- Bimbette
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Member for 15 years, 9 months, and 21 days
Last active Tue, Mar, 24 2009 07:02:15
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Jul 16, 2008Bimbette posted a message on A Kingdom for a Sword by Robert B. MarksExcellent post, indeed! Thank you very much for sharing this with us. I always love the opportunity to add to both my physical and digital libraries, and am ever appreciative of being pointed to worthy additions.Posted in: News
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Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "Medievaldragon" »I am not sure if Diablo 3 should keep the light radius in dungeons however. You saw that big bunch of mobs coming at the Barbarian. I would rather see this bunch running at me from afar, allowing me to prepare to decide what to cast beforehand, than getting the @#$ scared out of me seeing them get to me within the 10-yards light radius.
I played yesterday my Barbarian again and reached the Chaos Sanctuary, and killed Diablo. I noticed the trouble I would get into with this light radius at times. I would attempt to escape a bunch of mobs by moving away just to find another group of mobs. I got surrounded and killed many times. If I could see beyond that light radius, I could prevent aggroing more mobs than I can handle.
I have to agree with you on this point. Since the light radius not only allows you to see, but also to be seen, it can be as much of a detriment as it is a benefit. I've dealt with this problem many times myself. Early on, I found myself backing off the light radius because of its potential dangers.
IMHO - If they are going to illuminate the dungeons, I would prefer that they used the pale illumination described in the Kingdom of Shadow. To light the dungeons too brightly would remove too much of the demonic posture that I find so exhilarating in the Diablo series. I like the claustrophobic, tension-ridden suspense of the dungeons, and having the wits scared out of me once in a while adds much to the exhilaration of the game. But I also do not relish being overwhelmed by a horde of demonspawn in the dark, or backing up and alerting a different horde with an overextended light radius.
My original character in the Diablo game series was the Rogue. I often found myself taking two steps forward, watching and listening carefully, then taking another two steps - a slight measure of reality. The tension grew with every step forward - not knowing for certain what lay ahead in the dungeon. After a while, I found myself referring to her as Two-step Tyrae. It doesn't seem much fun to me to just walk in and walk all over everythig in your path. I enjoy the battle. -
Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePersonally, I don't relish the idea of floating numbers desecrating the battle arena; but in all fairness to those who do, I think a toggle switch would be the fairest and most appropriate solution. I trust Blizzard to weigh that concern and do what is fair for all its loyal fans.Posted in: News
Character classes didn't sway me between Diablo I and Diablo II. I did miss the ability that the rogue in D1 had for magical skills that allowed her to cast healing spells on herself with potions as a backup. I did, however, find characters that I enjoyed immensely in the D2 character lineup even though none of the original three were there. I would have preferred that the Blizzard North team had finished D3. They managed to balance the similarities and differences between D1 and D2 quite well, and I'm certain they would have done the same with D3.
I do not, by any means, wish for another D2; but, IMHO, do not wish to see the differences heavily outweigh the similarities. By the Dragon, I do not wish to see the Balance tipped too far in either direction. -
Jul 5, 2008Bimbette posted a message on Diablo III PK and PvPI hated PK. I got screwed several times with my sorceress and amazon alike. Does anyone remember how hard it is to get Windforce to drop if you are playing the game without cheating? My friends and I quit playing in unsecured games because of PK nuts that would come in (with a hack), kill people and steal their items, or kill them and ruin their quests - just to feel like they were better than everyone else.Posted in: News
I finally quit bnet, though it was well after all my friends had left for other game servers. They got tired of the crap with PK, hacks, bots, and the overall rudeness of the general population. If they are going to allow pvp, they need to keep the PK people away from those who want nothing to do with it. It made battle.net a frustrating experience rather than a fun one. -
Jul 5, 2008Bimbette posted a message on Blizzard Comments On The Classes In Diablo 3I already know I'm going to raise a Barbarian. I don't care so much about the number of classes as I do about the quality of the classes. I would like it if there was a wielder of bow and arrows; but whether it is a rogue, an amazon, or one of those knee-high, jibberish-speaking hellspawn from the Flayer Jungle doesn't matter to me. Even if there is not an archer type character I doubt if I will be disappointed. Just give me good, strong, fun-to-play-with characters to raise in the game. Blizzard and Diablo have a good record for that.Posted in: News
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It seems to me, after reading several q&a posts, that Blizzard is trying to bring us a game that is expanding the world of Sanctuary, inclusive of the Diablo storyline, retaining the demonic posture for which Diablo is well noted, amplifying the richness of the battle arena, appealing to long-term fans (hrmph!) and newcomers alike, eliminating the abuses between PC characters, taking advantage of the new technologies that have been developed since LOD, and giving the player a richer, more rewarding gaming experience.
