- Bimbette
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Member for 15 years, 8 months, and 29 days
Last active Tue, Mar, 24 2009 07:02:15
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Jul 16, 2008Bimbette posted a message on A Kingdom for a Sword by Robert B. MarksExcellent post, indeed! Thank you very much for sharing this with us. I always love the opportunity to add to both my physical and digital libraries, and am ever appreciative of being pointed to worthy additions.Posted in: News
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Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "Medievaldragon" »I am not sure if Diablo 3 should keep the light radius in dungeons however. You saw that big bunch of mobs coming at the Barbarian. I would rather see this bunch running at me from afar, allowing me to prepare to decide what to cast beforehand, than getting the @#$ scared out of me seeing them get to me within the 10-yards light radius.
I played yesterday my Barbarian again and reached the Chaos Sanctuary, and killed Diablo. I noticed the trouble I would get into with this light radius at times. I would attempt to escape a bunch of mobs by moving away just to find another group of mobs. I got surrounded and killed many times. If I could see beyond that light radius, I could prevent aggroing more mobs than I can handle.
I have to agree with you on this point. Since the light radius not only allows you to see, but also to be seen, it can be as much of a detriment as it is a benefit. I've dealt with this problem many times myself. Early on, I found myself backing off the light radius because of its potential dangers.
IMHO - If they are going to illuminate the dungeons, I would prefer that they used the pale illumination described in the Kingdom of Shadow. To light the dungeons too brightly would remove too much of the demonic posture that I find so exhilarating in the Diablo series. I like the claustrophobic, tension-ridden suspense of the dungeons, and having the wits scared out of me once in a while adds much to the exhilaration of the game. But I also do not relish being overwhelmed by a horde of demonspawn in the dark, or backing up and alerting a different horde with an overextended light radius.
My original character in the Diablo game series was the Rogue. I often found myself taking two steps forward, watching and listening carefully, then taking another two steps - a slight measure of reality. The tension grew with every step forward - not knowing for certain what lay ahead in the dungeon. After a while, I found myself referring to her as Two-step Tyrae. It doesn't seem much fun to me to just walk in and walk all over everythig in your path. I enjoy the battle. -
Jul 13, 2008Bimbette posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePersonally, I don't relish the idea of floating numbers desecrating the battle arena; but in all fairness to those who do, I think a toggle switch would be the fairest and most appropriate solution. I trust Blizzard to weigh that concern and do what is fair for all its loyal fans.Posted in: News
Character classes didn't sway me between Diablo I and Diablo II. I did miss the ability that the rogue in D1 had for magical skills that allowed her to cast healing spells on herself with potions as a backup. I did, however, find characters that I enjoyed immensely in the D2 character lineup even though none of the original three were there. I would have preferred that the Blizzard North team had finished D3. They managed to balance the similarities and differences between D1 and D2 quite well, and I'm certain they would have done the same with D3.
I do not, by any means, wish for another D2; but, IMHO, do not wish to see the differences heavily outweigh the similarities. By the Dragon, I do not wish to see the Balance tipped too far in either direction. -
Jul 5, 2008Bimbette posted a message on Diablo III PK and PvPI hated PK. I got screwed several times with my sorceress and amazon alike. Does anyone remember how hard it is to get Windforce to drop if you are playing the game without cheating? My friends and I quit playing in unsecured games because of PK nuts that would come in (with a hack), kill people and steal their items, or kill them and ruin their quests - just to feel like they were better than everyone else.Posted in: News
I finally quit bnet, though it was well after all my friends had left for other game servers. They got tired of the crap with PK, hacks, bots, and the overall rudeness of the general population. If they are going to allow pvp, they need to keep the PK people away from those who want nothing to do with it. It made battle.net a frustrating experience rather than a fun one. -
Jul 5, 2008Bimbette posted a message on Blizzard Comments On The Classes In Diablo 3I already know I'm going to raise a Barbarian. I don't care so much about the number of classes as I do about the quality of the classes. I would like it if there was a wielder of bow and arrows; but whether it is a rogue, an amazon, or one of those knee-high, jibberish-speaking hellspawn from the Flayer Jungle doesn't matter to me. Even if there is not an archer type character I doubt if I will be disappointed. Just give me good, strong, fun-to-play-with characters to raise in the game. Blizzard and Diablo have a good record for that.Posted in: News
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I would never have expected it to be released this year. I expect it would either be summer 2009 or Santa Clause would leave it in my stocking. He knows I want it!
