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    posted a message on Complaint Number 679: Why is my Barbarian glowing?
    Quote from "dawgma" »
    I was just wondering if anyone else thought that the Heros seem to appear unecessarily bright. I don't mean that the character models are too vivid and colorfull... but rather it looks like there is always a spotlight shining right above them. It makes them "pop" out of the environment slightly, giving the impression that they don't exactly belong there.

    I think it would be nice if shadows moved accross their bodies as they pass by various light sources. They would flicker under torchlight and become shrouded in near-complete darkness in rooms without any light. Perhaps this is a no-brainer and Blizzard has planned to do this all along but for some reason could not demonstrate it during the grand unveiling. I would like to think so. It would be a shame if all the characters were lit up as if they were in direct sunlight all the time...

    I threw together an example of what the game currently looks like vs. what I would expect to see if this bloom/brightness was removed: http://img58.imageshack.us/img58/5954/d3barbhw7.jpg

    Since the game has moved to 3D, you might think it was only natural to expect the visibility of the character models to be influenced by lights in the game environment. Can anyone think of any reasons why a fully lit character would be necessary choice?

    (on a side note... i appreciate all the hard work the artists have put into the game already.. I was just wondering if anyone else noticed this brightness issue as well and if there were any reasons why Blizzard might keep it that way?)

    OH MY GOD THAT IS SO MUCH BETTER THANK YOU THANK YOU WOW IT LOOKS LIKE EVERYTHING I'VE WANTED
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    GRAPHICS AND GAMEPLAY ARE INTIMATELY CONNECTED.

    For example, in Diablo, the graphics and mood suggest the type of spells to be used; you aren't going to see a spell like "Polymorph" in the Diablo universe 'cause it just doesn't fit. Stop pretending like you can consider one without the other.

    What people are trying to say is that the technical capabilities of the graphics don't matter. What if Diablo III had Pixar level Toy Story 2 graphics, which is better than the visual capabilities of ANY type of game on the market. Are you honestly saying that wouldn't matter to you?
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    My post in the other thread is,

    That's fair if they tested. See I would also shut up if Blizzard, in a grand post, explained why this slightly stylized look was needed for technical reasons (like only the top 20% of the computers would have graphical capabilities to play it), and they needed to compromise so that everyone had a chance to play it.

    But if they changed the whole feel of the game just so that a couple of Chinese WoW-gold farmers can buy XX number of copies, I would be pretty pissed (like 80% of computers can play it). I just want a good explanation about the technical issues so I can get educated. I want to be able to appreciate the compromises they made between graphics and gameplay.

    They mentioned they went through at least 3 visual redesigns. Why don't they reveal them to the community? And after all, if you do all that testing without the community's knowledge and understanding, you take a risk like they did here of a little fan backlash.
    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    Hunter_Wolf,

    That's fair if they tested. See I would also shut up if Blizzard, in a grand post, explained why this slightly stylized look was needed for technical reasons (like only the top 20% of the computers would have graphical capabilities to play it), and they needed to compromise so that everyone had a chance to play it.

    But if they changed the whole feel of the game just so that a couple of Chinese WoW-gold farmers can buy XX number of copies, I would be pretty pissed (like 80% of computers can play it). I just want a good explanation about the technical issues so I can get educated. I want to be able to appreciate the compromises they made between graphics and gameplay.

    They mentioned they went through at least 3 visual redesigns. Why don't they reveal them to the community? And after all, if you do all that testing without the community's knowledge and understanding, you take a risk like they did here of a little fan backlash.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    His remedy would be hard to implement though, and I'm not sure if it's feasible:

    With these boundaries in mind, the solution of hand drawing (and sticking with sprites) seems perfect. Without the limitations of polygons—current screen resolutions combined with Blizzard's artistic talent could create a Diablo that we've only seen in our mind's eye, one that is essentially concept art imported directly into the game without the artistically-limiting technical compromises of 3D modeling. (In short, it'd look a lot like Diablo 2 with the gloves off.)
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    LOOK AT THIS KOTAKU ARTICLE THAT WAS WRITTEN BEFORE THE GAME WAS ANNOUNCED:

    Backtracking for a moment, it's in my humble opinion that Diablo III can't go 3D and maintain its trademark click to kill feel. But even giving the benefit of the doubt to Blizzard that they could deal with this issue (maybe by maintaining the same camera angle), it's hard to imagine such tiny characters on screen in 3D without becoming cartoony.




    Picture the units in Warcraft 3—there's a reason that the chunky style works for this world—the eye can identify small units that have large, cylindrical arms and giant blocky weapons. But this art style doesn't match that of the Diablo world. Diablo is carnal in that stereotypical RPG way. If a weapon glows, it's with patina. If a monster is ugly, it's not in the PG Crocks "ugly is beautiful" way. It looks like an ugly monster.
    Posted in: Diablo III General Discussion
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    posted a message on I'm sorry I doubted Blizzard and...
    Quote from "Daemaro" »
    The game is also going to draw NEW Blizzard players from WoW and other games that have never played Diablo.

