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    posted a message on What is Blizzard trying to do?
    I don't follow. Diablo II was pretty brainless.

    Yeah, imagine if they dumbed it down even more!
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    I loved managing my tetris inventory :)
    Putting together your personal inventory with charms and the like was a ton of fun. You always needed to manage your space so that you'd have enough room just in case a unique armor dropped on the ground randomly! You always had to be on your toes!

    What made it kinda slow, and what would really speed up the process is to have quick commands, like mouse dragging ( to select multiple items ) and maybe some "auto sort' features. Oh well, I can dream.

    I agree, that it was much more hands on and the item graphics were much larger so you could really see your precious goods.

    dunhac82, I hope your post gets deleted because it is not constructive nor is it intelligent.
    Posted in: Diablo III General Discussion
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    posted a message on Stone of Jordan
    "Jodan ring have?"

    Actually I have never found an SOJ in all my years of playing D2 ( and I have found hundreds of unique rings ), so I don't think it was ever currency except when the economy went to ass and it was duped 1000 times. Runes were a better (higher) currency by far than this mystical SOJ you speak of! :)
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "FingolfinGR" »
    Blizzard is a developer, EA is a publisher (very much like Vivendi and Activision that merged this year).
    Blizzard always aimed at making games that are fun to play and are accessible for the majority of the people. Crysis went to hell cause none was able to play it with its hardware requirements. So far, Blizzard never made a game that was a breakthrough in matters graphics. They always made breakthroughs when it came to gameplay and bug-free environment (relatively but well, they kept balancing and fixing).
    Point is that gameplay > graphics and the console market proves it (Wii has more sales than Sony and Microsoft and the graphics are completely crappy).

    Actually, EA is a publisher and a developer.

    Edit: And Blizzard will most likely make some serious graphical improvements by release, as we have seen many times in their dev cycles. Hopefully this will mean more next-gen effects, but we can't bank on that one.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from name="Sol Invictus" »
    It's not like either you nor I would know the exact sum of money they spent. Most of the developers of TF2 worked on Half Life 2 and its episodes while TF2's development was postponed. It isn't as if they just sat on their butts redesigning the game over and over during all those years.

    Besides, who gives a damn how much it cost? The end result is nothing short of fantastic. It's the most competitive, and well-balanced team oriented FPS available on the market at the moment.

    Your arguments are removed from reason.

    I never said TF2 was a bad game, in fact it is a good game. I'm just saying that it's not a classic. If they had left it the way it was during its release, it would have just been mulled over because it had some serious faults ( extremely basic abilities and the initial maps weren't the greatest ). With enough patches ( and they have been doing a great job ), all that work may pay off - because it was seriously second to Duke Nukem as being one of the biggest vaporware game titles of the last 10 years. And the moral of the story is, it doesn't matter how long something takes, just so long as you follow through and keep improving the original idea - which I think we both wholeheartedly agree on.

    It isn't as if they just sat on their butts redesigning the game over and over during all those years.
    One thing I have to correct you on is, yes, to a large degree they did "sit on their butts" and redesign the game over and over. They admitted to totally reworking the entire game 3-4 times! Valve moved through drastically different styles and gameplay schemes and at one point were making it a BattleField style game.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "Natima" »
    You mean HL?

    No, I mean Team Fortress 2. Go read the wiki on it, you might learn something.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from name="Sol Invictus" »
    Nor does it even aspire to be.

    p.s. Are you high?

    U must not follow games much lol. Do you have any idea how much time and money has gone into TF2? It's astronomical! Do you even know the story? Have you even followed it? It's okay, I forgive you.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from name="Sol Invictus" »
    That's so not true. WOW is a stunning, and highly creative game. It may not suit your tastes (have you even tried it?) but 10 million people are playing it right now, and we enjoy it. I had to use argumentum ad populum, but it really shows that it's all highly a matter of taste.

    I wasn't a fan of World of Warcraft from looking at screenshots or watching videos, but playing it actually immersed me in both the lore, the setting and artistic integrity of the world itself. It is, in a word, fantastic. Don't judge based on appearances alone.




    I can't believe you just bashed TF2.

    TF2 is good, but it's no Half-Life.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "Ranim" »
    This pretty much sums the whole arguement in favor of changing the art and graphics. 10+ for great justice.


    Remember what WC2 originally looked like.

    Blizzard's 2D games marked the golden age of computer gaming. They were absolutely flawless 2D artists. It was an amazing time.

    As true as this may be, I feel its important for companies to have some fresh blood once in a while.
    With fresh blood come fresh ideas, new concepts, ideas from a non-internal point of view.
    I think that most of blizzard has been working on WoW for so long its almost suffocated their creativity and replaced it with all they know... WoW.

    As true as this is, they haven't learned that yet :)
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "Corwyn" »
    Hopefully their "vision" doesn't include blending all their games into a single "blizzard" artistic style, otherwise it really will be the end of the series.