I also never expected to see the Necromancer as a PC in D3. Not because of the Witch Doctor, but because at the beginning of the gameplay video, when the Barbarian first spoke, I could have sworn it was the Necro's voice from D2 - and still think so. Well, whether it is, or not, I'm not really all that disappointed since I still don't know what the other 3 PCs are going to be.
I can't wait to see what pops up at BlizzCon...
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I am a real fan. I've been playing since the release of the original Diablo game. I was mesmerized by each release - the original and all that followed. I'm guilty of infatuating other people with the games - including my two middle sons, a few of their friends, my late husband, and a few of my own friends. None of those people go to forums to pitch childish fits, they don't go to forums at all; but I would still consider that they were very big fans of Diablo and are looking forward to Diablo III.
I was a little unhappy with the graphics at first, though I wasn't frothing at the mouth like a rabid dog. The artwork seems to have grown on me over the last few weeks. That does not make me any less of a fan. Yes, I care what the game looks like. It would be horrid if I traveled all over Sanctuary and everything, everywhere was greyscaled and common in a world of magic and gothic fantasy.
So good of you to rest your case!
You mean only the real fans that agree with you, don't you? You mean that only fans that feel the same way as you can possibly be real fans, don't you? That they keep the overall demonic feel of Diablo is my foremost concern, as I've said before. Things can get just as creepy when doled out in living color.
By the way, being past (or beyond) one's intellectual knowledge of reason and understanding is nowhere near the same as being past one's ability to see reason or feel understanding. I believe the latter would be referring to you.
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Well, congrats on the upcoming wee one. I hope all goes well for you.
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Screw Diablo Wiki! You would do yourself justice to open The Sin War books and read of Trag'Oul from the Diablo lore itself. This was certainly not the impression I got from the books.
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After looking at the developers' screenshots, and then the photoshopped ones, I came to the conclusion that I much prefer the way the dev team is doing the art direction. I didn't see any reason at all to believe that the photoshopped versions of the screenshots were equal or better in any way.
What the team is saying makes good sense to me and the more its members speak out on their reasons and justifications, the more I sympathize with their position.
May the Dragon protect them...
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Change is constantly happening.
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I always wanted to play God of War, but never got around to it. I suppose I'll have to check it out now.
I'm getting tired of all the WoW comparisons, complaints, and tantrums too. Perhaps someone should post a poll to see how many other people are tired of it.
If D3 is as much better than D2 as D2 was better than D1, I will be totally infatuated with Blizzard Entertainment.
And all I can say to that is...
WoW!
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I like the archaic (as in primitive) quality of Diablo. Guns, cannons or otherwise, would absolutely ruin it.
In our own history, battlefield/siege cannons weren't used until around the 10th century; and small arms, beginning with the flintlocks, weren't designed and used until the 17th century. This is not saying that there weren't any predecessors, but guns are hardly considered archaic. I think that repeating crossbows, which date back to around 400 years BC, and blowguns are about as far into guns as Diablo should ever get.
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They've also admitted to borrowing from D2 for WoW - as well as from other games for both - so your argument of guilt-by-admission is purely inane. I have no doubts that StarCraft has also had its share of giving to and getting from other games. So... who's retarded?
It makes a lot of sense to start with a brighter world and have it darken as the game progresses. I could really go for a sensation, from within the graphics, that things are becoming worse over time. I'm all for it.
