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    posted a message on Changing your mind on the visuals....?
    Can we keep the insults to a minimum please?

    You can't really wing something that has taken multiple years to make. And I don't feel that Oblivion and D3 can be compared. If you tried to fight as many mobs in Oblivion as in D3 you'd fry your computer, especially if they were all caster types.

    The reason they're working on some many games at once is because they're a business and thus they want to make as much money as possible. They want to keep gaining revenue, so they're going to release more games while they have the flexibility to do so. This is why they probably won't take the time to change the graphics, especially with the fact that they've changed direction twice so far. Frankly, we should be happy that they chose to make D3 with WoW so popular.
    Posted in: Diablo III General Discussion
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    posted a message on What the hell is everyones problem with d3s graphics?
    i just want a new DIABLO game
    the art direction is not diablo enough in my opinion

    I feel like this is a new Diablo game. Especially after watching the comparision video.

    http://www.gametrailers.com/player/35767.html?type

    just in case some hasn't seen it yet.
    Posted in: Diablo III General Discussion
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    posted a message on Changing your mind on the visuals....?

    For the last time a game does not have to look like wow to have low system requirements!!!


    I'll ignore the part about it looking like World of Warcraft. It's detail is the way it looks because of the sheer amount of enemies and attacks that will be flying about on screen. Blizzard already said they tried making the graphics the Diablo 2 way and it did not work, the game was not satisfactory. You guys want them to return to the unsatisfactory way?
    Posted in: Diablo III General Discussion
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    posted a message on Changing your mind on the visuals....?
    Except that D3 is trying to cater to a larger range of computers than Oblivion.
    Posted in: Diablo III General Discussion
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    posted a message on Keeping the adults off Diablo 3
    Can we just lock this thread? Seems unnecessary since Blizzard won't limit it either way.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Producer Justifies Controversial Art Direction: Color Is Your Friend
    I posted these in another topic, but they seem relevant here as well.
    Just as a quick point. What about performance? Some anti-art people are asking to increase the detail on the models. How do you propose they do this while still catering to a larger range of computers? Think about the amount of enemies that are on screen during D2. You would have to sacrifice gameplay in order to acheive higher detail on all of those monsters, not to mention the environment, and then it wouldn't feel like Diablo. Blizzard wants to cater to as many players as possible, which would need lower requirements. Thus, you have the level of detail so many complain about.

    In response to a comment about the core feeling of the game.
    I don't think they set out to destroy the core feeling of the game. They said that it was one of the things they wished to preserve. What I think has happened is that they attempt to demonstate the feeling less thematically and more viscerally. I think they're trying to set the mood, and then let your own imagination fill in. Unfortunately for Blizzard, many have grown found of Diablo's gothic theme and shy from seeing it presented through different means. I'm not saying it's a bad thing, but with a series that is eight years old, they need to breath life into it. In this case it means colour and art design some are not familiar or comfortable with. They are attempting to relate with a larger audience and, to some loyal Diablo fans, it feels almost alien.

    Visual Redesigns
    As for the visual redesigns, they said that it just didn't work. What I'm assuming is that using the old system didn't allow for as much flexibility in the storytelling department. Imagine using the D2 set of lighting and colours and trying to portray something moving in the darkness. It would be harder. However, with the current colours and lights you can see the sillouette of the SiegeBreaker in the background. Combine that with a gaurd panicking about something being alive down here, and you have a palpable mood to work with. Darkness and realism don't always help the feel.
    Posted in: News & Announcements
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    posted a message on Some bad arguments ...
    I don't think they set out to destroy the core feeling of the game. They said that it was one of the things they wished to preserve. What I think has happened is that they attempt to demonstate the feeling less thematically and more viscerally. I think they're trying to set the mood, and then let your own imagination fill in. Unfortunately for Blizzard, many have grown found of Diablo's gothic theme and shy from seeing it presented through different means. I'm not saying it's a bad thing, but with a series that is eight years old, they need to breath life into it. In this case it means colour and art design some are not familiar or comfortable with. They are attempting to relate with a larger audience and, to some loyal Diablo fans, it feels almost alien.

    As for the visual redesigns, they said that it just didn't work. What I'm assuming is that using the old system didn't allow for as much flexibility in the storytelling department. Imagine using the D2 set of lighting and colours and trying to portray something moving in the darkness. It would be harder. However, with the current colours and lights you can see the sillouette of the SiegeBreaker in the background. Combine that with a gaurd panicking about something being alive down here, and you have a palpable mood to work with. Darkness and realism don't always help the feel.

    I looked up some Titanquest images, and most don't seem to have nearly the number of mobs that Diablo or it's sequal had in them. I also don't think we'll be waiting that long for this game. It has been in development for 4 years and they've said that at least all of Act1 and all of the class are playable.


    So you mean a game must look cartoony and colorful in order to gain performance and have higher player base?


    In this case, yes. It was what Blizzard chose to do, and they even tried it the normal way.
    Posted in: Diablo III General Discussion
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    posted a message on Some bad arguments ...
    Just as a quick point. What about performance? Anti-art people are asking to increase the detail on the models. How do you propose they do this while still catering to a larger range of computers? Think about the amount of enemies that are on screen during D2. You would have to sacrifice gameplay in order to acheive higher detail on all of those monsters, not to mention the environment, and then it wouldn't feel like Diablo. Blizzard wants to cater to as many players as possible, which would need lower requirements. Thus, you have the level of detail so many complain about.

