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    posted a message on Echoes of War - The Blizzard Music Compilation
    Quote from "simon2909" »
    Now we can see if D3 music stacks up to the music from the previous games. :D


    Hear some samples for yourself! http://www.echoes-of-war.com/?media/sample-tracks
    Posted in: News & Announcements
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    posted a message on Echoes of War - The Blizzard Music Compilation
    I just ordered the Legendary version. Oh my god I can't wait to listen to the tracks in full. The samples on the site were just about enough to convince me to buy it.

    Starcraft's "No Matter The Cost" is fantastic, as is The Eternal Conflict (Tristram theme song redux).

    I'll be framing those art cards and hanging them on my wall in artsy fartsy fashion for sure.
    Posted in: News & Announcements
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    posted a message on Echoes of War - The Blizzard Music Compilation
    Blizzard has announced a cooperative effort with the Eminence Symphony Orchestra to release two CD music set featuring newly orchestrated music from Blizzard games entitled Echoes of War.

    The fully orchestrated music on the two CDs pay tribute to titles such as Warcraft, Diablo and Starcraft, as well as music based on the new Starcraft II, WOW: Wrath of the Lich King and Diablo III. One of the new Diablo III tracks features a special composition by the critically acclaimed Kō Ōtani, who is most well known for his soundtrack to Shadow of the Colossus, as well as many anime series.

    There will be two editions of the package. The standard edition, which will come with just the music CDs and will cost US $29.95 and a Legendary Edition for US $49.95. The Legendary edition will be a limited offer and will feature a making of DVD as well as 9 art cards based on the games as can be seen below.




    The tracklist is as follows:
    DISC ONE

    From Warcraft III
    The Third War Symphony

    1. Journey to Kalimdor
    2. Eternity’s End

    From World of Warcraft and World of Warcraft: The Burning Crusade
    The Shadow of the Legion Symphony

    3. A Tenuous Pact
    4. Anar’alah Belore
    5. The Betrayer and The Sun King From World of Warcraft: Wrath of the Lich King 6. The Visions of the Lich King Overture

    DISK TWO

    From StarCraft and StarCraft: Ghost
    The Koprulu Symphony

    7. No Matter the Cost
    8. En Taro Adun
    9. Eradicate and Evolve
    10. Victorious but not unscarred From Starcraft II
    11. The Hyperion Overture

    From Diablo, Diablo II, Diablo II: Lord of Destruction and Diablo III
    The Symphony of Sanctuary

    12. The Eternal Conflict
    13. Legacy of Terror
    14. Children of the Worldstone
    15: BONUS: Last Angel

    The Legendary Edition will be released on the 1st of November, the Standard Edition on the 22nd of November, and both editions can be pre-ordered currently on the Eminence website.

    Rock on, Diablo Fans! I just placed an order for the Legendary Edition, which will only have a single limited production run. FYI, I'm pretty hyped about this.
    Posted in: News & Announcements
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    posted a message on Joystiq: In-Depth Hands-On at BlizzCon
    Oh crap! They removed the pictures because it was against NDA!
    Posted in: News & Announcements
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    Quote from "Jonova" »
    Yea, but they put the "From the Makers of Diablo 2 tag" on their product anyways.


    The "people" who went on to create Flagship Studios were the founders of Blizzard North, which includes the guys who actually created Diablo in the first place before anyone else was there. They weren't just some random QA dudes.

    I don't now if you missed my point, but "they" were only a small part of the team that made D2 - Ten at most from a team of over fifty people.

    And for all of their faults, they made D2 in less than half of the time that has gone by since LoD was released. And how can you prefer a team that has given you nothing but a demo at a trade show eight years later? Do you love hype more than actual games?
    I'm pretty sure the Lead Designer, Lead Art Direction and Lead Programmer matter more than 10 QA guys or 3d modelers in developing the gameplay. That's not to say that the QA people and 3d modelers don't matter, but the core of the game is based on what the aforementioned people come up with and what the rest of the team works on.
    Posted in: News & Announcements
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    posted a message on Joystiq: In-Depth Hands-On at BlizzCon
    Everyone will be dishing out damage. The difference is how you'll be doing it, and how effective and mobile your character will be, depending on situations. If you're going up against a horde of skeleton archers, the ability to teleport behind them and destroy them would be more effective than say... firing a hail of firebolts at them.

