• 0

    posted a message on Undocumented Patch 14 changes
    And yet no changes to UI or Chat. Hopefully there's some depth to this game because there's a whole lot it's lacking...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Does anyone else prefer the new skill system vs the old?
    I like the "idea" of the new skill system (the unlocking of skills and runes as you level) IF they add more depth to the skills (some way to customize them, be they runes or gems or sockets or points, or whatever), but I much prefer the old layout. The new one is shit.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why chatrooms and other social features are not used in D3.
    Quote from Rorance

    Quote from Lord_Jaroh

    Quote from Rorance

    Quote from Lord_Jaroh

    The game is being developed for consoles. Console players do not use chat features. Ergo, the chat features they have shown us are "good enough".

    Also a common yet completely ignorant and stupid argument that simply isn't true. Blizzard has stated before that IF they do a console version of Diablo 3 that it will be just that, a console version.

    Not a port, it's own separate version and development cycle to go with it. How hard is that to understand? The console version will have absolutely no effect on the PC version, they are completely separate games. If you think otherwise you should stick to lurking the forums or take off your tinfoil hat and step outside for once.

    I don't understand how people can be this ignorant, maybe i'm just having a bad day and the stupidity is getting to me more than usual, but damn...

    Apparently you havn't been following the development cycle of D3, nor any of the changes they've made to the game since the Beta launched...

    Yes, I have. Since the release announcement in France.

    If you have been following the development cycle at all, you would know that the team working on the console version is minuscule, less than 5 I think currently. I'm just not ignorant enough to actually believe Blizzard is implementing these changes for the console and that they are simply making the PC version more polished. Just to smash you particular argument about chat being the way it is because of console's, please, explain to me why it's almost exactly the same in SC2?

    I bet you read Daeity's blog too

    Well, considering no developer in their right mind would consider the current (Beta 13) build of the UI fit for a proper PC release, and yet they released it anyway, without any comments saying "it will be changed for release" speaks volumes, and that's just one of their "fixes". That is not mentioning the reduced party size, the reduced randomization, the reduced customization, the lack of proper chat channels, the increase in "arcadey" feel, amongst many things. I'm not familiar with SC2, as I don't follow that game, but everything in Bnet 2.0 points to a regression from their first iteration. I haven't seen anything that would make me "prefer" being online to being away from the community itself (that is Blizzard's mentality, that we would want to be online because it's the better choice).

    And who's Daeity?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why chatrooms and other social features are not used in D3.
    Quote from Rorance

    Quote from Lord_Jaroh

    The game is being developed for consoles. Console players do not use chat features. Ergo, the chat features they have shown us are "good enough".

    Also a common yet completely ignorant and stupid argument that simply isn't true. Blizzard has stated before that IF they do a console version of Diablo 3 that it will be just that, a console version.

    Not a port, it's own separate version and development cycle to go with it. How hard is that to understand? The console version will have absolutely no effect on the PC version, they are completely separate games. If you think otherwise you should stick to lurking the forums or take off your tinfoil hat and step outside for once.

    I don't understand how people can be this ignorant, maybe i'm just having a bad day and the stupidity is getting to me more than usual, but damn...

    Apparently you havn't been following the development cycle of D3, nor any of the changes they've made to the game since the Beta launched...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why chatrooms and other social features are not used in D3.
    The game is being developed for consoles. Console players do not use chat features. Ergo, the chat features they have shown us are "good enough".
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Tristram comparison: Diablo 1, Diablo 3
    Quote from X_Gr1m_X

    Pretty cool huh? ... i love that blizzard is doing this.
    I just wish they didn't "tunnel" you in so much and restrict your walking so much. It would be nicer to have less "paths" and more "plains" so to speak.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I hope blizz put this UI :(
    Quote from GladHeHasBeta

    @lord_jaroh

    that wasnt my point big guy. people have already complained enough. thread on thread on thread screaming for change on the main forums ever since the day P13 hit. they get it. the ball is in their court now. and what they choose to do is final. more whining isnt going to solve or help anyone at THIS point.

    and im saying because of this and because of the unlikely hood of it changing you should get used to it or your going to ruin the game for yourself holding a grudge and staying mad

    I would rather people keep complaining until they do change it. If people stop, Blizzard won't bother. If enough people continue, Blizzard will have to change it. As far as the game ruined for myself, they already have. There are other things that they have done to ruin it for me, that I know they won't change (online only for example). This is a change that they can make relatively easily and it would make a huge impact on how people play the game. It's something that they "should" be able to do with all of their "expertise". For them not to speaks volumes about their attitude towards the community that follows them and their commitment to making a great game. That the community is so willing to accept it (and other changes) is another story.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I hope blizz put this UI :(
    Quote from GladHeHasBeta

    Quote from Steamrice

    It's basically the same UI blizz had before patch 13, but now with patch 13 runes instead >_> and a redundant elective mode button which has no use in a 3 category skill system.

