I'm really wondering what the devs are really thinking when they consider MF as a "problem." They shouldn't even be seeing MF as a factor in "doing harm to co op." There's a very simple solution to any MF issues.
Make the monsters do more overall damage.
Why is that? Well, because smart players will see MF guys on their team as an asset to their team, by being the guy that increases the chance of better loot dropping. Smart players will also see them as deadweight in damage dealing potential. So... if they make monsters more dangerous, risk and reward will be maintain. You wouldn't consider having a full team of MF equipped players in a difficult area. You may opt to only bring one or two instead.
MMO players don't see healers or CC classes as a "problem". They see them as utility and as tools that benefit the team, while also holding back a raid's damage. If the raid boss poses a significant threat, a team decides on hoe many healers they should bring to a fight, while making sure the raid can bring the deeps!
- asfastasican
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Member for 15 years, 9 months, and 25 days
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Oct 8, 2009asfastasican posted a message on Auras to Return in Diablo III?I'm not going to comment on the whole aura situation, but I am very concerned with a blue response stating how their basic game philosophy won't be compromised when it comes to rescricting classes from wearing specific armor types. They say that they don't want to restrict classes from wearing all kinds of armor, but isn't it true that they are restricting what weapons each class can use? If they consider Diablo to be an item driven game, why would they contradict themselves like that?Posted in: News
In Diablo 2, a necromancer could use an axe if he wanted to. Will this be the case with the Sorceress? Or will she only be able to use orbs, book and other hand-held caster items? -
Jul 14, 2008asfastasican posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from name="Drake Tristan" »Blizzard fan-boys amuse me.
Immature, ignorant, clueless Blizzard fan-boys amuse me to no end.
I hate to be the guy to defend the fanbois that supposedly are immature, ignorant, and clueless, but have you ever played that POS game? You can't possibly tell me it's any good. Even after the big bug-fixing patch they threw in recently, people still fall through the world and it's only made it slightly more playable for the few that still play it. The game is definately not fit for new players.
The entire Flagship company got pink-slipped, and here you are ragging on so-called "fanbois"? lol. -
Jun 27, 2008asfastasican posted a message on Hello from Paris ... Wee Wee, Merci and all thatPosted in: NewsQuote from "Medievaldragon" »When we settled to refill our mana pool, and some food --- great ... no McDonald's anywhere. And all the food menu is in French in every restaurant around us. Amazing adventure for a Paris noob.
There's a McDonalds on Champs Elysees for goodness sakes! lol. You know!? That long road that goes straight down from the Arc!? One of the most famous streets in the world!? Go get a big mac for me, will yah? - To post a comment, please login or register a new account.
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I couldn't get into Mass Effect, mostly because my computer was crashing for a funny reason during the very start of the game. I never bothered to play the sequel as well. A handful of people have told me that Knights of the Old Republic was Bioware's magnum opus and that Mass Effect was great, but not nearly as great as KotOR. I never bothered to finish Dragon Age 1, even though i enjoyed it and I loved Baldur's Gate 2. It was fun to see DA as a new spinoff on things.
As for Diablo 3's replayability, I'm not entirely sure if it will have any. I'm just not convinced. Back when Diablo 2 came out, I remember playing D2 and Everquest. Everquest had a lot more content being an MMO and all, but I still liked both games. There were a few other good games back then, but those were the big two for me. Nowadays, things are different. There are just SOOOOOO many more options for gamers. We're almost jaded and spoiled because all of the great games out right now. 2011 was a VERY good year for gaming. Saying that Diablo 3's replaybility will match D2's might be a little shortsighted and set you up for a big let-down.
I clearly remember playing the crap out of Starcraft 2 at a previous Blizzcon and not Diablo 3. Also, I clearly remember playing the shit out of Starcraft 2's beta, but on release I only did one campaign playthrough on release, a couple of custom games and a single 2v2 ladder match. After that, I used SC2 as a messenger to message my old WoW buds when I wasn't paying for WoW. That's it. Never played SC2, at all. The single player campaign was enjoyable and I liked it's design, don't get me wrong. The game wasn't bad, it just didn't hold my interest.
I could honestly see myself just playing Diablo 3 for one playthrough before I get bored of it and just play another game. I definitively can say without a doubt that I wouldn't trade my Dota 2 beta access for Diablo 3 beta. I just can't see myself ever doing that. It would be a very dumb decision. I think for most gamers that game across genres, there's probably only 5 hours worth of true gameplay in the Diablo 3 beta and easily over a 50 hours worth of content in DotA 2 beta. For more hardcore multiplayer gamers, it would be over 500 hours of gameplay in DotA 2 currently,
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Tell that to WoW raiders that have been raiding for the past... 7 years? Sure, people will tell you that hit is gay or lame, but it adds another hurdle to increase a game's difficulty.
And how would not needing any dex HURT build diversity? You're saying that dumping into one primary stat HELPS achieving build diversity?
