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I think it was just more of a childish annoyance with positive rep spamming...
It was merely an annoyance up to a point, but they've surpassed that threshold. The positive is being abused just as much as the negative, and the ones who Dae mentioned above are some of the biggest culprits in both directions.
Is there a setting that would make it possible for us to see the post for which rep was given? That would be one thing we could use to, at least begin to, assess if a particular rep point was justified.
And possibly a setting to allow users to report rep abuse, in the same fashion they can report posts, visitor messages, and PMs? We can scan the rep comments if we see conversation about it, but giving the users the ability to report it with a click would help the process (as long as we established limits in the rule).
We have certain criteria for what constitutes a deletable spam post; we should be able to establish a baseline for rep, as well, aye?.
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http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
I was curious about what some of you thought of it. Are gamers a wealth of untapped human resources and skills? Could the skills learned in video games be applied to real life one day in order to improve the world?
I think at the very least, we should not underestimate how relevant video games are in our culture. I'm also willing to admit we are way behind in sociological research for gamers and video games. I think the woman in this presentation may be...a tad optimistic about what gamers can do for the world, however.
I agree that many gamers probably play games because they are more interesting and engaging than real life. But it's really hard to say what the overall impact of games on society may be as of now especially since the video gaming industry is changing so rapidly and the demographics of gamers is becoming more counter-intuitive. At any rate, this lady presents some really interesting ideas that I think are worth considering.
Also I gotta admit, there are plenty of times in real life where I cited something I've done in a game as a possible solution toward something I might have done in real life. Not always directly so, but I've at least drawn on experiences I've had from games to influence my decision making processes.
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I'm all for taking the time to make a game right, but then if you're so unsure of what you're doing and you have to go back and change things again, then lighten up on the goddamn marketing and PR and just be developers. Be just that for awhile. Show us your professionalism.
Instead it really just feels like...I know what it feels like! It feels like people in D2 trading games that would show you their anni or torch and start telling you they're willing to trade for it. So you tell them what runes you got or whatever, you start to want the item and you start to put your heart into the negotiations. You figure after all this deliberation that something is gonna come out of it. But instead the guy with the item you want is like, nah, I'll just keep it for myself, but it was nice of you to get to see it, right? Then he leaves the game.
So were you offering that pally torch or weren't you? Either fucking deal or don't. Quit fishing for praise from the public for your new artwork or your act 3 screenshots or your cinematics. Which by the way I completely do not understand why they would release that. The opening cinematic, at least for those of us into the stories of games, is that part you sit down for the first time to watch after the Blizzard logo. You get blown away by something you've seen in its entirety for the first time and then are you so ready, so mentally committed to the game at this point.
And don't just tell me I don't have to watch the cinematic (I haven't) because that's not the point here. The point is is Blizzard has become too confident and self-conscious at the same time. They are too confident because they abuse the goodwill of many fans. They are self-conscious because they constantly need praise for every incremental step of the game development instead of just letting us be satisfied with a finished product in its entirety. Their hubris has just totally changed them as developers. They dangle shit in front of the fans with this sleazy, yeah you know you want this sort of attitude.
Will the game be awesome when it comes out. Sure it will. But will it be so awesome that everything I just described above will seem totally justifiable in the end? Only if you're a tool who thinks Blizzard can do no wrong and that they've never shown contempt for their fans(face it guys, they do all the time).
Is anyone familiar with the story of Daikatana? Has anyone ever heard the marketing phrase, "John Romero's about to make you his bitch"? Well, Blizzard couldn't make a game as awful as Daikatana if they tried. But there are other factors that can make you not enjoy a game. One of those factors is the journey you took to get there. They announced D3 in June of 2008...2008. And they've jerked fans around for so long with vague answers about its release. Oh but it's okay because Blizzard has always stated that it's done when it's done. Fair enough. So then get it done and shut the hell up! Turn down your marketing machine for just a second and stop trying to distract people away from your ineptitude and lack of consensus and cohesion as developers by releasing all your little updates and your actual in game cinematics for god's sakes. Is nothing sacred? Is the excuse that there are still plenty of surprises enough to show the fucking opening cinematic of the game?
All this being jerked around by Blizzard is going to distract me a bit when I'm actually playing the game. Like Jay Wilson is going to be breathing down my neck and whispering in my ear, "It's good, right? Oh yes, it's so fucking good isn't it?" And I'm like, gyaaaah! Stop rubbing your greasy image all over this game, Jay Wilson! Stop making me your bitch! Ayyyyy!
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Derrrr, let's talk about Runestones.....
Come on, hype machine! *kick* Work better, dammit!
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Yeah, I totally prefer to play this game on a PC, but I've played games for years on the 360 and it's a great system.
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