Quote fromthe mistress of pain looks sick =)
QFTx900000
Quote from "gyrextt" »the mistress of pain looks sick =)
Quote from "ryanmax24" »Please do your home work before you make a response, D2-LOD had class specific weapons aswell as Armors read up please.
I also hope the environment isnt static, im hoping none of the areas are thats what made titan quest boring for me knowing where to go to farm a boss for items.
Also i dont really like the Graphic detail of the environment looks like a painted picture to me probly just me but thats what im seeing, the 3d rendered characters look nice.
Character/ class wise im hoping there is a caster class, but from the looks of it NO NECROMANCER #@!$!@$$#!$!#@$#@$!#@$#@$!%$#@!@#$!#@$$, i love my necro :(.
P.s darker dungeons please :P.
Quote from "smg9779" »I worry that some douchebag exec at Activision is gonna ruin Blizzard by forcing them to make crappy console games. I smell the end of Blizzard's reign at the top of PC gaming.
Quote from "Dimebog" »Uhhhh dude - rare items are WORSE than uniques in D2...
As for the new inventory system - WAY TO GO BLIZZARD!
Quote from "insats" »I don't like the DPS system
I prefer a damage followed by speed in terms of: very slow, fast, normal, etc.
Quote from "sonicpld" »there is not a problem with diablo 2 inventory - it's a part of the fun !
Quote from "Pony" »are you guys retarded? you can watch the gp vid at blizzards site why even bother describing it and posting screens?
Quote from "Chelletje" »I also saw a "Small Bag" drop which didn't make it to this list. I guess you need bags for more space just like WoW too.
Quote from "sonicpld" »yes - for sure same size for Sword and a potion is little unconvincing.
I prefer much D2 inventory look and feel - it give much fun trought the gameplay.
Also - where is SOCKETS inside items ?!
i wana them back - this is one of the most important differences about Diablo and other games.
if there is no sockert, so there is no runewords - imao ....... no no ... do not kill this part of diablo ... i so love this part of the game !
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1. You use your mouse to select an NPC for targeting.
2. Hotbar buttons on the bottom of the screen can be triggered by a key bind that automatically uses the skill when pressed. Also buttons on this hotbar can be triggered using the mouse.
3. Skills can be bound to the left and right mouse buttons as well, and you can use the mouse wheel to cycle through the skills. Possible support for additional mouse buttons seems likely.
All in all I think this is a huge step forward in terms of designing a very effiecient and fluid combat system. I imagine that skill use and management will be much more twitch based and intuitive in D3.
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QFT
I said it before and I'll say it again.. this is more of a nit pick than anything else, and shouldn't even really be bought up in these discussions. I'm sure blizzard is aware of the clipping, and will try to fix it if they can, but if its not a glaring problem, it really isn't a big deal at all.
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maybe if you like emo, turn of the century poetry with a hint of cheesiness thrown in for good measure.
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DX10 utilizes shaders and rendering techniques that DX9 can not. I'm not saying that DX10 is the end all be all of computer gaming, however it does present a leap in technology over DX9. The real problem like someone already said, is that most people can't shell out thousands of dollars for a computer that is going to run a game in DX10, not to mention build their own computer, or know what kind of graphics card, processor, and memory to get.
Blizzard has always kept things fairly low-tech because they don't want to lose sales by alienating customers who have lower end machines. It just makes sense, and they still manage to put out amazing titles.
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I R the intense randomizers! I R the real CHALLANGE!
Seriously now, it would be kind of cool to have randomized strategies and abilities for boss battles. I'm not saying let a melee boss cast fire-ball or anything like that, but have a wide range of melee skills that a boss can use, and randomize those skills.
Have the boss use a set amount of those skills for an encounter then on top of that change the strategies the boss will use, not just over the time of the encounter, but every time you face that boss again. This will allow for a pool of skills to be matched up with a pool of strategies and then randomized, to create a potentially infinite number possibilities.
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Those horns kick ass.
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I think people would complain if the shoulder pads were to small, just like people complain now that they are to big. I don't really care if the make the shoulder pads a little bit smaller, however this really is more of nit picking than anything else.
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I think the best solution is to leave the art and the style as is. I've really yet to notice any kind of collision issues with the armor, and I've watched that HD gameplay trailer at least 20 times now. So I wonder where exactly you see this happening.
