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    posted a message on ROS Longevity: Small Changes=Big Difference
    Quote from shaggy
    Quote from Dimebog

    I still have to see a compelling argument that trading has anything to do with boosting the longevity of the game. On the contrary, even.

    D2 would like to speak with you. The game that set the bar for longevity... had trading. The idea that trading causes massive harm to longevity is not only overblown, but completely contrary to history. Sure, maybe more people would have played D2 for longer if there was no trading... but maybe more people would have gotten frustrated about RNG and quit sooner too.
    Yeah, that still says nothing about why and how trading affects longevity in a positive way. Just because it was a big part of D2 and D2 lasted for a long time? Well, duping was also a huge part of D2 so maybe that's the key to success.
    Posted in: Diablo III General Discussion
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    posted a message on ROS Longevity: Small Changes=Big Difference
    Quote from dousie
    1) It makes farming items even after you have all the ones you want interesting because you can trade them to other players for currency, crafting mats, or even better versions of your current gear.
    2) It creates a social environment between players (if there is interaction between them through the trading) because you have to communicate, negotiate, and meet new players or players you've already met before.

    Could you please elaborate on your opinion as to why trading is bad?
    1) It makes farming items uninteresting as it gives players the option to skip farming and buy items off a website
    2) Serves as an excuse to not come up with actual systems that make people join games together and socialize (like Baal runs which are most effective when people party up or monster immunities which make people party up)
    3) Creates a botting-friendly environment
    Posted in: Diablo III General Discussion
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    posted a message on ROS Longevity: Small Changes=Big Difference
    I still have to see a compelling argument that trading has anything to do with boosting the longevity of the game. On the contrary, even.
    Posted in: Diablo III General Discussion
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    posted a message on are invites for RoS beta be free or going to be by pre ordering RoS??
    They initially said the closed beta would begin in December along with the 2.0 PTR patch. The closed beta means a lot more people will get in (compared to 3000).
    Posted in: Diablo III General Discussion
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    posted a message on Adventure Mode - Followers allowed for Multiplayer
    Like you mentioned, OP, I'd rather them just up the player limit if they are gonna allow all that clutter.

    I guess the actual gain in gameplay value would be less than the harm (only in terms of clutter) but I'm not really against the idea.
    Posted in: Diablo III General Discussion
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    posted a message on Drop rates high for Beta Confirmed Blue Post
    What new mats? I think what you're saying is only true for legendary mats (brimstones and souls).
    Posted in: Diablo III General Discussion
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    posted a message on The casual player of D3
    If there was no beta you wouldn't even know the reward was "nerfed".

    The point is to not make bounties the end-all most effective way to play the game..
    Posted in: Diablo III General Discussion
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    posted a message on Drop rates high for Beta Confirmed Blue Post
    I see some of your are confused - old materials (even low level) will convert to new materials.
    Posted in: Diablo III General Discussion
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    posted a message on BoP makes ladder resets pointless?
    The game needs ladders as incentive to play new chars and find legendaries for the first time again. Six months is probably the amount of time things can remain fresh on the item hunt front.

    The ladder progression is mostly about items and paragon level race and non ladder progression is only paragon levels for your veteran chars since it carries over from ladders when they finish. I really don't think that's bad at all considering paragon progression is literally unlimited. If now only they could focus on releasing expansions yearly (two ladder seasons per expansion) with one new class and act and a little bit of new content each time, I bet things will be interesting all the way until the level cap gets up to 100 and we have 9 classes (3 for each mainstat, 3 melee, 3 midrange, 3 ranged) and 8 acts.

    If things really turn out this way, I gladly bid good bye to trading as something that inevitably turns into being the main focus of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Preparing for RoS?
    Quote from Lordflavio

    The big question is: will Blizzard add a Ladder season system that will require you to create new level 1 characters like in diablo 2 making everything you do on current characters useless.
    Paragon EXP carries over to NL when a ladder finishes so you never stop progressing on NL even if you only play ladders.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    You have a point, shaggy.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from Twoflower
    IMO forcing any play style onto anyone is bad. Leaving options is good.
    You want options? If Blizzard made a separate mode for people who enjoy trading and $$$ transfers over good gameplay, you would be forced to play with a minority of the community. Yes, that's because people who are pro-BoA are the majority. I wouldn't mind though. The problem is - if they enabled trading in a separate game mode, they would have to decimate the drop rates (from what the current plan is) and that would probably make that game mode feel much less rewarding in comparison.

    Do you really want options?
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from Efrye

    Quote from eman41

    Let's face it, everything that is happening here is because of money.

    Some naive minds are thinking this is all happening, because Blizzard wants to make a better product, maybe it is time to wake up from your pony farm world and take off the pink glasses.


    Better product = more money

    Haha, no. Better reputation = more money. The money is already gone when people might realize they still don't like it.
    What about their next product if this one ruins their reputation?
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    I could get behind the idea that an item can be traded to a clan member but only if the guy was already a member of the clan when the item dropped. That way 3rd party websites wouldn't be able to invite their customers to the clan and sell items.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from shaggy
    So long as accounts can be sold this is the case. So, given that Blizzard hasn't made it impossible to buy accounts.... you probably should save yourself the heartache of finding out your "effort" is only "worth 10 bucks" and quit while you're ahead.
    I sincerely doubt Chinese farmers will be selling entire accounts of D3+RoS just to accommodate some item sales. The market for entire sets of gear (which by the way you cannot pick and choose) as opposed to purchasing specific items is probably too miniscule for that to ever be a business. The account might contain X number of random legendaries but you have no way to pick and choose which ones they will be and there is no way to buy multiple accounts to combine the items you want or move items to your own account etc so I really don't see how this would work.

    Let's say I need 1 legendary or 5 legendaries to complete my desired build or maybe I want an entire set of legendaries for every slot for some kind of build I have in mind. None of this can be accomplished by buying another account with the random stuff that dropped on it. Items are bound to account, not an owner.

    I really don't mind the phenomenon where person A, who has played D3 for 2 years, decides to sell their account to person B, via eBay, and so all the characters and items changed ownership and now person B is playing that account instead of person A. Compare that to a Chinese businessman whose idea of starting a company is to make a website and buy 150 accounts and run bots on them 24/7 with the intent of mass producing items and selling them for a couple of bucks a pop. Moving items from one player to another player is vastly different from a company that literally does nothing but generate items and feeds them to the economy. Now imagine dozens of websites doing the exact same. Awesome stuff. AH/RMAH at least prevented this.
    Posted in: Diablo III General Discussion
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