This years unicorn is jokes though, what will they do next a Rick Roll as the next class? xD
The unicorn is a diablofans joke, not a blizzard one. The only blizzard ones so far are the deckard cain GPS and blanket.
This years unicorn is jokes though, what will they do next a Rick Roll as the next class? xD
D3 was already going to be in the works for at least another year, and they're not going to start again just because of torchlight.
Personally, Art Direction is the least of issues if any in Diablo 3. I will rather have them focus on gameplay, trading, itemization, boss events, stash and stuff that helps move items from alt-character to alt-character smoothly than mere art direction.
Art direction takes a helluva time -- which translates in game development going beyond 2011. No thanks. Shove the petition.
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He might not know the exact release date/month, but you have to keep in mind that Bashiok is well in the loop and he knows how far along the game is. All signs, quotes, etc. have pointed towards the fact that they are in the polishing stage of the game, and they have figured out everything they want to do with D3 and it's just a matter of finishing it. No matter when you think the game will be released, you have to at least acknowledge that it's becoming more and more likely that we will see this game in 2011.
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The unicorn is a diablofans joke, not a blizzard one. The only blizzard ones so far are the deckard cain GPS and blanket.
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Ok congrats, it doubled the amount of possible builds in Diablo 2. There will be a better system in Diablo 3 that increases the amount of builds even further. What's your point?
Stats in diablo 2 had nothing to do with a build really. It's all about skills for the most part. I don't walk around or see anyone walking around asking: "ah... max block... nice build", no it's all about the skills. If max block was never an option in diablo 2, do you think people would care today? No because stats are boring. That is the most basic form of customization I have ever seen because Diablo 2 was balanced so poorly.
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Read what you just quoted. Stat points are being removed IN FAVOR OF OTHER customization systems.
That doesn't = same characters.
How do you customize characters in Diablo 2? 3 ways, Skills, Stats, Gear.
Skills and Stats in Diablo 2 are EXTREMELY flawed in every way imaginable. What if they did away with both systems and added 4 in their place? I wouldn't complain about that. Or at the very least, remove both systems and implement 2 better customization systems in their place. It's still an upgrade over what we currently have.
I mean when I see someone complaining about stat points being removed, I just don't understand it anymore. Increasing your stats did NOTHING to improve the diablo games. Sure, it gave you something to do when you leveled up, but the only reason people are upset is because they are ASSUMING that there will ONLY be 2 customization systems total in D2: gear and skills. This couldn't be farther from the truth, there will be more systems. Just be patient.
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I'll admit, at first I was skeptical about several things, such as the removal of stats, and the art direction. The last set of gameplay videos that came out, which featured the monk in desert environments, showed me an awesome art direction that has been improved since the very first diablo 3 trailer. Sand blowing everywhere, a "dark" atmosphere even in the middle of the desert, it looked excellent.
They are staying true to the series and keeping the things that truly define Diablo as a series... Isometric view, tons of monsters on the screen getting destroyed, tons of loot, random generation of monsters and areas, etc.
It's been over a year since I played Diablo 2 in a serious way, and I've had a lot of time to read and think over the changes the devs are making for Diablo 3. I started up D2 again on Tuesday when the patch came out, almost 10 years after D2 came out, and you can see how deeply flawed the game is and has always been.
Respecs were introduced, and I am having a much more fun time building my characters. I no longer have to spend 2 hours doing math and trying to figure out the perfect stats before I even CREATE my character. This brought to light the fact that I absolutely hate spending stat points. It adds nothing to the game, all it does is stress you out over whether you're ruining your character or not. Along these same lines, there are so many skills in Diablo 2 that are absolutely useless beyond Nightmare difficulty. As far as I'm concerned, do away with skill trees altogether and give me that pool system that is being suggested.
Potions, Immunities. Nothing but gimmicks that were introduced to the series as a false sense of "difficulty". Give me some real, challenging monsters that aren't just blobs of health that I can't use any of my spells on because they are immune to fire. In Diablo 2, it almost feels like you're fighting the same things over and over, just with different skins.