    They scrapped it already, they aren't going back to it.

    ^

    people need to stop wishing hoping praying for a change when its obviously not going to happen. they wont even change the ever so terrible chat channels because it would apparently 'delay release' so they definitely wont revamped their skill UI when they spent so effing long doing it in the first place.

    So we should just "grin and bear it"? When Blizzard wants to release the game when it's "perfect"? I don't think so. I would rather people actually got a spine and stood up to a developer when they provide something substandard. If enough people complain, they will change it. Case in point: RealID. I would rather they get the game right the first time then release a shitty game. And yes, releasing a shitty UI with the game makes the game more shitty.

    I doubt these developers will change it because I don't believe they have the pride, the willingness, the know-how nor the work ethic to actually make a game that is a worthy sequel to developers that left the company years ago. I hope to god I am wrong, but given their changes and their PR-speak explanations I have more than just doubts. Time will tell, and I sincerely hope that I will eat crow when the game is released, because I have been waiting over a decade for a sequel to my favourite game. It's something I want to see.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Bashiok Commits on Chat Channels
    The new D3 Expansion: Chat Channels

    Don't worry, they got yer back. ;)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Bashiok Commits on Chat Channels
    Quote from Slayerviper

    Quote from kahilm

    Oh yeah, and what happened to "no one will remember if the game is late, only if it's great?"

    Now it's "We don't want to spend time on that feature (which has been requested by hundreds of people in multiple capped out threads on the main page of the main official forum). We have to push the game out the door, lol. Oh and only a few people care about that anyway."

    Me thinks after the investor meeting they got in shit.

    Money talks more than quality and pride does these days.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Game wont be changed at all before release (proof)
    Hopefully that's not "proof" that the game is ready for release as is since it needs so much more work before launching. I see it more as proof that they aren't fixing chat channels, which is bad enough, but I can understand. I mean, the chat is good enough for consoles, so it must be good enough for the PC users...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from italofoca

    I've nothing against the simple tool tips. Thats actually a pretty smart move from blizzard. The vast majority of people simply dislike calculation and thats not a matter of judging the brain power of the players. Understand what 323% weapon damage over 2.5 seconds with 4 seconds cooldown is in terms of DPS requires some ultra basic elementar math. But it doesn't matter how basic it is, it's a annoyance if you dont deal with numbers daily.

    Tooltips with fair amount of information only existed for games were permanent choices were relevant. It's impossible to decide between fire ball and inferno if i don't even kno the skill's damage. But if i can just test both skills i don't need a bunch of numbers in my game. When you play a FPS do the damage of each weapon pops up in the screen in the momment you grab it ? When you play a fightning game does the damage of each move and special move appears in the move list ?

    Just think about all the game you've played and you will see what i mean. Specific skill description only exist in games were you allocate points. Thats not the case of D3 anymore.
    Those aren't the tooltips that I refer to. Those I would rather see the more specific info, but it's no real biggie. However, the tips to "Open your inventory to equip an item" and "Click on this to attack it" and "You picked up a magic item. Open your inventory to see it" and "you unlocked a skill. Open your skill menu to see it", et al. These are not needed. If you are a person that needs these kind of tips, you should not be breathing, let alone playing a video game! And they are everywhere! The hand-holding in this game is beyond necessary, and that is what I take issue with. Streamlining is one thing, but treating everyone as an idiot...that's another thing entirely.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from Azjenco

    Quote from Lord_Jaroh

    I think your fallacies are running away with you...
    Fallacy? So you think I've got the matter all wrong, blowing it out of proportion?

    No, I will tell you what is ridiculous. When the game was first revealed, due to a rainbow people said this was no longer Diablo. Blizzard turned it into Sunshine Unicorn Islands. When they announced the monk and the demon hunter, people said Blizzard is destroying the lore of the game. When they took out attribute and skill points, they said the game is destroyed and has become Diablo for Dummies. With runes changed, people seem to think it somehow removes choice from the game. And now, they added options to make the game better to pick up for new players, and that makes the game dumbed down, even if the options to remove them are a few clicks away. That's plain lazy and sad.