I think the DIII team deserves a little breathing room. They seem to know what they are doing. I've always thought Blizzard was very particular about its games. So far, I haven't had one that I didn't enjoy playing - WC, WCII, SC, D1, D2, and D2:LOD.
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I've been waiting for something like this for quite some time. Too bad I can't afford it...
I was never able to clarify whether the price was for the barbarian only, or for the entire diorama. I got the sense, however, that it was for the one piece, making the price rather ridiculous, to say the least.
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I will be sure to pick the PC Gamer up at the market. I will be going to watch the podcast as soon as I post this message. Thank you both for letting us know about these things. I, for one, appreciate it.
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After I managed to gain my freedom (at age 16) I began to clear my head a little, read things that weren't shoved down my throat as the one and only truth. I reread the bible from Genesis to Revelation several times. Each time I produced a list of things that bothered me, seemed contradictory, or was just outright implausible. I was finally convinced that Jehovah was no more real than were Apollo, Zeus, Baal, or Ra.
I don't believe in God, gods, godlets, goddesses, faeries, pixies, gnomes, dragons, elves, dwarves, wizards, or UFOs. I believe that if someone of Carl Sagan's dedication, reputation, knowledge, and intellect says there is no evidence - then there is no evidence.
I follow Scientific Pantheism. I do not personify the force or forces of nature into any form of deity. I believe that the awe inspired by nature is far more spiritual that the awe inspired by the crude and unjustifiable antics of the Hebrew god in the old testament, and the conflictual and confusable writings in the new testament.
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I can see a bunch of install options for d3 now, but this only seems fair. Maybe these folk would have been happier with a simple expansion. I use the one slot system without any problem. What is the problem with it? Why is it not convenient? I hated hearing "I'm overburdoned. I can't carry that." and then finding out I had plenty of space for it. Maybe it would be better if they automated the tetris game in the inventory - everything automatically shifts to make room if enough spaces are available. Not!
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I like the one slot, one weapon, stackable myself. It really is much more convenient. Besides, they can add a right click or mouseover function that brings up a graphic with a description of the item so you can still admire your pretty weapons.
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Whatever music they choose will modify the atmosphere tremendously. So I'm hoping they make use of orchestration simply because of its tremendous versatility and its ability to create an amazingly beguiling background with amazingly demonic dissonance and resonance.
The difference between D1 and D2 was fairly radical too, and everybody seemed to love it. Give Blizzard a break. Let them make us a game. Their ingenuity shows real well in all previous versions. How could this version be be anything but good?
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I think Blizzard knows what they are doing. I've no doubts that there will be a lot of different things altered within the game just because of technology. I'm sure they are going to try to wring as much functionality as possible from DX9c and DX10 (without forcing the game to DX10 and Vista), as well as the video cards that are far more advanced now. You also have to consider that there is a new game engine.
You can't compare D2 and D3 skills, or anything else that lies under the hood, simply because of the vast difference there is in the technologies used for each game. Don't get your heads all worked up. I can see an ASUS, AMD, AM2+, SLI board with an nVidia chipset and 2 new nVidia cards to be forthcoming.
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That's fair since we get to kill the female demons. I just want a chance to play with it first! It would add so much to a BDSM scenario. Chain them to the walls, hang them on the racks. Yeah... sounds appropriate.
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As far as to why anyone would read the books...
They are considered Diablo lore. The Sin War Trilogy gives a good overview of the storyline followed by the game and the books are fun to read. Unless, of course, you're not into reading for enjoyment. I love the world of books, they are always my pal when I need to escape the real world for a while. Besides that, the books are good.
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I tend to swear like a sailor sometimes when I am injured or angered. I hate the thought of restrictions more than you can imagine, but after some consideration I feel that I really don't want to play with IFuckAss on battle.net. It is just too crude. I would like to think that name restrictions weren't necessary, but that just isn't true.
I really think it should be 5-21 letters, no numbers, no offensive words, upper and lower case letters, three spaces max, and two apostrophes max. That would allow for a wide range of name selections with the option to have something like Jon'Hu Quo. I think that would give it a nice little spice.
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