Your reasoning for saying diablo3 is less immersive is clearly only because in your opinion diablo1 and 2 are more immersive, Which btw, is pretty much impossible to know unless you actually sit down and play the game. So I'm going to assume that you are just saying D3 is less immersive... (I don't even think you really know what that word means.) because in your opinion diablo2 had environments, armor, and animation you liked and D3 doesn't.
The coherence of style, story, and design along with gameplay is what makes a game immersive, and I think we can safely assume Diablo3 is definitely not lacking in these respects. You might not like the style or the design, but that does not mean the game is not presented well or provides an immersive experience.
The simple solution is to just keep things as they are, maybe add shaders to the armor, and parts of the environment to give a more tactile quality to the surfaces. These things can all still be accomplished later on in development, and there might even be plans to do so, as such features are usually added in much later in the development cycle.
That being said though I think it's hard to argue that this game does not have a cohesive style, and is not presented well, or that the D3 armor is an more ridiculous looking than some of the necro armor, or even the barbarian armor for D2, not to mention that some of the color pallet's found on the armor in D2 were completely over the top.
My feeling is that you are holding on to some mental image of how Diablo3 should look like, and when Blizzards version didn't match your own, you felt that they had some how ruined the Diablo name. This of course is just your opinion.
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I can only assume that the horned girdle also started life as a concept drawing, and then was modeled and textured based on that concept. The idea is to stay as close to the approved concept as possible. This is how all asset creation works in the game industry. You have a kickass concept and then you do your best to translate that to the game, which I think they have done a good job doing for the most part.
Of course it would be nice to see some shaders for the different materials found on the armor, this would definitely add a tangible quality to the armor, and make the textures look less painterly. However it would also raise the min system requirements for the game. I'm sure Blizzard is mulling this decision as they are developing the game, and there's probably a strong possibility that these kinds of materials, and effects will be in the game on release.
So apparently you don't like the in game models but like the concept art which are primarily the same thing, or as close as your going to get in D3. The idea here is to make the assets that are being created as close as possible to the concept art, obviously there are technological limitations to doing this, but it is always the goal of the finished project to fully realize, visually, a world as it is imagined and conceptualized by the artists.
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Man, take a look at the concept art of the barbarian, and tell me how much like WoW that looks. Take a look at the barbarian model and tell me that looks like a WoW model. It's not the same as WoW. I'm not describing WoW armor, I'm describing an overall aesthetic choice, that doesn't have anything to do with WoW.
Having exaggerated features on armor /= WoW. Just because in WoW every class has enormous should pads does not mean this is the case in D3. So far the only class with big, bulky armor that we've seen has been the Barbarian, which makes sense aesthetically for that character. So no I don't think the shoulder pads or any of the armor needs to be exaggerated, or decorated like in WoW, but I do agree that armor should reflect the character that's wearing it, and in this case the armor in D3 that we've seen so far on the barbarian is a good match for that character.
Honestly, from what I've seen so far in the concept art for D3, I can pretty safely assume that the armor designs are going to blow away anything that was in Diablo2.
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Armor in D3 does not need to be:
A. Realistic
B. Historically accurate
C. Bound to the physical constraints of reality
D. allow for a wider range of motion... because its a fucking video-game.
E. Appeal to your limited scope of how armor or anything for that matter should look.
Armor on the barbarian in D3 should be:
A. Intimidating
B. completely badass looking
C. exaggerated, and visually interesting.
D. comprised of bones, skulls, iron spikes, leather, steel, and horns... because Barbarians are supposed to horrify their enemies, and look more badass than the demons/monsters they are slaughtering.
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I think you've just about summed everything up in this one post! QFTx9000!
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You'll see why.. and it won't be lame at all.
Basically in a sense, it allows the player more control over the flow of combat by making skill casting easier and more intuitive.
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No you don't understand. By having the hotkeys actually casting the skills instantly the combat will be much faster. I don't know how i can make you understand this. You don't have to click the hotbar on the UI to cast a spell, you can bind it to a key and cast it instantly, this will allow for more skills to be used in a more rapid succesion than what is possible in D2.
You obviously do not understand how much better this is than D2's system.
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This is why D3's skill system is going to be so bad ass... instant cast. Why else would they have a skill bar on the UI? well it's not specifically for binding skills.. no, it's for casting skills. So in addition to using your mouse buttons to cast, you can now use keybinds or your mouse cursor to instantly cast skills.
This is one of the huge improvements over the D2 skill/casting system.