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Dec 12, 2014Not sure what you expect to happen here? Someone to be like, "Not only do I not need a Furnace myself, but I am willing to follow you around whenever you're farming and give you one if it drops for me."?Posted in: Diablo III General Discussion
Dec 10, 2014Firecrest posted a message on ***I noticed something Interesting in the latest PTR Notes...***Posted in: Diablo III General Discussion
Unity is not a rare ring. So your chances will remain unchanged. The rare rings would be Rechel's and Rue Chambers.Quote from Foensh
So after having lvled my monk to paragon 400+ I will finally get a chance to loot some Unity rings...
Dec 10, 2014You'd have to create an interface for that and I just don't see them putting all that work into one item.Posted in: Diablo III General Discussion
Why does it matter if you set the order or if Blizz does? It should be pretty easy to watch one cycle and then and base your actions on that. I do not think it is random.
Dec 4, 2014Posted in: Diablo III General Discussion
Dude. It's NEVER okay to split in a rift. Even if every Legendary that ever dropped was magically put into your bags, you're still missing out on the group XP/MF buff AND any other group buffs brought by individual players.Quote from giovax
well ok. even when split you have to stay on the same level and double check for stars on the map. for those reason i find split good only in open map or when it is possible to split: just to run ahead of others is useless beucase u'll have to w8 them anyway and, as u said, you still lose time running back for legs.
Dec 3, 2014I feel that this is a player type more than a class necessity. I've seen classes of all types running far afield of the group. Personally, I find it immensely frustrating. I run T6 public rifts with a Calamity. So, besides the obvious XP/MF loss, we're also experiencing a significant DPS loss because one player is doing 20% less damage than they could be. And that's just one buff lost. Nevermind Wolf Howls and any other buffs he could be getting from WD Totems, Monk Auras etc.Posted in: Diablo III General Discussion
Then you end up losing a ton of time when one of the smart players who stuck with the group has to go running off to BFE to pick up a Legendary dropped by the straggler.
I don't stick around in groups with one of these guys. Whenever I get one, I finish the rift we're in and then I'm out.
Dec 2, 2014Posted in: Diablo III General Discussion
His point being that this poll's sample size and source is not really useful for drawing any meaningful conclusion.Quote from Tsesmatas
less than a quarter = small minority
"clearly" and "overwhelmingly" are words that are clearly and overwhelmingly inappropriate in this context.Quote from RasAlgethi24
As the poll clearly shows, no one wants pylons in greater rifts. Blizzard needs to get this through their dense skulls and give the community what they overwhelmingly want.
A sample size of 73 is not even close to sufficient. And even if 1000 people responded to this poll, all it would be indicative of is the sentiment of people who visit these forums. For every one person visiting these forums, there are thousands of people playing Diablo who've never even heard of diablofans.com. The overwhelming reason being given against shrines is that it adds randomness to the leader boards. What about the majority of players who don't give a rat about the leader boards? What about the millions of people who've played D3 but never bothered to come to this site (or any other) looking to copy some top spec and see their name up in lights?
Ridiculous statements like "my tiny ass poll says people don't like shrines, so obviously Blizzard is stupid for leaving them in" are just indicative of a type of person who has no capability to see beyond their own nose. Thank God Blizzard has the larger vision necessary to ignore people like this.
Nov 29, 2014Posted in: Diablo III General Discussion
Diablo is not really a 2-3 hours per week kinda game. It's a grind game. And, as such, requires a non-causal amount of time sink.
Nov 25, 2014Posted in: Diablo III General Discussion
I disagree. Each paragon point on its own is not supposed to make a significant difference. You should not feel a difference between paragon 475 and paragon 476. Nor should you be looking forward to them on an individual level.Quote from Atare7
Paragon skills are a very little bonus in comparison to time played to achieve that paragon level ! Imo the current paragon skill bonuses should be increased by 50% (all of them)
Paragon points serve two functions. As a reward en masse and as a tool for character tweaks (ex: tweaking AS by minor amounts to hit BPs or providing defensive stats when your gear is lacking). If you compare the benefits of paragon 400 with paragon 0, they are actually quite significant. Further, Blizz has made it so the first 200 paragon levels are stupid easy to get - so there's no crazy imbalance.
They are just fine how they are. They are a boost to people who put in the time but are not so significant to put lower paragon level players at a significant disadvantage. It's one aspect of the game where Blizzard pretty much nailed the sweet spot.
Nov 24, 2014I made a thread about this here.Posted in: Diablo III General Discussion
There is a section of the patch notes that reads:
I would love to see what he looks like.Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
Nov 24, 2014Firecrest posted a message on For Fun: Greater Rift 38 Clear with ZERO Paragon PointsI don't know. This is a pretty poor experiment since we don't have a control. It would be nice to know what you are capable of when you don't gimp yourself. What you've shown here is meaningless without context.Posted in: Wizard: The Ancient Repositories
For ease, let's say that going no-paragon dropped your dps by half and you finished it right at the 15 minute mark. If you then did the same rift fully allocated and finished it at 7m30s, then this would actually prove that gear is the prevalent source of your clearing ability. In order to prove that skill plays a significant role, you would need to clear the same level in a good deal faster than half the time.
