- Mephisto's Lament
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Member for 12 years, 8 months, and 4 days
Last active Tue, Apr, 22 2014 19:29:42
- 24 Followers
- 3,247 Total Posts
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Aug 2, 2011He's not that easy, but I'm certainly getting there. I've gone a long way in just one day, I can tell you that much. Lol@Jax players btw. His damage is insane, but he's very predictable. One still managed to beat me today because he's too good with him (understandably so, since the guy has a fucking 1900/400 rate, or something). I think I'm gonna be a kill machine in a week or so, I'm sure.Posted in: Off-Topic
Aug 2, 2011I decided to pick up Ermac. Much more fun to play with than Cage, but he's a bit hard to actually fully master. I got the hang of the back+punch, punch, slam, jump+kick, tele-punch(enhanced, punch, and the ack+punch, punch, slam, X-Ray. The thing is, it's 50% on the connection of the jump+kick into tele-punch, and you have to be really close to the opponent and connect on him to get into the combo, that's if he doesn't use a Breaker, obviously. He's great from a distance, too. What I hate are players who constantly spam specials, keep blocking, then hit a 2 or 3 hit combo then go into X-Ray. It's frustrating when such newbz win. My biggest fault was diving into Online when I didn't have a hang on the character I'm playing with, since most people online now are pretty damn good with a bunch of players and have way more experience than I do. I'm racking up on losses, but understandably so. Eventually, I figure I'll stop losing and get a good win/loss ratio.Posted in: Off-Topic
Aug 1, 2011Posted in: Off-TopicQuote from Macros
Well, almost any character has to do that against Cage because Cage's normal attacks (non-specials) are almost all faster than anything they can do so a good Cage player can keep beating on most other characters without any chance for them to do anything back as long as they can just get in on them (using nut punches to end combo's so that you don't throw them away from you) and don't make a mistake. Some of his combo openers have faster recovery than the enemy can recover from blocking them.Quote from -Mephisto
I want to try playing with another character. I'm getting smoked online by so many fucking newbz, it's frustrating. Mainly because they're absolute shit. Like this one moron who chose Noob and literally kept doing 3 of his specials incessantly until he won. I couldn't kept close to him because he kept spamming them so fast.
But Noob is of course the extreme example here, he's the opposite. Imo he's boring, but whatever. The point is Noob is only good for spamming specials. He does have very good corner combo's, but to pull those off he has to actually spam enough specials to push you into a corner first. Plus most of the noobs who use noob don't know how to do combo's anyway.
As for Cage, you'll want to try dashblocking. What you do is you dash toward them (forward,forward) and then you can block while your character is still in the dashing animation and you will immediately stop dashing and start blocking. Repeat that until you're within range for a jump punch. Then just wait for an opening (= wait until they do something that can jump over) and jump in. Just be careful of low projectiles though.
There are several other characters that make Cage look like a fucking turtle (Mileena, Kitana, and Jade to name a few). He's certainly not slow, and he's surely top tier, but what you mentioned aren't really the highlights of his strength points. Basically, he doesn't leave himself open in any of his specials, bar MAYBE the nutcracker. He also has kickass juggles, and badass corner combos. If you X-ray someone and he's near a corner, you can keep the combo going and land massive damage.
Quote from Akuma_Gin
Reptile could be a very good choice. Also Cyrax is pretty damn good. Most chars are very interesting to play with. Let us know what new char have you chosen to play with. Smoke is also a nice option.
Reptile is pretty damn good in the right hands. He's slow, but if you know how to handle him, his juggles and combos are crazy.
I want to try Smoke just because he annoys me so much when I go against him. Basically, if you stay up in his face and stay on the offensive, Smoke has absolutely no fucking change. Lol@this guy who constantly tried to run away from me yet I still managed to kick hiss ass. I'm thinking of trying either Mileena or Kung Lao next. Maybe even Sub-Zero, I'm not sure.