    So, call it what you want, but my rant wasn't all that far off. People are already blowing issues out of hand. The game is being streamlined to make it more convenient and better to play, not easy and dumb. Games use to be a lot more clunky, and now whenever modern companies attempt to streamline their titles, it either makes people lazy or turned them into naysayers sticking to the 'glory days'.
    Truthfully, it's because whenever most modern companies attempt to "streamline" their titles and make them "more accessible" for the "mainstream audience", they do "dumb it down" so the simplest common denominator can figure it out, which also means that it becomes so simplistic that it insults the intelligence of almost every other person that plays it, or they make it "optimized" for consoles, and in the meantime ruin it for the PC (see Skyrim for a recent example of this). See:

    http://www.youtube.com/watch?v=8FpigqfcvlM&feature=g-like&context=G254dd26ALT0OeQwAEAA

    Specifically the tutorial info and the "Yeah, I get it" part.

    Now, I'm not saying that Blizzard is "just like every other modern company", however many of their design choices speak of them doing just that. Yes, the options can be altered in the menu, but the problem is, how many people know this? (See the current issues with the "elective mode" checkbox) As well, their tooltips assume that you are less intelligent than a bag of hammers in being able to understand how to play the game. At least give people the option, when installing the game, to avoid the "tutorial-esque" parts of the game that no person with a reasonable amount of intelligence will need (ie, most people that will play Diablo III in the first place).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from KageKaze

    Posting new since I'm not sure where I'd edit it in..

    I just wanted to add that, while there can be a lot of hand holding, it really doesn't bother me. I can turn off the tutorial popups and turn on advanced tool tips. Blizzard has given us ways to play in the advanced manner we crave. I think people are just focusing too much on something they really don't even have to pay attention to.

    Yes there's alot of objective stuff going on such as "search hut, find ladder, search basement", but when I'm playing, I barely notice it while I'm exploring. The one good thing it does, is if I'm distracted for a moment, I can look right back at the screen and see exactly where I'm at in my quest progress. Some may see that as hand holding, I just see it as ease of use and convenience.

    It boils down to:
    Dont like tutorials = turn them off
    don't like easy tool tips = turn them off
    don't like the map arrow = don't follow it, or use it to fully explore if you want
    don't like the many quest objectives = well.. don't pay attention to it and keep questing I guess.

    We don't HAVE to use any of these things.

    Elective mode is the one thing I agree has issues as you can't slot skills 1-4 without unlocking them first. I'm sure Blizzard has seen alot of feedback on this by now. Chances are we will get a Beta patch to see the polished version once it's ready for the Beta.

    Okay, I went into ramble mode again.. sorry sorry :D
    I think the big problem is that Blizzard is "assuming" that people are really "that stupid" to need all this by default! How about giving us the choice to install "Tutorial Mode" or not rather than forcing everyone to play through it. Yes, I know that things can be turned off/on however, they should not be buried in menu options!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from Azjenco

    I must say I love it how when a game mechanic evolves and becomes more intuitive to use -- you know, in such a way to make the gameplay flow and function better -- it automatically becomes dumbed down and casual.

    They took away attribute points so that we should use items and gems to plan out our characters more carefully. They took away skill points, which limited you to a few skills that unlocked over time, and replaced it with a system where you can choose a few skills over time. They took out runes, which dropped rarely so building your character was a protracted process, and gave a system where you build your skill runes through protracted leveling.

    Really, I like it how things change and the mechanics just receive a fresh new face and a better laid out system, but people prefer the older systems that were far less player friendly. People really love struggling against game mechanics just as much as they love struggling against the in game enemies. Somehow it makes you more hardcore, a mean bad-ass gamer, when you play a game where the poorly laid out systems make the game a chore to sit through.

    From now on they need to make games extra difficult to manage, and no I do not mean the enemies. Oh hell no. I mean games need to have menus where the buttons keep moving away when you try to click them. Games where the statistics and information keep repositioning so whenever you want to call up your character info you have no idea what is going on. Games where the inventory items get in your way and placing or picking anything up is nigh impossible. Games where the keybord layout is all over the place and when you try to change it, instead the buttons change to something else, just to make it extra difficult.

    Oh yes, we demand a challenge. We are gamers, we are hardcore and if we don't get the nonsensical challenge we deserve, we'll go onto forums and bitch and moan like children, hardcore children.

    I think your fallacies are running away with you...
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.