Quote fromThere is a talent modifier in some of the other trees that says "30% extra damage for all Storm spells" or something. And another modifier that adds %dmg to ALL spells. But even so, I do feel the damage the spells do seem to be on the low side.
OH so i guess you guys want the damage levels to be....OVER 9000!!!!!!!
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Not to dash what you're saying snoemann. You are right...but I think what's bothering is how there is less and less constructive criticism and more and more bitching in forums these days. There is little or no perspective on game mechanics evolution and development. More focus is given to the attitude "I want my old toys back".
I mean cmon- half the time we have people crying about the game not being dark enough because there's a shade of blue or green in the dungeon instead of it being black...and then there's the - OH ITS LIKE WoW lot. How many people actually give a shit about contrast, 3D setting and how the colours make things stand out, or how removed mechanics make the gameplay less tedious?
The perspective is the annoying thing- because its so blatantly blind fingerpointing instead of well presented criticism or solutions.
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Think of it as a game developer...trying to bring a game out of tediousness and obsolescence and into streamlined gameplay with focus on fun...
1) Potions issue- it was tedious to keep stacking your belt with potions - both health and mana. Countless TPing to town to get more potions. Exciting? I think not...
2) Spellbooks- again addressed in the BlizzCon Panels- just made everything too bleak and random in a bad way. They liked it - but they've refined its flavour into Skill Runes- which honestly is one of the coolest new ideas they've put out thus far.
3) Comment on this when the game is out...there's absolutely no solid and progressive evidence to be critical on this point thus far- the game is still in friggin pre-alpha development...
4) Made this point a hundred times by now- stops the bastardization of the general path of each class. Keeps wizards wizards and barbarians barbarians- and not confuses their essential roles. Not the end of the world this little change...
5) You're still thinking in terms of Diablo II where you had better and effectively the only worthy skills in later tiers. The new system encourages you to use what you have throughout the game- instead of just offering you trash abilities to use at one part of the game - that you later discard as the game goes on. This way the devs develop skills that are as relevant late game -as they are early game. ALSO - respeccing means that you don't have to save shit...just spend early on and if you want to reinvest as you see fit- then go ahead.
6) Not sure what you're getting at here.
6 again?) You've only seen an inkling of the game...No dark scary dungeons? Think about it from the perspective of only having seen the Dry Hills as a preview of Diablo 2...you'd be crying about colour and no darkness...that's effectively what's going on. The team has commented that things will get darker and just to prove it they showed off how ominous Tristram itself is- imagine further levels.
7) Tetris Fetish- highly inefficient- too much clicking- takes away from actually playing the game and makes you waste time in storage when you should be spending time playing the damn game. It was a nightmare to manage shit when you have too many things to pick up and led to the whole 'mule' char concept.
8) Smaller hordes? There were insane bunches of monsters in the gameplay videos...especially in the first one right at the start- that was a literal swarm of monsters. They even said that they want you to be killing loads of monsters- and again we've only seen a snippet of monsters to come...
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Bragging or not- that's not the point. Whether SSC was the avant guarde or not- TBC was still in its baby phase. If you're not willing to take into account the stages of development and progression that the game underwent after that phase- then you're just being short sighted about WoW as a whole- and just bitter about your shitty experience.
You make some sensible points about WoW in reference to WoW- but absolutely no sense in comparing it to Diablo.
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So just to be clear here...you think that the improvements made are not for Diablo? Then what are they for? They are improvements for an RPG game- in case you didn't notice MMORPG has the words ROLE PLAYING GAME in it- just on a larger scale.
Taking ideas from it to filter into an RPG (small-scale) is not a sin. What is the big hooplah about really? Warcraft was an RTS that got blown up into an MMORPG- that got its advice from Diablo 2. Improvements flow in all directions regarding game genres- its been a staple in game development across many titles- not just Blizzard games.
In the end...How are these improvements NOT diablo related? Hell how are they not Starcraft Related or Warcraft related?
Explain that...That I would love to see in coherent logical english.
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First off...get a grip lol. This is a game...not real life. If we were that concerned about choice..we'd be turning Diablo into the Sims for crying out loud.
Secondly... you're killing the role of a 'wizard' if you're going to make him like a barbarian with tonnes of health and strength. It's not role playing if you're raping the role with your 'choice'.
Finally... we're being given the choice to develop our characters uniquely enough along a general path- wizards will be wizards and barbarians will be barbarians...