    Maybe. But I also think the "high fantasy" area of the market has alot more competition than the "dark fantasy/Gothic" part. If Diablo is subtly competing with WoW type fans/gamers, then it's like they are competing with themselves in fierce market. There's no need to erode their market share there in that way. Have all your bases covered.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Dimebog" »
    You should be banned for pissing on my D3. If I met you in real life I would punch you so hard that you would forget about your WoW obsession and you would stop seeing WoW everywhere.

    I would shit on your funky ass you'd feel differently about talking shit on a message board, you dumbass wanker. Go take your e-thug personality somewhere else because you're a pampered white-boy who's never met a real one.
    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    It's funny how you somehow have to have be a game dev to understand a mood or a feeling.

    In Diablo II, they were trying to create a dark feeling, and if the fans hadn't felt that feeling, then the art team would have failed, agreed? But no, they succeeded brilliantly. Many times during the game, I was scared out of my pants.

    So obviously the art team, by their very work, is trying to help ordinary gamers understand artistic concepts like mood.

    So when we don't feel that mood NOW, the same mood the art team in previous games TRIED TO HELP US FEEL, we're dumb and can't understand? GTFO. We many not know the technicalities behind color construction, palette, and so on - BUT WE KNOW WHAT WE DAMNED WELL LIKE.

    YOU CAN DISAGREE, BUT STOP TRYING TO TELL US IT'S STUPID TO HAVE A CONTRARY OPINION. GO FIND SOME OTHER BOARD WITH YES-MEN.
    Posted in: Diablo III General Discussion
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    posted a message on I'm sorry I doubted Blizzard and...
    Yeah, you're right nzkobc. Most would play it. But a small number of people would drop out. It's called the "margin".

    For example, say the Diablo III is worth $60 a person (the joy that he gets in playing the game) and Blizzard is only asking him to pay $50. Awesome, he buys the game.

    But, now, say to some hardcore Diablo Fan, the game's value drops to $45 (because he just can't stand the graphics), and Blizzard asks him to pay $50. He doesn't buy the game.

    So, I guess there's a spectrum of people who value Diablo III differently. Some people are going to play it hardcore 4 hours a day every day, and some people only a couple of times every month. The margin is the price the Blizzard asks ($50) plus the drop in value that the graphics create ($15). So anyone who values their time playing at less than $65 dollars will not buy the game. Which is different from the $50 it originally was for them.

    If the graphics change drops the value by say, $15 for some group of fans, then some of them will drop out, and not buy the game.

    NOT ALL, BUT DEFINITELY SOME.

    And it matters which type of fans it bothers. If it bothers mainly hardcore, long-established fans of the series, then Blizzard might be doing serious damage to the Diablo brand, and eventually the next game in the series.
    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    I would bet anyone to completely shut up about this issue and destroy my forum name if it turned out that Blizzard wasn't using a modified World of Warcraft engine.
    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    Hunter Wolf, no one is questioning the technical talent of the Blizzard art team or saying that it wouldn't fit another game universe. It just doesn't fit what we think of as the Diablo universe. What's so hard to understand about that?
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Things that literally make me sad every time I see them:

    1. The look of the "ramparts" of the railing that Barbarian follows within the dungeon, those infuriating, perfectly Platonically pyramidal blocks

    2. The pillar that the Thousand Pounder destroys in his summoning, this combine with the general "cleanliness" of everything

    3. The fact that everything somehow seems blurred and smeared when I look at it in high resolution, that I can't really focus on any one thing

    4. The general look of floor textures within the dungeon, as well as the lighting effects within it

    5. The comic look of the character models, like the oversized shoulder pads or the fact that the Barbarian's muscles seem to be drawn on, rather than a physical part of himself

    6. The lack of a metallic glint on the armor or sword of the characters, it gives the feeling of a watercolor painting..very different from Diablo's grittiness

    PS: If MFing for loot involved searching for epic items that look akin to the maul that the Barbarian handles, or his incredibly cheesy enchanted axes, I could never do it. And that's like 50% of the fun of DIII right there.
    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    People Colors Are Not The Damn Problem, It's The Cartoony Style.

    I Think It Is Mainly A Texture Issue And Polygons Issue - And It Could Be Quite Easily Fixed!

    But The Color Use Is Fine.
    Posted in: Diablo III General Discussion
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    posted a message on Graphics: Official Petition
    Quote from "Grimhound" »
    You people have a lot of nerve complaining about all you're complaining about. Consider that Blizzard could've done like Bethesda and turned Diablo 3 into a first-person perspective hack and slash FPS designed for exclusive use on the XBox 360 which could then be given a shoddy and half-assed port to the PC. Be glad that Diablo 3 looks as good at it does, and take into account that yes, it was only a demo and that the game has a full day and night cycle last I checked.

    Well that's true. Even if we don't accomplish anything, most gaming companies are much worse than Blizzard.

    So thank god for that.

    But as long as Blizzard likes listening to their fan-base, we're going to keep pressing. It would be a terrible thing, and a sign of a bad company, if no one felt confident enough to be able to put up a petition because they knew the developer wouldn't listen.
    Posted in: Diablo III General Discussion
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