I felt like on some D2 characters, occasionally putting points into dex was a nice balancing act. It was a lot more interesting then dumping into one stat.
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I'm not really upset that they didn't put it on the list though. Don't be surprised if a handful of critics give D3 less than stellar ratings. The last time around, idiot websites such as gamespot gave D2 a lukewarm score. The game is still playable more than 10 years later.
This time around though, I think any low ratings will be given out just because game reviewers prefer a certain type of game, and waiting this long for D3 won't really help them being jaded about the genre. Not trying to defend them, but eh.
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I could understand why maybe a hardcore WoW healer player could use one of these things like the Naga Epic, but in other games? It doesn't necessarily increase your apm or improve your micro.
Edit - To answer the op, it's mostly what the others have said. Shape is the real deciding factor. Personally I think any mouse with Mouse_4 and Mouse_5 will be sufficient for any game, but this "Hex" would be fine for DotA 2, LoL, Diablo 3 and some other games. So expensive though. I'm happy with my microsoft mice. Each one lasts me at least 4 years, unlike other garbage like headsets and other stuff.
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It would be a ridiculously colorful zone wthat resembles candyland and it would have unicorns, attacking bunny rabbits and other random cuddly mobs that attack you in packs.
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If Luke listened to Yoda, Cloud City would have gone to shit, imo. lol
*Insert joke about Destiny and plot progression here*
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If only life could be as easy as the Diablo 3 beta. lol
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I talked to a few much older gamers in WoW a couple of months ago when I was leveling a character to kill some time. We're talking casual players such as adults from 40-60 that enjoy WoW for a number of reasons. I mentioned Diablo 3 to them and they started asking me questions about it and I was explaining to them a handful of things they are changing about the game and about the content in the beta right now.
I gave them comparison about tooltips and what we have as boss fights to the same features and content they have in WoW. After I gave them those comparisons,they all gave me the same response:
"That kinda sounds boring and easy. I might just stick with WoW then."
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I guess I can do that, since you asked. Maybe I could add some pictures since I really pissed off some people with the tsunami of text. I'm perfectly cool with that angry reaction but yeah. lol
I haven't watched that many streams. I'm really looking at the nuts and bolts of the game's design, it's actually less about Act 1 and more about what I think would be long-term implications. I also played the "game" in 09 and my first thread on these forums were my impressions. I'll link it if you want me to, but that version of the game is long gone anyways. Some of my concerns still exist currently in beta, but oh well. It was a much more mature and careful critique of how the game was 2 and a half years ago.
1. Should be in the hotkeys section. I would have 10 hotkeys, all fully re-bindable. This means you can bind any skill to either mouse keys or keyboard keys, while still hard coding the game to move upon mouse clicks. They can design the UI any way they want, I just felt like there should be 10 fully customization hot keys. I don't like the idea of limiting a player, especially since the D3 team will not be supporting mods. I didn't complain about that in my OP, but we need to remember mods will be a no-no.
2. You simply have those potions in your inventory then click and drag them to a hot key. Any of the ten hot key slots you want could be a potion slot. 6 for skills + 3 for potions of 3 types + 1 for an extra hotkey of your choice. Blizzard needs to remember that people weren't too stupid to hotkey things in WoW. Every player was able to learn how to do it and they did it. They could easily modify the UI for a console release and STILL have console players play with PC players. A simple Ui change would not prevent them from hosting a multi-platform game. If they can't pull it off, shame on them. Trendy Entertainment did an amazing job doing it with Dungeon Defenders.
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With the future of Blizzard's new MMO totally uncertain, let alone hoping it will actually come out and us getting a release date within the next 3 years, a lot more is riding on Diablo 3 then you think. You can disagree with me and call me an alarmist, but there's another thing to add on top of that. A good number of people already have handed Blizzard dollars for this game, not including rain checks and pre-orders. It's really just time to man up and release the damn game.
On the bright side, WoW may be losing subs but it's still a good cash cow for Blizzard. Also, SC2 will release two more titles within the next 3 years (4 at most? I wish the best for the SC fans.)
The problem isn't that some of us are crying for a quick release, the problem is that some of us believe that they WILL NOT be able to make this game any better than it is now with more time.
Some of us just feel that the game will not get any better with any more time. It just won't get any better. They've had plenty of time to test different systems. Just release what it is within a handful of months. It is what it is, you know?
That's all the op is saying. Just release the stupid thing and patch it with revisions later. Hell, if I was a stockholder with zero knowledge of the gaming industry, i'd be saying to myself, "Why don't they just release this game? The kids will buy the first one no matter how bad it is? Plus my son is really excited for it..."
I've mostly heard that Blizzard wants to stress test servers with this beta. With other Blizzard betas i've gotten different vibes. SC2? Server testing and intense balance changes. WoW betas? Fixing bugs mostly. I just feel like the D3 beta is primarily a server testing tool. That's just how I feel.
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