    Also you can't trust the numbers you get from that petition. When it was around 5k and Ultramegazord released the comments to try and quell outcry about the petitions validity; there were many blank spaces, Â's, and duplicates. I know blank spaces don't necessarily mean someone was abusing the system, but it makes the vote dubious without proof. Obviously some were already abusing the system, and with increased publicity it could be assumed that a few more may have picked up the trend. The amount of signatures could be greatly skewed by now.

    I'm not saying that there aren't valid signatures on there because there were, but you need to realize that it's simple to manipulate a site like that. The simple manipulation of that site, combined with summer, makes it more likely that people do waste their time stuffing the petition. Just look how many people participate in these forums.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Producer Justifies Controversial Art Direction: Color Is Your Friend
    Basing you're opinion off of a 20min trailer is rather amusing, because both sides are doing it. Pro-Art members are saying it can't possibly look like that throughout the whole game. Anti-Art people are arguing that it will.

    The lack of detail in the models/enviroment is for performance, which Blizzard has always done as to allow them the maximum number of players to play on a greater range of computers. Imagine the realistic detail many of you have asked for and apply it to the enviroment and to the 30 mobs running around your screen, now add the multitude of attacks that you and your enemies will be performing. If you want the gameplay to remain the same, i.e. you fighting off an army, you'll have to sacrifice some detail. Seriously, whose going to be paying attention to a smooth gargoyle with glowing eyes when they're smashing enemies into oblivion.

    As for the gothic feel to the game, tell me how a Yeti is gothic. How about a bright, blue demon? Maybe midgets(Fetish, Act3) are more gothic for you? As for the darkness of the game, the only times it became truly noticeable were at the times when it was crippling. And the supposed feel of the game was ruined by the fact that you could TP your way to freedom anytime you were overwhelmed in a dark corner somewhere.

    I'm anti-petition. Not necessarily anti-change :P

    And to be back on topic, I support Blizzard and like the fact the it's trying to breath life into the series.
    Posted in: News & Announcements
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    posted a message on Blizzard needs loads of kudos, and good, serious feedback
    I'll give props where it's due. Blizzard's done a great job so far.
    Posted in: Diablo III General Discussion
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    posted a message on Whoa We Got Noticed
    The song soon to sadly apply to Diablo 3.
    http://www.youtube.com/watch?v=jotpExrlBfw


    I laughed, seriously.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Petition = Botters.
    There are some botters. I've seen quite a few Â, but it's still not as many who agreed. As for the duplicates right next to eachother, they could be due to lag. Thanks for linking the comments though.
    Posted in: Diablo III General Discussion
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    posted a message on Graphics: Official Petition
    I think developer's playing the prequels helps greatly when making the successor. Could you imagine if they didn't? Besides that, combined with the experienced team that is making the game, I think it will turn out fine if left in their hands.

    Although, I must say I'm arguing on the losing side. With as much publicity as the petition is getting, some changes will be made, although maybe not as drastic as the petition asks for.

    Oh, and even though it's a post from the other one:


    "New ideas? I think you're in the wrong thread amigo, or just another lame strawman user. Either way, GO."


    It's not a strawman argument. I was comparing the artistic direction to a new idea and all the people that disagreed with the petition as the other players. I was frustrated at the time and chose to poke fun at your line about people saying screw Diablo fans. I am a Diablo fan as well you know.

    Anyway, I'm going to take a break from this. I can't seem to keep my head above the muck on this one.
    Posted in: Diablo III General Discussion
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    posted a message on Graphics: Official Petition
    That doesn't make any sense whatsoever, either go disagree with everyone disagreeing with the new art direction by saying "its not gonna be this bad" or "its just been announced" or "have faith in Blizzard" or "its been peace for 20 years" or "we've only seen 0.1%, give them time", or whatever lame argument and thus what the fans ask for couldn't possibly take longer then 1 month, or you agree with whoever disagrees with the new art direction and thus agree Blizz screwed D3 up and needs some serious revision in style, or you just never liked the original Diablo art direction to begin with, wich would then make you a hypocrite. So, wich is it?



    I think you're confused. The world isn't just black and white. I can feel that some changes will negatively effect the game, but still agree with a few of the changes. You should recognize that the petition in itself is too all encompassing for changes, it leaves no grey areas for people to flex on.

    In this case I'm against the petition. If it had been something simple, like bring back the light-radius system, I would have supported it totally. Unfortunately, it also requires that I support a change to the artist direction/stylized graphics. So now, I fight against it. I'd rather sacrifice my light radius system then watch the game be delayed for artistic reasons.

    Not to mention most people against the colorful/bright look to the game can't seem to get it that the developers did play the old games. They saw this so-called gothic/dark look and realized it wasn't what they remembered it like.
    Posted in: Diablo III General Discussion
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    posted a message on Graphics: Official Petition
    Positive about the direction Blizzard is taking the game, Negative about nearly all of the suggested changes. I feel that most of the changes will only hurt the game.
    Posted in: Diablo III General Discussion
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