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You've asked what bigger picture- and you've given yourself an answer- and then gone back to your stupid prejudice all over again. Thought process = fail.
Improvement is the key to all sequels. Blizzard using wow for that is not bastardizing the diablo series.
Just because you hate wow- doesn't make it a bad reference point for game developers.
If you want to be a critic - at least be a proper game critic and look at things as a game developer, businessman, designer, industry person would- instead of a mindless critic that judges blindly, holds prejudices while skipping right by the answers to his own questions...
EDIT: Lol @ BuzzSaw ...I see what you did thar!
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Although the dev teams are separate- i was always under the impression that the D3 team was significantly smaller than the SCII and Warcraft teams.
Also there was some mention of a Warcraft IV- if that's true :P...there's alot of things on their table
Eitherway lets hope we get an awesome ride out of it.
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Dude...I knew frogs were dangerous...but seriously wtf! I didn't know that they were cannibalistic, ate rats and BIRDS too 0_0 Wtf...and that too...just BULLFROGS? Imagine the other crazy ass frogs in the Amazon and what not....
Thanks for the video Very enlightening
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EDIT: Wow...I just realized that I almost described a friggin Spartan from 300 lol...the subconscious works in mysterious ways
Screw that- Heavy armored/Knight class fo sho! We need someone to wear em plate stuffs dawg!
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I've played the game from launch upto Brutallus in Sunwell before recently quitting myself.
Honestly...just starting SSC? And you have the nerve to tell me I've not played the game properly?
First off in that thread you linked- you're comparing an MMORPG to a small-scale RPG...GG noob.
I understand the way WoW works and am not willing to pay for it further myself -due to financial constraints and the time constraints that end-game demands. You did make some valid poitns about wow and yes alot of stuff is still unfair and shit and there is always a 'slump' that people experience at some point in the game and ofc in the end-game- but the game itself is under constant evolution and is getting better with each expansion as a result- effectively producing a much better game. Just look at the improvements made in WotLK.
I do however hold that it is still one of the best games till date because of what it offers and still hold that it takes way more skill and cooperative coordination to achieve end-game goals in dungeons like SSC and onward than any Diablo 2 encounter. PvP itself also requires alot of skill- look at the arena ffs -it's developed into a pro-gaming E-sport. Diablo doesn't even have such dimensions in its pvp that you can go and draw up a comparison for.
Finally, If you're willing to call diablo fans idiots and assume that to be a diablo fan that you must hate wow, and also use WoW as a reference of something that Diablo III should not learn from... and after hearing sensible arguments from the other people here... then you really are beyond all hope of reasoning.
Good Luck. Not going to bother trolling this pointless discussion further.
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It's not impossible for Blizz to take the road that Flagship did with Hellgate. But considering that they've got a new MMO to handle + Starcraft II being split up over 3 trilogies + WoW getting a new expanion; I doubt they have the manpower to keep creating regular content updates for Diablo III in the first place.
I still feel they'll do the ol' expansion pack within a year to it of course and add features and things there.
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You're not alone Phrayed. Captain Knowledgeable here must've seen someone play WoW for 5 minutes or played the game for 5 minutes himself and then deemed it unworthy.
You are right indeed- wow takes alot of skill, communication and coordination to master. Anyone who thinks otherwise has clearly not explored the end-game aspects of the game.
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Thought only idiots would consider buying the game at this point and that you weren't going to buy it anyway?
Let the emo out i guess...maybe you might develop some wider perspective in the process!
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Agreed with Buzzsaw. Just GTFO and come back when you develop a brain and realize that you're making a decision about a game while its in its pre-beta, pre-alpha production stage.
Grow a positive IQ please ...or better yet- just stay off the boards if you're going to be this narrow.
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Have you even bothered to pay attention to the gameplay videos to see the game in motion? It looks absolutely nothing like wow.
Moreover, Blizzard has improved every game based on the things it learns from its previous release. WoW is a product of years of experience with Diablo and Diablo II- especially through Battle.net. Whether or not you like it- that process continues and will continue with the new games they develop- inclusive of Starcraft II and Diablo III.
People used to say this ages ago when heroes were introduced into Warcraft III- OH LOOK ITS DIABLO + WARCRAFT- inventories and heroes! WTF! The game turned out to be a hit from all perspectives.
Learn to look at the bigger picture please- then perhaps you'll understand that we're not making be-all-and-end-all judgements like you are- but instead showing support and constructively criticising where necessary.