Of course, I didn't sit on bnet like a junkie for punishment while Blizzard focused its attention on WoW. I didn't allow myself to get caught up in the D2 crowd's growing jealousy of Blizzard's primary focus on WoW. I do believe that the SC crowd suffered almost as much inattention as D2. I, like most of the friends I had made, were finally displaced by the terminal unruliness and rudeness of a more-than-fair percentage of D2's unscrupulous, battle.net, hack'n'bot/PK crowd - not by Blizzard's inattentiveness. Therefore, I do not carry the WoW hatred that often rears its ugly little head around here. I've seen several cases on this forum where the WoW hatred has just been totally superfluous.
And what if the next gameplay video is just like what we saw in the first one? Why not address that issue when it actually becomes an issue? Why do you feel it necessary to consistently attempt to evoke paranoia?
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Bram Stoker - Dracula
Stephen King - Salem's Lot
Anne Rice - Interview with the Vampire, The Vampire Lestat, Queen of the Damned, The Tale of the Body Thief
Edgar Allen Poe and H P Lovecraft in particular...
*Edit: Add Dean Koontz to this list!
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Diablo 2 looked realistic?
It's funny...
I've stood in front of a set of falls where there were 3 small rainbows caused by the way the light was striking the different sprays of mist from the heavy flow of water caused by the snowmelt. Yet a Grizzly, seeking to have me for lunch, trapping me between himself and the edge of the cliff, assuring me that I need to choose which way I would rather die, jerks my attention completely away from those mystical rainbows of beauty and color.
I saw a little in the graphics that I was unhappy with; but overall, I don't see that the colors are quite as detrimental to the game as some seem to think. I didn't see Barney or Rainbow Bright in the video or any of the artwork. Accusing the graphics of such a feat really seems to be stretching things.
What's not so funny is...
that you say you would deck this guy if he was standing in front of you.
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I remember having problems with D1 in the regard that identification was difficult - even with a good light radius, which could be disastrous to your character. I would rather have a colored world than a greyscale world any day. Quick identification depends on color variations. I want to be able to tell things apart without having to strain my eyes so much. Though some strain is good for the adrenalin flow.
Storms can grey the skies and cast shadows to alter effects, perhaps when tripped by a quest goal, task completion, or other trigger - like the darkness that was cast over Lut Gohlein after you were in the Far Oasis for a bit.
To reiterate myself, there is a lot that goes into the posture/feel of a game. Graphics are only a part of it. But D2 does have a lot of color in it that people are intentionally ignoring.
I will keep my faith that Blizzard will put out a D3 that makes it worthy of the long, long wait, and I think the graphics will fit the mood of the moment and the environment that they are supposed to portray.
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I also agree with this. What would D3 be without Diablo? The Lord of Terror should be the last and most difficult battle of all, and Diablo should be a real MFR to get to.
I would like to battle all the lesser evils and major demons; Kabraxas even, The Warlord of Blood, and I'd like to battle Mephisto and Baal again. I'd also like to see Trag'Oul, Rathma, and Kalan (the legacy of the Balance) incorporated into the storyline of the upcoming game.
I believe that since Diablo, Mephisto and Baal bear the essence of immutable evil, then Tyrael, and at least one more equivalent angel, should bear the essence of immutable good. Though I would not go as far as to say all demons are evil, all angels are good, or that either species is totally immutable.
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Just because Diablo's personality seems to be rather subtle doesn't mean that he would never find reason to howl.
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If The Sin War books are considered canon lore for Diablo by Blizzard Entertainment, then the game will use that lore as its base - it would be almost ludicrous not to.
Even if you only used the games themselves, without the influence of external lore, there is still nowhere at all that says Diablo and Baal didn't have children; but I would assume that none of those children were Nephalem. Plus, there was nowhere in any of the games that gave any indication that Mephisto did have children.
I would say she was Baal's blood. IMO it is definitely not Lilith.