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Apr 3, 2012REN posted a message on How long do you think it will take you to finish Inferno ?2-3 Months.Posted in: Diablo III General Discussion
Between SC experimention for Builds & Gear and working HC characters into Inferno I doubt I'll do it under that time. I could just blitz it in a couple of weeks but I tend to burn out on games I do that on and never come back to them so I'm not really willing to do it on D3, playing 16 hours a day is never fun to begin with anyway.
Juggle in the fact I'm testing a bunch of games and there are some nice ones around D3 release (looking at you dragon dogma) I'd say it's smarter to put my time to completion at that.
Feb 2, 2012A true deathmatch, hmm I'm fine with hardcore rules for pve but pvp is a lil too extreme for my tastes. Sure if I could auto-scale up toons to max cap without leveling them for the arena it would be great as I would just let my inferno character gear them out but taking a inferno character into a pvp arena with hardcore rules is completely suicidial for someone like me.Posted in: Hardcore Discussion
Feb 1, 2012Posted in: Diablo III General DiscussionQuote from GladHeHasBeta
Quote from Molster
because they just wanted to vent and didnt want to start something =P
GO PLAY BETA MAN WTH =P
i do 90% of my spam/stalking/trolling during work hours on my laptop. which is far too shitty to play the beta. lol
ahh we can only dream of playing games at work
NZ didn't get a invite, pity but I still have my collectors edition to look forward to at least.
Jan 26, 2012Posted in: Hardcore DiscussionQuote from jabroni85
You will all see, wait till nightmare+ is all i can say. I played hc in d2 for years i dont need to go sc, i agree with with how they have setup hc in d3 all the way except for this one major bug which they will change regardless of you "internet toughies" think. All the people in this topic will be the ones begging for it.
As for Duriels room, like i said before, yes you are locked in there, but you have instant TP's and save & exit to get out, in the same situation in D3, you can run around in circles for 5-20 min till you get sick of running, but the fact is all ur gonna think about is your gonna be losing this char with all the gear on him and there isnt shit you can do about it, because normal walk through you are forced to do in SC before HC, prepares you for none of the bosses in nightmare+.
Sorry if I'm running around for 5-20mins as a wizard (or any class) not able to kill a boss in that time then I deserve to die. You say we should have a opt out but that's not the reason most of us play HC, we are masocists and we like to be punished. That brief moment of sorrow and agony when all hope is lost and that sense of rush you get from knowing it's victory or death is why we play HC.
It's true we don't like to lose our characters but that comes with the mode we've chosen, most people did use S&E and TP'd and even chicken botted. Why?
Iron maiden / Dolls / FE's / FELE's / MSLE's / Tomb Vipers and the other completely random, totally unstable gameplay mechanics these brought to the mix. These things could bring the best "internet toughies" to there knees screaming like little girls while their hearts skipped beat after beat, they were not fun things to deal with for even the most skill & geared HC players.
Heck SC players hated that shit!
Quote from jabroni85because normal walk through you are forced to do in SC before HC, prepares you for none of the bosses in nightmare+.
That's part of the FUN! That's part of why people enjoy HC and the higher difficulties in it! because you have to learn new things and understand them to suceed! You could pussy out and playthrough all the way in SC before hitting HC so you know what to expect but then for those like me that ruins the surprise and the experience of HC.
What HC players didn't like in D2 was random near instant/instant bullshit deaths. We are fine with deaths that we can acknowledge as our own faults but most deaths in HC in D2 were because of bullshit mob mechanics that just left us with no chance in hell.
5-20 minutes running around is a chance in heaven compared to random instant D2 deaths and if you can't figure things out in that time then I pray you die until you learn
Mar 28, 2011I like 4 but mainly because I prefer close-knit groups and combat designed around that.Posted in: Diablo III General Discussion
I would ideally have liked 6 players, it would have been a decent middle ground for the game but with all these co-op games out the standard seems to have become 4 players max.
Mar 1, 2011That ideas just an example of how to possibly apply, its nothing to take seriously.Posted in: Diablo III General Discussion
I understand the principle of simplicity that blizzard is going for and agree with it but you'll always have the two sides that say X = high-end loot shouldn't be crafted and Y = high-end loot should be craftable.
I've been thinking that high-end recipes could possibly drop from mobs as well jack, it would be a much easier way to handle it so you wouldn't have to use the example above as a direct application unless they wanted truly rare items to be even rarer.
Mar 1, 2011I liked creating MF characters but I'm a rarity who likes to earn my rewards through share aggression of play.Posted in: Diablo III General Discussion
MF was always a % number which would increase the standard fix drop rate of the item, so I don't see a reason not to have it in the game if you are still going to stick with standard fix drop rates on items (unknown but most probable).
Standard Fix Drop Rate = 1% Chance to Drop, 2% Chance to Drop (Not it drops from this Mob).
I do hope however that we aren't stuck in a MF babe (MF-zon, MF-sorc, MF-sin) situation however. Something that bugged me about D2 was that I couldn't really create truly good MF characters out of Druid, Barb, Nerco, Pally, it was doable but you sacrificed a lot of stuff with these classes to achieve it (too much to be worthwhile).
So it isn't really that they need to "remove" MF from the game but "fix" MF so that it works as a universal mechanic that all classes can use equally, giving every player the to ability to have MF on their characters on choice.
Mar 1, 2011I honestly can't see why they wouldn't add rare drops out in the world that are items used specifically in crafting high-end items, you make the items to create it rare enough that the reward from crafting is good enough to appease both sides.Posted in: Diablo III General Discussion
I want to create a grandfather.
I find a unique batch of metal ore out in the world to craft the blade.
I find a damaged sword with a intact special hilt, giving me the hilt piece.
I use x amount of salvage and x amount of gold.
Junk = Grandfather.
Honestly better then turning just salvage + gold into everything.
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Jan 30, 2009REN posted a message on Care For Some Marshmallow With Your Thousand Pounder?I smile at the thousand pounder rework but the pony was just a little to much, tried a little to hard on that.Posted in: News
Jan 9, 2009REN posted a message on Plenty Of Activity Today On The Diablo 3 Battle.net Forums: Trading, UI and Direct X.I would love a auction house in diablo 3 but a very flexible auction house in respect to the more classic world of warcraft approachPosted in: News
You can set static prices (gold) or set the auction so you can accept offers from people with items to offer in exchange. If you want to trade for something of equal or lesser value you should be the players own choice and people put offers in (and have the ability to take them away before transaction) with the ability for the player selling the item to choose which auction best represents his needs or desires :cool:
Yes you can do that, once you have the item in your inventory you can drop it for everyone to take off the ground.Quote from "Ferret" »Has Blizz ever stated if someone can drop things from his inventory without destroying them?
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