    I share your sentiments exactly, but you have to consider the larger picture. Blizzard has always been graphically under-par. Think about the first release of StarCraft before they redid the engine ( you know the one built on the WC2 engine ), it looked awful ( seriously would have been a monumental disaster with those graphics ).

    Blizzard will listen enough to those who have gripes with their art-style to save Diablo 3 from becoming a WC clone, I have faith in that. Sure it won't be what Diablo 2 was for its day, but you have to consider that Blizzard is trying to stay tight-knit with their vision and thus they reuse many employees. Hopefully from Diablo 3 they learn that it just needs a separate art team.

    VALVe for example.
    Valve is absolutely unstoppable right now. They are hands down the best company because they stick to what they know ( FPSers ). And they have a damn good art and technical team! They have an oldschool Blizzardian philosophy of great gameplay, many patches, and perfect execution.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "Credge" »
    What I mean is that WoW gets Blizzard tons of cash. This, coupled with the ensured cash flow from Activision titles makes me wonder why Blizzard isn't any bigger than it was when WoW first came out.

    It seems that Blizzard is fearful of expansion. They closed down North because of their lack of ability to communicate, not because they didn't have the money. That's a big reason they are as successful as they are, they haven't lost their vision due to corporate expansion and economic interests. Their interests have always been in making great games ( a bit hypocritical when you think about the in-game art direction of Diablo 3, but nothing comes without sacrifice ). Sure EA can pump out the exact art style they want and make many titles in the same time frame as Blizzard, but the quality of the gameplay is not even comparable to Blizzard titles.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "Credge" »
    I would have agreed if WoW hadn't existed. Sadly, it has.

    Even further, one of the biggest reasons why the ActivisionBlizzard merger occured was so that they smaller, yearly titles that Activision pumps out fuel the bigger and better games that Blizzard pumps out.

    It seems kind of odd thinking about it since Blizzard has WoW.

    Yes, but WoW was a necessary stepping stone for Blizzard. You have to look at it that way. It is unfortunate that WoW must be rub off onto Diablo, but it is unavoidable.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "Corwyn" »
    Just a shame the game itself doesn't resemble that in the slightest. It is an amazing piece of art.

    It's good that the cinematic and concept direction is still so intact with the original Diablo direction. I think that by Diablo IV they'll have it nailed. Blizzard is just too small of a developer to jump from one unique style to the next at the moment. Once they expand more they can dedicate separate artists or perhaps different studios to their various franchises. I hope they come back to norcal (crosses fingers)!
    Posted in: Diablo III General Discussion
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    posted a message on I found this weird..
    Umm, the age thing is kinda weird. I think it's weirder that he pulled a Michael Jackson cuz he was definitely black in Diablo 2 ( bad lighting? ) and now he's white.
    Posted in: Diablo III General Discussion
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    posted a message on Concept Art vs Ingame Graphics
    Quote from "diablo3game" »
    Yeah, sure they could make ultra realistic graphics, make Crysis like graphics and no one in the world would buy it because of the requirements and it will be a total failure(in sales) and we'll see the developers(like crysis CEO)whining about illegal copies.(all that effort going for nothing, or for way bellow 1 million people that bought it)!
    Yeah that sounds smart, NOT! In fact its idioticly stupid to suggest that kind of thing no matter how big and/or small of a fan you are, especially when the graphics do look great even in PRE-ALPHA BUILD.

    But if they make the game with perfect addictive gameplay, ultra fun and with note 'Great graphics' that everyone can run it, then it would be a huge success, for blizzard, the fans and new Diablo 3 players also!

    You actually have no idea what you're talking about do you? Well, since I do programming for a living let me enlighten you. First of all, I never said Crysis-like graphics. I merely mentioned that they shouldn't use ridiculously low specs, especially since it will probably be OVER a year until they release D3. Not only that but Crysis far from flopped and it has already been released! ( to queue you in it did QUITE well ) In a year, an X1800 or 7800 model video card will be DIRT cheap, if they aren't cheap enough ALREADY. In fact, even right now a 4850 is $160-170 on newegg! Those should be more than sufficient to run the game on minimal to average settings and moderate to high settings with the 4850. Secondly, Crysis programmers didn't invent the algorithms they used for the game! Therefore there would be no lawsuits. The technology in Crysis has been available to the public in publications for some time now. At least 5 years on most of the complex algorithms present in the game and 10 or more years for the more basic. Most of all, we're not talking about volumetric fog or water shaders, which consume the most processes on your video card. Normal maps, spec maps, static AO maps, and Dynamic Ambient Occlusion are all very simple GPU algorithms ( since 3 out of 4 of those are simple texture fetches LOL ) that could REALLY add some realism to the game. These are things present in all modern games. Hell, they could even throw in some Deferred Shading for higher end cards! <-- that would look great for dynamic light sources on spells!
    Posted in: Diablo III General Discussion
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