"Leaked"
Oh please. Stop it.
"Leaked"
Oh please. Stop it.
Can't tell if sarcasm.
If the ads weren't shoved in my face 24/7 I wouldn't block them. A simple "click here to see a short ad that will help us pay for our bills" would be completely different. I would actually click the damn thing, once a day.
Oh, we can once again post comments even with adblock. I guess you finally understood that some of us will never give up adblock no matter the cost.
Yeah, most websites look like complete trash with ads.Quote from Monarlais
Quote from Molster
Quote from Demonmonger
There is currently nothing loaded to this, but I look forward to viewing it once it is uploaded correctly
I think this is the link we are intended to see?
If you are running adblock, it removes the iframe saldy
Looks
like the iframe was fixed. I can now successfully view the video
without disabling ad-block. To be honest I temporarily disabled
ad-blocked with the intent of leaving it off for this site, but.... WOW I
had no idea that the entire site's background becomes one giant ad. It
doesn't even look like a Diablo site at first glance. I've become so
used to the pitch-black background I see with ad-block that I thought it
was just a design decision (looks more D2 themed).
Blizzard tech, lol. Everybody is still gonna call it battle.net or bnet. What a stupid name.
One more nail in the coffin and all you talk about is the video.
Ridiculous. In the first example shown, you only need to move when you need to avoid damage, and by moving and attacking so fast, you move less than a meter, which means you're still taking all the damage you should have taken by standing still. If you need to move, stop attacking, move to avoid, then attack while stationary again. You're just like the SCII players who click 100 times on the miners at the start for absolutely no reason, or the CS players who keep switching weapons for again no reason whatsoever. The only time you need to do this is when going from point A to B while still doing damage.
Placing your generator on left click is a bad idea, or any skill that you target. Just place your generator on your skillbar, on an easy key like W, and place a long cooldown skill on your left click that you're always re-activating. If you missclick it doesn't matter, you wanted to activate it anyway. And when there's absolutely nothing to click on is when you use shift. I use W and E for the left and right clicks that most people bind to those buttons. My generator is on E, and my spender on W. I use left click for vengeance, and right click for vault. And I never, ever need to use shift. I re-activate vengeance by just clicking once on a mob, or a barrel, or anything clickable. Same for channeled abilities. Placing them on your mouse button is stupid. It's a lot easier to keep pressing a key than a mouse button, especially when you're moving the mouse constantly. For force move, people either bind it to a free spinning mousewheel, or on spacebar. That way when you're just moving around you can press spacebar and leave it that way. You will find this setup a LOT easier on your mouse hand.
Never understood that. I don't play season, but why "organize inventory" to begin with? If you're not a season player, every single item is worthless, you can basically wipe your stash and it wouldn't have any affect. Every nice item you find "for later" is lost, everything. Even paragons.
Indeed. However S7 is still starting on Friday, so that would leave only Wednesday or Thursday to deploy the patch, and it would be the first time they do so. Either way, it doesn't change much to be honest - most players come back for the start of a season tbh and pre-season time is used for some testing, arranging inventory and getting up to date with the latest builds/info.
I don't see how single target dps is relevant considering the stricken is still fucking broken and mandatory in every single dps build. Density is still king so mangle is the way to go in 99% of situations. Which is good because it means I don't have to redo all my gear.
I'll always remember back when T6 was the max, when the frenzy Barb build was posted:
"WhateverHisNameWas is currently tackling Torment III with ease!"
Then I knew to never take Play Your Way even remotely seriously ever again.
You would never have achieved this without the bug. Even though you play normally, it would probably have been ten ranks lower.
You guys realize that the Archon is totally bugged and the damage gained through swami is currently multiplicative rather than additive right? He didn't use one bug, he used another.
Amazing, simply crazy, I am in awe.
You're talking about TDM in an ARPG. I think it's not the game for you. Most likely your first ARPG.
I care nothing for Grifts.
When are we getting competitive PvP, team-deathmatch or 2v2 Grifting where we can sabotage the others for first place?
Because right now, all we have are NUMBERS. Grift level.... idiotic 90 bill crits.... absolutely horrific and stupid gameplay.
Give us direct ways of competition between players and teams. Give us PvP. For GOD's sake, make a SMOOTH transition of damage output across levels 1-70.
Like, if we start with 10dps at lvl 1, lets go to like ~500-600 at lvl 70!
Look at the MOBA's, there is teamplay involved and damage does NOT mean anything unless you are able to dish it out - crowd control and teamplay need to be focused at!!
I'm just about done reading patch notes and "guides" to stupid numbers - is that really the best Blizzard can come up with???
I have no problems with support and you shouldn't. In Titan Quest you must have a tank in MP, that takes aggro, otherwise the range damage dealers get obliterated. ARPGs aren't limited to only dealing damage, no idea where you got this from. D2 isn't the only ARPG.
I enjoy doing damage, I enjoy healing, and I enjoy tanking. The problem is that there's always one option that's 10 times better than the others. Why? Because they refuse to fix bugs mid season, and they always make one set much better. They can't balance for shit, and that's the trademark of Blizzard in all of their games.
"Lose your way returns".
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