Jul 31, 2011I'm sure a topic like this exists somewhere, but I would rather create a new one rather than bump the old one mainly because it's so old and we have so many new members.Posted in: Off-Topic
Mine is Malicious922..add me if you want.
Jul 31, 2011I want to try playing with another character. I'm getting smoked online by so many fucking newbz, it's frustrating. Mainly because they're absolute shit. Like this one moron who chose Noob and literally kept doing 3 of his specials incessantly until he won. I couldn't kept close to him because he kept spamming them so fast.Posted in: Off-Topic
Jul 30, 2011Fighting games on the PC is like Diablo on consoles. It just doesn't do the game justice.Posted in: Off-Topic
I got online btw. If anyone is playing it on the X Box my gamertag is Malicious922, PM me to set up a match or something.
Jul 30, 2011Posted in: Off-TopicQuote from Akuma_Gin
By the way Mephisto, out of curiosity, are you a fan of fighting games as a whole or just MK?
I used to be pretty good in Street Fighter, Fatal Fury, and all those games. I stopped playing them. I pretty much stopped playing everything. I got MK because it looked badass, and indeed it is.
Quote from Jamoose
Ill pwn you all with scorpion!
I am a firm believer than anyone who chooses Scorpion in MK9 takes it up the fucking ass. They're spammers, spearing incessantly, and that's about it.
Jul 30, 2011Subscribing to X Box Live Gold is a fucking bitch btw. Since I'm not in a supported country, I have to put my country as one that IS supported. The bitch is that the payment apparently has to come from that country as well. Anyone willing to pay 10$ ? You have to be from one of these countriesPosted in: Off-Topic
South Africa, Netherlands, Brazil, Spain, Germany, Denmark, Greece, Ireland, Italy, Norway, Portugal, Sweden, or the UK.
I'd pay you back, someday, somehow. :|
Jul 30, 2011Is now the first original game that I've ever purchased. I bought it pirated to see if I'd like it, and it was more than good enough for me to pay 72$, then pay 60$ for X Box Live to pwn some newbz online. Huuray.Posted in: Off-Topic
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Jan 13, 2009Posted in: NewsQuote from "Siaynoq" »Did anyone else see the irony in this?
It's strange how you keep posting what I want to post. I hope you die in battery acid.
Not really, I love you.
Not really, but you're a good user.
Moving on, this is good news. I will surely contribute if I feel compelled to, and have the information to do so.
Oct 11, 2008I'm not talking about the skill runes, which can be just as annoying as VItality pumping if used properly, you guys just get too caught up in the moment, and blindly trust in Blizzard. Look, they're fucking great and all, I just wish they start doing shit that most people like. You needed strength to hold equipment, and to pump damage. Dexterity to increase chance of hitting, and chance of blocking. Energy wasn't useless. None of them were, are you nuts?Posted in: News
Oct 2, 2008Will hell look like what it looked like in Diablo II, or will it be revamped, and totally new? i.e Ice Hell, where it underwent massive changes from the destruction of the worldstone; or maybe even its Diablo's new "hell" or something.Posted in: News
Aug 21, 2008I- Trading:Posted in: News
1.1) Trading is an extremely important and significant option in any game. The system should work flawlessly, because we all know players like to complain endlessly. Two players should be able to come close to each other, a list should come down listing interaction options, i.e "Trade", "Chat" or anything of that sort, maybe even only Trade. A window will then pop up, where players can talk. After the deal has been set, the items are traded, for safety, the trade is only closed when the two players trade items, which will in turn prevent scamming. But, what if a player wants two items for one item? That's easy. Say player "X" wants to give player "Y" 1 very good item, and requires 2 items from player "X". We said that each traded item from X to Y should be matched by in item given to X from Y. X would give Y the great item+a useless item of no value, and get said 2 items. Slightly more work to it, but it ensures safety of transaction, and a good well oiled system.
