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    posted a message on What is Blizzard trying to do?
    Quote from "VonFIDDE" »
    "We are trying to help Blizzard live up to their greatness" pfft in your own mind, ithink you trying to make it worse tho :) Also ithink they are 10times or perhaps even 100times better on making games then you. Frankly they have told us in interviews they allways wanted to bring more color to Diablo, and there is a reason why they want it... so check these interviews think about it and then come back :)

    You can generate better ideas than this, hopefully.
    Posted in: Diablo III General Discussion
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    posted a message on do u think there is going to be a secret cow level in diablo 3?
    Please have a cow level! I love hell cows that make strange human-like moo noises almost as if the developers all took a day off to record moo sounds.
    Posted in: Diablo III General Discussion
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    posted a message on A takeoff of the idea of framerate breakpoints
    Since I'm a programmer, I've thought about this a lot.

    There's a simple solution to this: Not have breakpoints - they aren't intuitive at all, especially to amateur players and it shouldn't be something you need to take your calculator our for. Since "frames" present a dilemma you just alternate between the next higher frame and the next lower frame from your current framerate and IAS. Say you are three fourths between 5 frames and 6 frames, the solution to this would be to attack 1 time at 5 frames and 3 times at 6 frames every 4 attacks - randomly.

    You framerate will simply be the most your PC can render. Unless of course its locked at 60fps like UT3.
    You can't do this because animations are locked at certain frames, most of the time about 30 FPS. Even if you're running at 500 FPS your animations are playing at ~30. In the case of Diablo 2 it was 25, but the most common numbers are 24 and 30 -> which are conventional animation timings in film. They might be as many as 60 in Diablo 3, who knows - but "breakpoints" will be a problem ( regardless ) unless you use a "stepping" algorithm like the one I suggested.
    Posted in: Diablo III General Discussion
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    posted a message on My D3 wishlist #2 -- NO MORE JAVS
    I absolutely loved javelins. They are such a unique ranged weapon.
    Posted in: Diablo III General Discussion
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    posted a message on The Main Question regarding the new artistic style
    Quote from "Mr.Yoshida" »
    Yeah that makes sense, so pretty much its just an efficient way to calculate real-time lighting solely on whats being rendered in screen space by the GPU. Therefor cutting out the CPU's involvement and unneeded calculation passes for the non-visible (off screen) geometry. If that is correct then why hasn't this been thought of before?! It seems to make a ton of sense.

    Exactly. CPU to GPU bandwith is fairly large nowadays, but it's still really slow to pass from one to the other. Deferred Shading was used in Killzone 2 ( they even released a technical doc describing their process ). It's very well known now, even though there aren't many titles that use it yet because it's fairly new, and looks amazing.
    Posted in: Diablo III General Discussion
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    posted a message on The Main Question regarding the new artistic style
    Quote from "Mr.Yoshida" »
    that deferred shading technique is quite impressive. I hope to see some kind of normal and spec maps in the game, but I'm not going to get my hopes up.

    Back to the deferred shading, how does it render that real time without slowing down to a halt? It seems like those particles would have to be faking light emission and not actually emitting it in order for that to run in real time.

    It has to do with the fact that it calculates everything on the GPU in screen-space, without having to re-query geometry from the CPU in a separate rendering operation, and can use depth queries to bypass geometry that doesn't need to be considered for the algorithm. It's way more complicated than that but that's the gist. It is by no means a "cheap" algorithm in that it requires a lot of overhead because it does multiple shader passes, but it can also do screen space normal shading and fog shading with depth information.
    Posted in: Diablo III General Discussion
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    posted a message on The Main Question regarding the new artistic style
    Quote from "Mr.Yoshida" »
    The only reason they look anything like wow is because they are painted and flat, which is pretty much unavoidable unless Blizzard decides to put bump maps and or Normal maps in the game along with shaders that would give different materials realistic qualities. However since they want the game to play well on older systems I don't think they will include these. Since the game is pretty low poly.. (not nearly as low poly as wow though) and all the textures are painted and flat without the use of normal or bump maps, there is really going to be little to no way around this similarity. However the game would definately not look better if they slapped photos on all the flat geomoetry, that would look rediculious.

    No shaders, no bump/mormal maps, and painted textures by blizzard artists = WoW like appearence. The only thing they could possible do to make it look really different is to use dynamic lighting in a dramatic fashion in parts of the game. This would create an eerie and realistic creepiness if used correctly in a dungeon or something of that nature. I.E. yellow candle light flickering of the walls and charatcer casting long shadows on the floor.. etc..

    It would be folly to think that their modeling choices weren't HIGHLY influenced by WarCraft as well. Just look at the armor on the Barbarian, a lot of the uninspired architecture and props in the first dungeon ( not to say there isn't some really good stuff as well ).

