Quote from Modmannen
Quote from Akuma Seijin
Quote from Modmannen
Inferno <3 will be spending a lot (too much) time there ^^
I'm also guessing from the slide, and previous screen someone linked on these forums earlier this week, that we're down to just 4 types of gems? It's rather logical, seeing as all elemental damage on weapons is coming from enchantments (or maybe preexisting pre/affixes. This would be news to me, though it's not much to go on ^^
Well they only showed 3 runes so either they are just picking some things to show all of or they cut back our customization alot.
True. The thing is, I severely doubt they'd cut the runes down to 3, it's all about not putting to much on the screen. The gems however, as said, would be logical.
The previous screens I mentioned, did show ruby adding spelldmg when socked in a weapon. Likewise the sapphire added magic find in helmets, and amethyst added attacks per second in wep and move speed in helm.
I do agree we don't need too many gem types.
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Isn't it annoying to have to lvl an alt to 70 just to keep track of a diff build for a secondary character of the same class? Most people will cookie cut to get to T6 but it's also nice to create a build that isn't necessarily the most efficient but is crazy fun? The idea I have thought of should save players time and brain power since you don't have to remember whether you put that one good leg on your alt to try it out or if you kept it on your main.
This is a simple idea. I propose adding a tab inside of the inventory window. The second tab would only affect the gear top half and not the latter. It would look the same as the normal Inv window aside from 4 things.
1. The dps, toughness, and healing would change according to the secondary build.
2. Any slot in the secondary tab that is empty will be occupied by the main builds item so you don't have to move items that would work for both builds.
3. You will be able to set up a whole diff skill layout that will activate once you go to the secondary tab instead of main.
4. You will only be able to change from main to secondary (and vice versa) in town.
I feel I have designed it in a way that the main is the main and the secondary is solely for experimentation and fun. I truly feel this would breath life into build diversity since it isn't hard to keep track of a secondary side build just for fun or even if you wanted to put two diff builds to the test to see which is best without all the hassle of switching everything around for a half hour or so trying to remember both skill setups.
This idea could also work without the skill feature if people feel it goes too far but since you can only do it in town I don't think it's a big deal.
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Wish that wasn't changed.
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Sometimes it takes forever trying to find that one top rank diamond or that one Unity you put somewhere...Well what if there was a screen you could access from the gameplay main screen that would allow you to search for things that are in your stash and all other heroes at once. Idea is reminiscent of a feature in EVE Online.
Thoughts?
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DISCLAIMER: Information presented here are not official.
Many fans have speculated on the Druid’s return in the next expansion pack since none of the 6 existing classes can change their forms for any long period of time.
They could very well be right after looking at the artwork posted by one David Ko, a (former?) concept art intern on the D3 team:
http://davidkoblizzardportfolio.blogspot.com.au/2014/01/blizzard-diablo-3-internship-portfolio.html
His Crusader and Barbarian artworks are pretty impressive and well worth a look, I am only linking images relevant to the Druid here.
Druid sketches:
http://2.bp.blogspot.com/-Yc-CKZfaI3I/Uuv1hb6z13I/AAAAAAAAAx0/-mTzNO_aHvM/s1600/pg 4.jpg
He is drawn using either bow & quiver, dual daggers as well as a spear.
He has a Wolfman style bipedal from and a four legged lion-like from
Druid rendering:
http://3.bp.blogspot.com/-mJTUpv4vvaI/Uuv1hu-Z3nI/AAAAAAAAAx4/iqol1bJ2wV0/s1600/pg 5.jpg
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Ranged wallers still seem to make random walls to trap you as always, but melee wallers seem to now block you into a hallway with a dead end (normally)
Has anyone else noticed this?
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These items have defined my build:
http://us.battle.net/d3/en/item/ancient-parthan-defenders
http://us.battle.net/d3/en/item/maximus
Hero:
http://us.battle.net/d3/en/profile/AkumaSeijin-1178/hero/891383
Idea:
One of my main ideas was to use the mantra rune and buff life regen to stay alive in higher torments even tho it brings down my dps. Also, I use crippling wave because of the stun damage reduction on the bracers. Maximus has pushed me to change most skills to fire but I still feel weak. Any constructive criticism?