more immersive combat and the "encounter" system they alluded to. I am not too sure about item drops or their plan for inventory, but I could be perusaded. But the stylistic choice STRIKES ME HORRIBLY and I just can't get it out of my mind. This game will at the very least be good because Blizzard is a company takes alot of time to polish off gameplay. But it can hardly be great when it obviously has alienated a great deal of old-time, established fans.

    Let me fear wandering the world again.
    Posted in: Diablo III General Discussion
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