    Likewise, a Barbarian who uses his leap to get behind their defenses would be more effective than the Barbarian who opted to bash his way through. He'd sustain too much damage doing something like that.
    Posted in: News & Announcements
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    It was in one of the early versions of Diablo 2. I don't recall it being in the unpatched game. It's something that they added and then removed a few months after.

    Blizzard North had a bad habit in Diablo II of implementing changes nobody asked for, not listening to player feedback (IT'S JUST A VOCAL MINORITY OMG!) and making nerfs where none were needed.

    Cases in point: Extended Durance. Buriza-do-Kyanon being made superpowerful in 1.08 and then even more powerful despite a barrage of complaints in 1.09. The list goes on.

    Could probably make a list of 100 worst features if you wanted to.
    Posted in: News & Announcements
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    posted a message on Blizzard's Diablo III Pumpkin Carving Contest
    True. But there's enough Burning Legion demons and Scourge characters (like the Lich King) to inspire some pretty Warcraft pumpkins.
    Posted in: News & Announcements
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    Project XII of Hellforge has compiled a quick list of top ten of the dumbest features that made it into Diablo II, including the terrible nerfing of the Barbarian's Whirlwind skill (despite community uproar) to the horribly unimaginable but barely remembered Golden Axe-inspired "Thief" monster ability that all but lasted a single patch. There was nothing worse than losing your hard earned Windforce to an imp.

    Here's hoping that current team has learned from the mistakes of Blizzard North, Diablo's original creators (which became the now-defunct Flagship Studios) and listen to their community for it most certainly be watching closely.
    Posted in: News & Announcements
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    posted a message on Blizzard's Diablo III Pumpkin Carving Contest
    Bashiok has posted a thread on the official Diablo III forum with a Pumpkin Carving Contest for Halloween in this thread.

    Here are the details:
    http://www.worldofwarcraft.com/contests/08-10-pumpkin/contest.html

    The Royal Photographic Society of Azeroth is renewing its competition in celebration of Halloween. In a longstanding Blizzard Entertainment tradition, this year we’re proud to announce our sixth annual pumpkin-carving contest.

    Between 12:00 a.m. PDT on October 8 and 11:59 p.m. PDT on October 28, the RPSA will be accepting submissions for the pumpkin contest. The shutterbugs who submit the most outstanding photos of their work will have their pictures proudly displayed on WorldofWarcraft.com and Blizzard.com on Halloween. In addition, the five most interesting, original, and well-carved pumpkin designs will be recognized for their merits with a Logitech G51 Surround Sound Speaker System designed specifically for gamers. Special thanks go out to Logitech for these prizes!

    Pumpkin submission tips:

    The winning entries will display high levels of originality, craftsmanship, and humor.
    Your pumpkin must be lit up by a candle or other light source in your photo entry. You can show another photo of the pumpkin unlit if you wish.
    Pumpkins must be related to World of Warcraft or another Blizzard Entertainment title.
    Try to take the best picture possible, as picture quality helps make a good impression on the judges.
    Make sure you tell us what the pumpkin is supposed to be in the caption, just in case it’s not clear.

    If you want to view some past pumpkin-carving contest winners, you can see them here:

    http://www.blizzard.com/us/inblizz/contests/pumpkincontest/
    http://www.worldofwarcraft.com/contests/04-10-pumpkin/04-winners.shtml
    http://www.worldofwarcraft.com/contests/05-10-pumpkin/winners.html
    http://www.worldofwarcraft.com/contests/06-10-pumpkin/winners.shtml
    http://www.worldofwarcraft.com/contests/07-10-pumpkin/winners.shtml

    Let's show those WoW carvers what-for and take top honors with Diablo inspired pumpkins!
    Posted in: News & Announcements
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    posted a message on Joystiq: In-Depth Hands-On at BlizzCon
    Joystiq posted their in-depth hands on with Diablo III at BlizzCon about a week back with a crazy breakdown of the three known classes, as well as extreme close-up photographs of the game's gorgeous looking interface.

