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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Alavard" »
    Interesting how people don't cry to Ebert and Roeper to go out and make their own movies.
    You aren't Ebert or Roeper, you're the guy whining on AintItCool about the inconsistencies of the aesthetics between comicbook and silver-screen Iron Man.
    Posted in: Diablo III General Discussion
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    posted a message on ATTENTION! Graphics complaints irrelevant.
    Quote from "Eldius" »
    I've waited for the better part of a decade for this game, they need to make it appeal to masses of loyal Diablo fans...that should be the only thing they focus on, not the largest possible income.
    On what planet do you live.

    They will do what they want, it's their game. They have arguably the most talented and capable art department in the industry and they will do what is best for the game and their own interests. Do you think there won't be dark, claustrophobic, ashen, gothic locales in this game? Do you think they just plum didn't consider how to convey the tone of the game in the visuals? Get this novel thought - maybe there's variety. Maybe there are more than two environments in the final game. Maybe you'll have to get used to the idea that Diablo 3 isn't being made just for you.

    It's called business.

    Snap.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Not only did they make it darker, it looks like they tried to mock up how it would look running on the PSP.

    Anybody stop to think that dungeons with more important or sinister plots behind them will as a resulting have darker tones than the nub content we're looking at in the trailer? Anybody?
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "cycloverid" »
    That's good that you learned a new word. Another interesting aspect of variety is that it is infinite in its possibilities. The thing is, and hopefully you begin to understand this at some point in your life, is that a game is usually based on certain "design elements". If you wanted unrestrained "variety" go play Second Life. This game just so happens to be called Diablo, thus the style should reflect EVIL, not fluffy carebears. Like a movie with a special lens, Diablo needs a special style to put the player in the experience and evoke the idea of sinister environments and lurking shadows. That's what makes something unique. That's why you begin to like it.
    Uh oh, we've hit a snag. I knew this would happen, there's always one. Guess who you are. You don't seem to understand a different, yet equally simple concept - you appear to grasp variety in some feeble way, but you don't understand the idea of context.

    No wait, you're right, I was endorsing an official recommendation to Blizzard to create some Unicorn pasture with rolling fields of purple flowers and sparkling waterfalls glimmering in all of the colors of the rainbow off in the distance. You're genius.

    Hey, quick question; what are the chances you have an entire world contained in the interior of an ashen cathedral? Hmmm... Oh, and who got all the cultures of the Diablo world together and taught them all the same architectural principles? No company with an art department as talented and versatile as Blizzards is going to submit to your impotent imagination. They're going to use those artists to create interesting, living worlds. Sure, Diablo should have a 'look', but achieving that is more complex that 'just make every level look the same'... why am I even bothering?

    You're talking to me, a concept artist, about design elements.

    Variety in context, dolt.

    Snap.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and Casuals
    There's a difference between catering to casuals and good game design.

    High production values, new standards and about 10 years of industry-wide experience in how to make games play better, with more focus on keeping the player engrossed, maximizing gameplay mechanics and more accessibility will result in a different game. It's not D2: REDUX, it's Diablo 3. The sooner you get over it, the happier you'll be.

    Or, you know, you could just play D2.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Hey, I found a word the other day in the dictionary, some of you might want to check it out;

    Variety.

    Hey, Diablo is supposed to be dark, grays and reds and reddish-gray's with black accents and some ash for good measure. I want every environment to look the same, because I don't actually notice the environments anyway, I just get the general sense of the color of the background that looms behind the torrents of blood spouting in the air. Red blood. Because I like red.

    Shut up.

    There should be environments that look like those suggestions - hell, there should be a 'SHIT-TON' of levels that look as sick as those edited screenshots, I agree totally.

    But I don't want to play the whole game in what, if I didn't know any better, could be confused as the same goddamn dungeon.

    Snap.
    Posted in: Diablo III General Discussion
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    posted a message on No support for modding...
    Quote from "Yolkzz" »
    ? Having user created maps/drops would make the game completely unbalanced. Unless you had it so that your character could never join another persons user created game. I could put epic lewts and dungeons right next to each other and just MF all day long. This is something that would be done on like OPEN Battlenet then it would be cool.

    Also screw me for not agreeing with you? You would make a great politician.
    No, I didn't say screw you for not agreeing with me, but rather for lacking an imagination. User-created content would be for the fun of a new, exciting or otherwise unique dungeon crawl. Introducing persistent user-created loot would be retarded. Nobody is talking about that - of course people would exploit it. Honestly. Hey everyone, look at the strawman.

    If you didn't want to play the user created crawls, you wouldn't have to - it's a beautiful thing, free will.
    Posted in: Diablo III General Discussion
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    posted a message on Health Globes
    Health globes are a step in the right direction.

    Potions are still there, but they've become last-resort options and that's how they should be. I'd like to see more skills playing a roll in healing as well. If you think it should stay how it was in D2, go play D2.
    Posted in: Diablo III General Discussion
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    posted a message on No support for modding...
    Yes. Absolutely.

    Blizzard will create amazing content for D3, no doubt. If you're a purist, and you want to just play what falls out of Blizz's content factory, knock yourself out.

    At your most critical, that should leave you neutral. If you think that this would be a bad idea, congratulations, you are part of the 99% of people who would use it wrong anyway. But the quality of user-created content from people who are truly devoted could be insane. I guess I have to remind some of you that Blizzard is staffed by human beings - you know, the same sort you see every day, walking around. Someone not on Blizzards payroll could still make one of the best Diablo dungeons to roll out - and I would like to play that dungeon.

    So screw you for having zero foresight and imagination.

    Snap.
    Posted in: Diablo III General Discussion
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