I strongly disagree with this. I get that you're trying to show that skill is important (and I agree with that notion), but this accomplishment (gz btw) would not have been possible if, say, you made so simple a change as removing your chest piece.Quote from Jaetch
But L2P > everything else.
Both aspects are very important. But until I see a naked GR38 clear, I don't see how anyone can say that gear takes a back seat to skill.
I think what this video may highlight is that fluctuations in numerical stats (not gear) are less important than one might think. A lot of people already know this though. It's why we take RoRG even though the stats on it are pretty bad compared to what's out there. A small loss in numbers can be more than made up for by the greater whole.
Nov 21, 2014I've currently got five extras and they were kind of a pain in my stash. I ended up sticking them on the same mule that carries all my crafting mats and problem solved. I think the problem lies in how people play the game. If you have lots of alts or use different weapons for different occasions (or are cursed by RNG), then you will definitely struggle with these. If you stick mainly to one character then it ends up being less of a problem.Posted in: Diablo III General Discussion
How smart you are about using them is definitely a factor too. Lots of people aren't patient enough and will drop one into the first Helltrapper (or whatever) they find instead of farming out a top notch one first.
That said, Gifts feel like the kind of item that should be earned by work and not by chance. Rather than dropping randomly, it seems like you should be guaranteed one after X hours of gameplay or be able to purchase one for 2000 Blood Shards or something.
Beyond that, they definitely were implemented pretty poorly on a technical level as well. They are treated like half item and half crafting mat. It makes no sense that you have to ID them and the bug where they drop with no text still exists. What kind of crappy QA process didn't catch that one?
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Oct 18, 2014Firecrest posted a message on Round 4 Livestream VOD, Blizzcon Online Merchandise Sale, "Leave the Group" Parody, Azmodan Heroes of the Storm TrailerI watched the last 45 minutes or so of the Play Your Way stream and I have to say that I don't really get the point of it. None of them were particularly good and the content was not particularly challenging. There were no engaging or interesting personalities. Half the time was spent with them just shouting about how their cheat death skills had proc'ed. There's thousands of places on the web one could go to watch this kind of stuff. I had hoped that, officially produced by Blizzard, this would have brought something more to the table. I got the feeling that one (or more?) of the group was a Dev or Blizzard tester or something - but he hardly talked and provided no interesting insights into the game.Posted in: News
This could have been made so much better if they had on someone who could (and would) talk about behind the scenes stuff as they played. Talk about the creation process behind a monster type they encountered or even inane stuff like the thought process behind the stats and colors of gems (why is STR red? Why is MF on the same gem as INT?). I dunno... This really was just four people playing D3. If I wanted to watch that, I would pick one of the other 20,000 streams of the same thing out there - one with a top player or an interesting personality. This brought nothing extra to the table. Hell, I could have gotten the same experience just playing the game myself!
Oct 13, 2014Your link goes nowhere.Posted in: News
Oct 13, 2014Posted in: News
If that's your goal, then generate inspiration with realistic ideas. Saying, "Hey, you know what would be cool in D3? Alterac Valley!" doesn't inspire anything more than an eye roll.Quote from uranuxYes, it's probably complex, but as we already wrote in our replay we don't ask to copy and paste these ideas.
We are just throwing suggestions on the table and we hope to "generate" inspiration.
Oct 13, 2014Posted in: NewsQuote from Zero(pS)
Also completely disagree that "x is too complicated". That's not what matters in these, what matters is how players feel towards them. Is there merit in having a Karma system in D3? If there is, then they will make it work in a simpler manner. Compare Vanilla to Bounties with exclusive Legendaries and the way Rifts, Trials and GRs work right now (and add Seasons and Ladders, which took a good 3-month+ testing) - there's quite a few new complex systems there (chance to upgrade gems, how they interact, map and density generation, boss balance) and that didn't make them shy away from it.
I feel it's too complex. If you can't boil it down to 2-3 sentences in a paragraph, it's not going to happen - nor would I want it to. D3 is a hack and slash, not a strategy game. No one's trying to turn Civ5 into D3, so why would you go the other way around? GRifts are the most complex thing ever implemented in D3 and that's just "Get a key, open a portal, kill some stuff". The fact that there was complexity on the developer end (with balance testing into density and difficulty as you mentioned) is wholly irrelevant. All that matters is what the player sees. And what the player sees is very simple in regards to every single idea implemented in D3. Not so at all with the idea suggested here.
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