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    posted a message on Who is Your Favorite Character?
    With the revelation of the male Demon Hunter, we finally know the look of every character option. Now that we have this information, who do you like the most? Choose your favorite character and feel free to discuss your choice in the topic below. It should be noted that there are no gameplay differences between the male and female versions of each class.

    For ease of comparison, there are pictures of each character below, along with a short description of each character. More in depth information on the skills and traits of each class can be found in the wiki links before each description.

    DiabloWiki.com - Barbarian Barbarian: A melee battler who relies on heavy armor and brute force to avenge the destruction of the Worldstone and sacred Mount Arreat. Even though the Barbarian is returning from DiabloWiki.com - Diablo II Diablo II, many skills have been added for DiabloWiki.com - Diablo III Diablo III, such as Ground Stomp and Hammer of the Ancients, which are mixed in with more familiar skills including Whirlwind and Leap Attack. Despite many changes, the overall playstyle of the Barbarian in Diablo III should be similar to the previous incarnation. Barbarians utilize Fury, which builds up when dealing and recieving damage, as their resource. Some of the Barbarian's skills cost no Fury, and others, such as War Cry, build up Fury for early on in combat.




    DiabloWiki.com - Demon Hunter Demon Hunter: Quick ranged attackers who thirst for vengeance against the monsters who destroyed their towns and families. A Demon Hunter relies on quick movement through Vault to create distance between themselves and advancing demons, while also utilizing traps to create chokepoints and ranged attacks to slow and damage enemies. The Demon Hunter features returning Amazon skills, currently limited to Multishot, although more Amazon skills could be introduced in some form. The Demon Hunter's resource system is currently under development, but it appears as though they may use two different pools. Hatred is a quickly regenerating resource used for low cost and burst damage skills, while Discipline is a slowly regenerating resource used for more strategic skills and gadgets.




    DiabloWiki.com - Monk Monk: Fast, combo-based melee fighters who spend much of his life honing their bodies to be an instrument of their one thousand and one gods. The Monk features a combination of holy and martial arts skills, along the lines of Seven Sided Strike, while also adopting the Paladin's auras. Not much is known about these auras other than the fact that they are part of the Monk's skillset, and short descriptions can be found in the wiki link above. The Monk also features some hybrid healing and attacking skills, which could prove invaluable if there is a lack of Health Globes in a tough situation. Monks use Spirit as their resource, which builds up when the Monk uses any of their three step combo skills and is consumed when using signature moves similar to Breath of Heaven or Wave of Light.




    DiabloWiki.com - Witch Doctor Witch Doctor: A voodoo spellcaster who hails from the Tribe of the Five Hills of the Torajan jungles in southern Sanctuary. Witch Doctors can use a variety of mid ranged spells such as Firebomb or Locust Swarm along with their pet Zombie Dogs or Gargantuans. The Witch Doctor also has a wide range of summon-based attack spells along the lines of Plague of Toads and Wall of Zombies, which summon minions for a short period of time to deal damage. Witch Doctors use Mana as their resource, which functions the same as in Diablo II.




    DiabloWiki.com - Wizard Wizard: Supremely confident masters of the magical arts working towards personal gain and reputation. The Wizard is a long ranged attacker that has a wide range of skills based around Arcane, Lightning, Cold and Fire damage. The Wizard features versions of many different Sorceress skills, such as Meteor, Hydra and Teleport. The Wizard also has control over a few ray based skills, namely Ray of Frost and Disintegrate which can be used to devestating effect. Wizards also seem to have a few melee based and armor skills; Diamond Skin and Spectral Blades among others, which opens up the possibility of Battle Mages who get up close and personal with the minions of the Burning Hells. Wizards use Arcane Power as their resource, which is fast regenerating and capped at 100 but is otherwise similar to Mana.

    Posted in: News & Announcements
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    posted a message on Monthly Fee/Subscription? Yes or No, if so how much?
    As long as theres a large playerbase we'll get plenty of patches/support, and content every now and then through expansions. Diablo, to me (and probably most people here,) is a game thats fun enough to play through on multiple characters so I'd rather do that then have to pay for new content in order to stay interested. And if an expansion comes out every year or 1.5 years, thats fine with me. I'd much rather than compared to a monthly fee. Not to mention that it would probably end up hurting Blizzard by making it so that some people have to decide whether to pay the monthly fee for Diablo or the fee for WoW. In the end, its not an MMORPG, so its not like they could just keep adding content that adds on to this whole world. They'd have to add on Acts or something of the sort, which is a considerable difference. And judging by the support SC2 has gotten since its release I don't think we have to worry about things like people getting away with hacking just because we don't pay them money to constantly police the game.
    Posted in: Diablo III General Discussion
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    posted a message on Gem Musings
    Well its 6 gems with different effects in helmets, armors, and weapons.
    Posted in: Diablo III General Discussion
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    posted a message on They should rename this class.
    Yea, really since they've been so tight lipped about storyline we won't really know how good their backstories are (or how good the storyline in general is) until we get to play the game.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on BlizzCon 2011
    Yea I was wondering the same thing. Unfortunately, that could also mean that they don't want to announce anything during the conference call, and they're getting things out of the way in the meantime. We at least need some kind of new info though, its been a while since we've gotten anything competely new.
    Posted in: News & Announcements
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    posted a message on Dead Space 2
    Quote from Turmobil