1.2) Auctions should be held as well, and this is my short explanation as to how they should be held. You get a local vendor in each act's towns. Say "Marduk" as town X's auctioneer. Marduk would have an N amount of items, each worth M amount of gold. The player would approach, view the items, place his bid, and leave. Players visit and do so as well, and at the end of the period (when the auction is finished), the player with the winning bid would get the item. But, how does the player get the item? What if the player doesn't have any inventory space, then how would the item even spawn into his possession? Quite simple, really. Just place a totem in each town, where a player would see "Item Granted" atop of it, visit it, and the item would drop solely for him. The totem stays there, and the item to be collected whenever the player views that insignia, whereas he would see nothing if he didn't win the item. The player should know that he has to see if he got the item or not at time Z, Z being the time when the auction has ended.
1.3) Survival Mode: Here, a player would be granted absolutely no potions, no orbs should be dropped, put into and arena fighting a vast array of beasts. The amount of beasts killed/amount of time would grant him Survival Tokens. A set amount of tokens would give him the ability to buy specific items from a specific tab in vendor's purchase screen. This would create a more entertaining gameplay, given that this game mode is implemented correctly (And I know it will, if created).
1.4) Trader's Rank: To encourage trade, and help create a well shaped, thriving trading community, and to award avid traders that keep this system going forward, I came up with an idea called "Trader's Rank". As much as a player trades, he moves up ranks, i.e "Merchant-Master Merchant-Diabolical Salesperson" or whatever, I'm not so creative in putting forth names. Anyway, this would be fun to implement, and help trading, which we all want.
1.5) Now, this might take moderator time on servers, but I th ink it's worth it. Each player should have a Trader's Sheet, where users would rate the player/comment on him. This can help other players know who they are dealing with. But you might think "what if the player told his friends to rank him and comment on him all postivly so he can scam other people?" Well, simple solution, a person who is a good trader should have absolutely no bad remarks on his page, so if a person gets scammed, he would put in a bad remark, and that's all other players need. While some players can still get scammed, tons of others are saved. But, "what if players intentionally put in bad remarks?" well, the player getting those remarks can simply report them, and the person who put them there can be questioned on his reason, and if failed to prove his point, the remark would be taken down. I know, it's a lot of work, but I'm just throwing the idea out there.
II- PvP Options:
1.1) Betting: Players can put forth bets, be it items or gold, and the winner gets it.
1.2)Only our players can be use, i.e we can't create PvP only characters, because that's way too much work.
1.3) PvP Sheet: This comes without question really, displaying how many wins/losses/bets the player has undergone.
1.4) So we got the player's ear in Diablo II. Something similar should be put forth here, because that was fun "I GOT YOUR EAR!". We get the player's toe, nose, whatever, that was fun.
1.5) Pride: For each win, we get pride, for each loss, we lose pride. Pride increases Mana/Fury/Stamina, whatever, Life, and Damage dealt solely in PvP events, this way, you know that a player who keeps on winning will only get stronger, not remain the same. After all, experience strengthens you.
1.6) Areas of Dueling: Well, the idea os a specific arena or stadium were PvP is held is a horrible idea, in my opinion. I say, create a landscape, a really big landscape, where PvP is allowed. What I mean by that is, when players roam in said landscape, they can engage in PvP. Players on that landscape can create a game, and PvP is done there, nowhere else. If that's too much of a hassle, simply return the Diablo II system, nothing wrong with that in my opinion. That system needs some major tweaks though, but the basic concept is present.
1.7) Ranking System: Similar to the one I suggest in trading, a player would get ranks based on his PvP triumphs. The title would be displayed next to his name when entering PvP.
1.8) PvP modes should be put forth, i.e capture the flag, or whatever. That adds a nice twist to the mode.
That's all, I'm probably forgetting some stuff, but I gave it my fair shot.
PS: I apologize if some of my ideas are similar to any of the others', I haven't read any of the replies, so it's 100% by chance.
PPS: I also apologize if some of what I suggested has been implemented in WoW or any other game, that again is 100% unintentional, since I've never played WoW, dn't know msot stuff about it, and honestly do not know about anyting in any other game today.
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