Maybe it's because Diablo 2 is so old, and it's finally showing its age, but I am starting to really see the vision of the Diablo 3 developers. They want to keep the parts in Diablo 3 that make it a Diablo game, while reworking these old worn out systems in the game that limit it and prevent the Diablo series from reaching its maximum potential of fun.
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This.
It doesn't matter who is working on Torchlight. Runic games will NEVER even come remotely close to having half the amount of resources that Blizzard has. Blizzard has the resources to make a bigger, better game, with more items, more characters, more skills, and more content. That said, torchlight is a good game, you can feel the Diablo influences. If Runic games gets the money from the TL single player sales, they could put out a good product, and sell alot of games. The only thing Torchlight is doing to Blizzard is preventing them from making too many public announcements... it's crazy to say that Blizzard feels threatened.
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This argument reminds me of certain WoW players saying things like, it makes no sense that we kill C'Thun at level 60 and Illidan at level 70, C'Thun is stronger etc. etc. It. Is. A. Game. Don't compare lore and story to gameplay mechanics.
EDIT: I just read some more of your posts in here where you try to argue the topic. Do everyone a favor and never develop a game. It wouldn't be fun. Do you think Baal died in D2 1 million times just because we did runs over and over?
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When you pay monthly fees, you do get stuff in return, such as content updates, so it wouldn't be entirely bad.
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The ones like durability are in WoW just to slow down the rate of inflation really. Inflation is still inevitable though, it just slows the process a bit. If put in D3
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You need different types of goldsinks in a game in order to make gold effective. First of all you need "necessary" ones, that force everyone that plays Diablo 3 to spend gold. This can include repairing items, or resurrecting your merc, things like that. These aren't necessarily "fun" goldsinks but they are ones to guarantee that gold is moving out of the economy and it doesn't build up much.
Now there are some goldsinks in the category I just mentioned that are too extreme, and should not be in the game, or perhaps in the game to a lesser extent. The best example I can think of is from Diablo 2... losing thousands upon THOUSANDS of gold everytime you die. This discourages players from trading gold because death is so easy to come by in Diablo 2. You can lose gold when dying, but not to orders of that magnitude. You don't lose your runes when you die, therefore people traded runes. Makes perfect sense, I won't trade for gold which I could lose in the next 3 minutes. Also the maximum gold cap needs to be COMPLETELY removed.
In addition to these above sinks which aren't considered "fun", you do need to add ways to spend gold that get the player involved and having fun, such as respeccing skills, enhancing items, crafting, adding sockets to items, etc. all for a payment of gold. Don't just allow socketing and enhancing items once per difficulty level as in Diablo 2. Allow players to do these fun things, but have to pay for them.
The "fun" goldsinks need to be things that ALOT of people will get involved in. In Diablo 2, there was gambling. The chance of gambling and getting a worthwhile item was SO low that most players never gambled. Therefore it wasn't an effective goldsink, think about these things blizzard. Gambling is fine, but you need more.
Auction houses help to a large extent, because it allows for easy interaction and trade of items and money. It's simply convenient. However, the diablo 3 devs have to be careful with this because unfortunately it ruins the player interaction of trading which is a staple of the Diablo series.
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Acid you know I was thinking about that earlier today, before WoW was announced they really fleshed out the warcraft universe by taking us to Kalimdor, Northrend, and Outland in WC3 and TFT. And that is exactly what they said in a previous interview about Diablo 3. The only thing leading me away from that is that the diablo series is already it's own type of RPG, and it seems like they wouldn't want to change the RPG experience of diablo into a totally different RPG experience which would be an MMO, when they could take another realm that hasn't had previous rpg elements, starcraft, and really bring that into some type of MMO, which would be huge.
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It's not a really fun factor to the game, but it is a necessary gold sink
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It has been said that average game size in Diablo 2 was 1.2 players. Really, how many games were you in with 8 players besides trist runs, chaos runs, baal runs etc. I can bet it wasn't many.
Wizard spells... hmm I'm not sure, things seem fine to me, just waiting to play the game.
The graphics are going to look much better when youre actually running the game on your comp. They will be further improved from now until release.
The diablo series has been based around super powerful characters that destroy large groups of monsters, I don't see how anyone could have a problem with this?