    The only thing they could possible do to make it look really different is to use dynamic lighting in a dramatic fashion in parts of the game.
    Some newer shaders that made use of dynamic lights would be nice, not just in the environments but for spells also. That's why I suggested Deferred Shading in some of my other posts. This is what I'm talking about:
    http://www.youtube.com/watch?v=WhIeHOPyvGw

    Deferred Shading allows you to render many dynamic light sources at once per frame with little increased cost per additional light source.

    And they would seriously benefit greatly from normal and specular maps. I really hope they decide to go that way.
    Posted in: Diablo III General Discussion
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    posted a message on Changing your mind on the visuals....?
    Quote from "Ranim" »
    I think he's talking about the post Blizzard North Art and graphical aim.

    Yes and I think Veeshan is saying that it's a rehash of WC style thus it is not "new", which I agree with.
    Posted in: Diablo III General Discussion
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    posted a message on A Possible Idea for Respeccing
    Quote from "redrage" »
    First of hi everyone. This forum looks nice and clean. Much better then battlenet's who has been spammed to death atm. Ive always wanted to express why im in favor for respeccing and a way of implementation that i have not read elsewhere (next to gold which would be fine imo). So here goes nothing.

    Ive played wow. With that out of the way lets continue. Even in wow (with the respec system in place) i would read up on my class. Id go to sites with builds, read what every little talent does at what level, read about the right items to go with that build etc. etc. I even decided beforehand what the most efficient way was to fill the tree (i.e. combat skills before utility skills etc).

    [...]

    Cheers

    Or you could make it so every time you level up you can redistribute one skill point. Or maybe only at certain levels. The problem with the system you propose is that I don't think there should be an additional "experience" bar for something like respeccing, it sounds cluttered. This would also mean that once you got to high levels you would have less ability to respec your character because you will now be gaining levels much slower. This would preserve "definitive character builds" because higher level characters would pretty much be locked in to what they chose earlier on.
    Posted in: Diablo III General Discussion
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    posted a message on 1 Item per Slot or Inventory Tetris
    Quote from name="Sol Invictus" »
    Agree with paralleluniverse. Tetris inventory is more of a chore than anything else.

    For a game like Diablo that focuses so much on acquiring items, it may have been a bit slower, but it fit very nicely. I think a truly creative person would have taken the idea and evolved it with quicker methods of organizing items and perhaps multiple item selection methods such as mouse dragging, and more. I think they really should focus more time on this element before the game is released instead of resorting to something so abstract as the WoW item management system. Item tetris worked because it was so hands-on. It was like a billionaire (Scrooge McDuck!) counting his money.
    Posted in: Diablo III General Discussion
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    posted a message on Changing your mind on the visuals....?
    Quote from "paikdoosan" »
    Why do people care so much about how its not dark enough. Diablo isn't about the color or art direction.

    Since when... and according to whom? If you are reading the forums I would hope this little theory of yours is beginning to develop cracks. When has art direction not mattered!?
    Posted in: Diablo III General Discussion
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    posted a message on What is Blizzard trying to do?
    Quote from "Happyfeshuzz" »
    Simple is good sometimes. Remember K.I.S.S.? Keep it simple, stupid!


    Lol. I don't think Diablo III is created with the goal of being mentally stimulating in that way in the first place. Nor was Diablo I or II.

    So you believe that simpler is better then? You don't think they should actually advance the things that worked in Diablo but instead use what systems that worked in WoW ( many of which were simplified and neutered versions of Diablo systems )? WoW is very far from a perfect game ( I loathe the game myself and many of my friends who have played it for years say it's just a waste of time ). With all this talk of "something new", you'd think fans would rather see a fresh spin on something they haven't seen done in 10 years instead of favoring more WarCraft ideas so that there is little uniqueness left in Diablo to make it a fresh new experience.

    They have been developing the game for at least 3-4 years! That's a long time! It should be nearly completely as far as general gameplay is concerned.
    Posted in: Diablo III General Discussion
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    posted a message on Please Blizzard, Remove those MUST Skills, 1pt. Wonders and Useless Skills!!!
    If they keep the 1 pt max on certain skills, I'm gonna be pissed.
    Posted in: Diablo III General Discussion
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    posted a message on I'm sorry I doubted Blizzard and...
    So true cocopuffs. I can't even fathom how this kind of thread is considered constructive in any sort of way.
    Posted in: Diablo III General Discussion
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    posted a message on The internet hates Diablo 3
    I found it pretty idiotic actually. What can you expect from that site though.
    Posted in: Diablo III General Discussion
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