I did think that that video was a pretty damn good alteration. I like that the brightness wasn't cut too drastically since it's an early dungeon. It's still a tad bit too gray though, perhaps. The color scheme should just shift to include less color on one side of the color wheel. If you chose to exclude green, then keep the oranges and blues a tad more vibrant but not eye-popping. The important thing to keep in mind is that it's a dungeon that will probably resemble more of what you might expect early on so I would be okay with more calming, vibrant tones ( blues and yellows ). I don't see the need for an explosion of color, though. A stone dungeon, especially early in the game need not be so wild and extravagant with color but not completely devoid of it either. Vegas, your edit would be better for a later dungeon and I'm sure you'll see more of that sort of lighting later on.
The biggest thing that threw me off about D3 is that I was expecting a sharper, slimmer, more contrast driven and sophisticated look to the game. Not to an extreme, but more so than what we saw in the demo. I.E. Some bulk to the armor, but some tapering as well. More mature looking anatomy to the characters and sleek shiny armors and weapons without the crazy glow.
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No it actually doesn't matter at all where it came from. What matters is that it is being recycled from one immediate generation to the next. Instead, take the idea from Diablo and expound on it with modern ideas and conventions and you get something fresh. "New" is simply taking something old and marrying it with some modern ingenuity.
And I'm not just talking about Diablo, I'm talking about Blizzard games in general. I'm talking about the change from one title to the next regardless of what the title may be. That's all that matters to me.
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The problem is that things aren't changing if S-S from WoW is adopted. You fail to realize that this exact system already exists in a very recent game by the same company. In what way you define this as change is beyond me.
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Good points intrinsik. The S-S inventory throws aesthetics out the window in favor of function, but is it really worth it? How much function is actually gained? And at what cost? I really loved the item artwork in D2, it would be a shame to replace it with "chibi" icons.
In a broader perspective and to carry your point further, I hope Blizzard's games don't flatten into a "single collage". As we have seen with the arguments presented, there are good reasons to keep a grid inventory. I would prefer as much individualization as possible between Blizz games to create a truly unique experience. There is absolutely no reason to merge ideas in this case. If there is any monotony I fear, it is playing the same game over and over.
To quote a post that I made on the battle net forums:
Merging ideas ultimately just creates less ideas and less variety. This is the equivalent of inbreeding in terms of game design. I would like to see a little more creativity instead. Revise and expound upon mechanics instead of obliterating them.
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You must be using a weird avi codec because it freezes when I try and play it.
Edit: Got it to work finally. You made it like 1000 times too gray.
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No, but seriously, stop posting this crap. You're as bad as "them". Don't read the forums anymore, please. I'm just as sick as you at the people complaining about the complainers and all the rehashed crap. There are some intelligent discussions regarding the art direction. This is not intelligent.
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I like this division of classes. The Paladin was a bit too bland IMO, and would merge nicely with the amazon. You can easily condense all the auras into 1 skill tree and just have each be really unique, and open up an extra area for ranged attacks.This would also leave more room for an additional class - and a druid-like type would be good in that slot.
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Brilliant, you thought of everything. Now what if you find a couple rings, belts, boots, helms, and gloves? .The grid system stores more. If return value on items is changed to rarity level rather than "Axe/Armor sell for more because we say so" then grids will work wonders. The only reason you stored all those axes and armors is because in D2 they sold for the most money, which isn't going to be the case in D3. This discussion has been going on at the battle net forums. Basically every single argument against grid-based inventory was thoroughly analyzed and "debunked".
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You want to know what's juvenile? Trying to silence people's opinions.
I see a bunch of children in here flaming Cocobuffs. There is no intelligence being used at all.
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YES! Stackable! I was actually discussing this with my friends. It cuts down on having to move around tons of little items. Great idea.
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YES! Stackable! I was actually discussing this with my friends. It cuts down on having to move around tons of little items. Great idea. Little modifications like this could really speed up the tetris inventory system for people who want to spend less time on it.
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What about the armor/items that you have in your inventory that isn't equipped? Part of being a collector is to have a display in which you can view your trophies. It would be far better IMO to have both the ability to see high detail armor in your inventory as well as on your character. I still don't see what was so time-consuming about the tetris system, especially with modern innovations made to it ( which I have discussed examples multiple times in other threads ). As a counter argument to the OCD statement, I think you'd have to have ADD to think that the tetris system was slow.
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Wait, so... casting spells over and over and over is any different? The fundamental philosophy of Diablo is spamming abilities. In saying that you don't agree with spamming javelins, it is the same concept as spamming spells since javelins can be enchanted. So shall we remove all projectiles from the game, then? When you used lighning strike or charged strike it was synonymous to using a sorceresses respective lightning abilities.
And javelins are very elegant weapons. They are even used in the Olympics because of the amount of finesse that is required to use them. What about throwing axes, is that bastardizing the axe? Is it just that they are ranged weapons? There is very little difference between a javelin and a spear or polearm or poleaxe or staff. That's like half the weapons in the game!