    From what I've heard DS2 ain't scary at all. It's more action focused. Can anyone confirm this?
    I've been playing it and its pretty damn scary. So I would say no. Its more action focusted than the first, but still just as scary or scarier.
    Posted in: Other Games
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    posted a message on Crossbows = Guns
    Well they've said its her class-specific item, so if there was an explanation it could be something along the lines of "Every DH learns to use these at their base in the Dreadlands" but more elaborate.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Blizzard Explores Consoles
    Quote from nickm83

    Unforgiving for new players? Its called a learning curve. I apologize if I enjoy a game that might require a slight amount of thinking and learning.
    Theres a difference between a learning curve and being able to create a character that can't get past parts of the game if you don't know what you're doing. If you think how unfriendly D2 was to noobs can be described as a learning curve, I don't really know what to say.

    Gold economy doesn't ruin economies...dream on. You mention it'll be better then not having high runes to trade with...but guess what, you won't have any gold either. Either that or you won't have nearly as much as someone who had been playing steady...especially with no type of ladder reset or anything. I'd rather be able to farm and get a high rune, and think cool, I have a high rune, then have to farm gold, when the price for w/e people may want to buy with gold that doesn't bind is going to be constantly going up as gold is going to be constantly accumulating in the game.
    What are you trying to say? Of course a gold economy would be broken without enough gold in it, just like it was broken in D2 with enough gold in it. Same goes for if farming gold becomes a drawn out, boring process. And its not like you won't have to farm for runes. You'll have to do that too. You'll just also actually care about the amount of gold you have as well. All it does is add gameplay hours, and chances are the best way to get gold will also be the best way to get most other stuff anyways.

    And as far as not having as much gold as people who have steadily been playing the game, that pretty much goes for everything in the game. I don't see why more dedicated players shouldn't be rewarded. You can't talk about how you want there to be a learning curve but then say that people who continuously play should be on the same playing field as people who don't.

    PK is a source of grief? You've got to be kidding. PK is the best way to deal with a griefer. For example, I was on DDO the other night, and there's 6 of us in a quest, and we get to a part where everyone has to stand in a certain area for the quest to continue. Suddenly one guy just says HAHAHA GL NOOBS and goes afk. We stand there and wait 10 minutes, and realize the guys just screwing with us and isn't coming back anytime soon. We then have to recall and restart the quest without him. Now just imagine...had DDO had some PK in it, rather then getting griefed by that idiot, we could have just PK'd him and had some street justice. Then again I'm not really that stunned someone who thinks a learning curve in a game is awful design, also doesn't like PK, since killing other players with any sort of winning record was the most difficult accomplishment(and thus required the most learning/thought) in the game.
    Without PKing, the griefers wouldn't be there in the first place. And that situation could just as easily be solved by a votekick system which wouldn't also be able to be used to grief. And if you want to PvP, theres a dedicated arena for that. Complete with ranks and records. So pretty much the same as D2 minus the griefing.
    Posted in: News & Announcements
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    posted a message on impenetrable defense
    Impenetrable Defense was replaced by Serenity. I don't know if Serenity reflects projectiles back though.

    And bells are a huge part of real-life religious rituals for monks that the D3 Monk is based off of. I personally think the skill is pretty sweet, not to mention useful, seeing as line damage is always a good thing in Diablo. If you don't like it, theres another 29 skills to choose your 7 skills out of. And it was part of a group of concepts they showed off, and as such isn't in the latest build we've had access to.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on SP vs MP Loot Drops
    I'm pretty sure how its going to work is that loot is not restricted during SP, but if you kill a boss with 4 players you get 4x the loot (divided among all the players) that can then be traded among the party if you want, so MP does give you an increased overall chance of getting what you want, but you may have to trade with the people in your party for it. So it promotes MP while still making SP viable. I don't think theres going to be anything along the lines of ladder only items or anything, seeing as you can play your SP character in a co-op game in D3.
    Posted in: Diablo III General Discussion
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