    Here's a breakdown of the classes in point by point format. Be sure to check out the rest of the article for further information on the game's interface, character creation, inventory, the skill and rune system, quests and the rest of their experience.

    Barbarian
    Tough, big, powerful
    • Has skills like Battle Rage, which increases damage 100%, and Iron Skin, increases his/her armor by 20%, and a slew of other melee-based skills
    • Can dual wield weapons
    • Makes a perfect tank
    • Wasn't too different than the Barbarian from D2, although it sure looks a heck of a lot better, so we didn't spend too much time with the big brute. Still, when you just need someone to kick ass, you can't go wrong with this one.

    Witch Doctor
    • Incredibly creepy and cool, and has a nifty Cajun dialect
    • Extremely fun and imaginative spells like Zombie Wall, where a wall of undead rise from the ground and both blocks and attacks your enemies.
    • Uses toads, locusts, and even spiders to swarm and vivisect enemies
    • The Skull of Flame spell makes an excellent ranged attack, and does area damage. Plus, it just looks cool. In the videos they showed us (but not in the demo), when you slot the Multistrike Rune in this spell, the skull bounces, and does big area damage with each bounce.

    Wizard
    • The Wizard was the only class that had the Rune system working, and we put it to extensive use. It truly changes your spell, and you'll be mixing and matching a lot.
    • Make sure you select Disintegrate early on, because it's an extremely powerful spell. Your character locks in place while you hold down the mouse button, and you mouse around in circles to aim at your enemies and melt them.
    • Can use items like Wands and Orbs
    • Has melee and ranged spells
    Posted in: News & Announcements
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    posted a message on Top 10 Most Wanted and Unwanted Environments in Diablo 3
    With BlizzCon over and news slowing down, Project XII has decided to write a new blog entry, this time covering the Top 10 Most Wanted and Unwanted Environments to see in Diablo 3, total total of 20. A snippet:

    We may be playing a game that encompasses a hellish theme of death and destruction, but that doesn’t mean we want to see wrecked streets and mouldy sewers in every single act… and nothing else. We need variety! We need colour! We don’t want to spend half a game waist deep in poopy!

    Of course, that doesn’t mean we want our devastation to be littered with daffodils and rainbows either: the reaction to Diablo 3’s gameplay video proved this. When it comes to choosing appropriate medieval environments to explore, Diablo players have very high expectations. Too dark, things get as monotonous as heck. Too bright and we might as well be playing “Hello Kitty: Dungeon Adventure” (a.k.a Mythos).

    Enjoy!
    Posted in: News & Announcements
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    posted a message on Diablo III Release "still a long way to go"
    In a recent interview with the Wired blog, VP Rob Pardo revealed some of the following details about Diablo III's release date and the state of its development.

    "I don't know how far out it is, but it's still fairly early in development. I think when people see it, it feels so polished and so finished, but the reality is we have a very small portion of the game done right now," Pardo explained.

    He added: "A lot of the way we develop is: We wanna make sure the game is really fun and the visual fidelity we want ... we wanna make sure we have a small area that feels really done so we know what to build. So even though it looks really complete a lot of the content is just not there. We have a long ways to go to build each of the different acts in the game and put in all the quests and all the different monsters. We have a lot of development ahead of us before it will be something ... It will definitely be out after StarCraft II."


    It looks like we'll be waiting for Diablo III for awhile yet. Let's just pray that Starcraft II comes out within the next few months.

    Thanks gyrextt for spotting this in an interview I'd read but kinda skimmed over.
    Posted in: News & Announcements
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    posted a message on Behold The New Diablo III Logo T-Shirt & Concert!
    Quote from "Ronkis" »
    fat ugly pig jay wilson, with tits that hang down to his knees when he fucks the fans in the ass..

    nice to know the true blizzard...

    i really cant believe that so many who played diablo 1 and 2 doesnt care that they have changed
    everything in "diablo 3", nothing is diablo any more, and you dont care shit you just bend over and take it..

    so sickening


    This is completely inappropriate. Take your hatred elsewhere.
    Posted in: Diablo III General Discussion
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    posted a message on Collection of Blizzcon 2008 D3 Videos
    Awesome. I love the new class.
    Posted in: Diablo III General Discussion
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