Quote fromWho said we were bitching? We just stated we think blizzard will bring them back. I personally hated the sorc..what a boring char..and aside from the amazons guided arrow..what good was she?
o.O
Lite fury, Charged strike, huge passives: They could take out many monsters fast.
Amazons pwned... Lots of survivability, huge damage. Nuff said.
And sorcs were only boring because of Enigma. Without Enigma sorcs had a huge role. Also, the sorc has the single highest variety of damage types. From ice, to lite, to fire. The sorcerress was also the best at taking down monsters with huge hp via static.
Just because you dont like ranged characters doesn't mean they suck or they are boring. rofl.
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In my opinion, it should go back to how it was d2 Classic. Rares are 100% better than any unique you can find (only normal rares), with some exeptions (hotspurs come to mind.). FOr one, they can spawn more mods, and two each one was different. Much better really.
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Synergies made diablo 2 100000000% better. For one, your builds had 100% more depth, and did not consist of "Ok, if i somehow bs my way to 30 withoit spending very many points, i can max Orb, Meteor, thunderstorm, then teleport/manashield. ez."
Instead, it consists of a much more balanced system. Take a barb for example. B4 synergies a barb build pretty much consisted of 20 points into main attack, 20 points into bo, 20 into shout, 20 into weapon mastery, then rest into passives of your choice. Now, post Synergies, almost every barb (even in the same build) are different. To take it even deeper, take a Frenzy barb for example. Now, you gotta max Frenzy (ofc) but from there every frenzy barb will be different. One will max bo, shout, weapon mastery and the double swing synergy for an easier start. Another barb decides instead of double swing he will max out Berserk for more than one possible damage type. Then another will decide bo/Shout is not worth it, and from the get go will ignore shout and maxx out two/three synergies for max damage while losing survivability.
Realistically, synergies made d2 skill system. I am going to assume you have not played d2 pre-synergies aswell. Every single person was the same cookie cutter "maxxed all 30 lvl skills" bs. There was no build originality, etc.
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They had one... It was called the freinds list.
/F a to add an account. Then /F m to talk to every1 on your list.
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First of all, great post. Second, i agree 100%.
Yes i know the game in and out, i know a good 50% of rw's of the top of my head etc. I know how to outfit every character etc. Hell is challenging and difficult. Is that not what he just asked for? And in retrospective, i meant hell is hard and difficult at first. Very challenging. Then you start understanding your character, herding etc much better and become addept at gameplay.
If you want the game to be easy through and through, heh. I would much rather play in a game where stuff is hard, and i am challenged at every corner. That is what i love about diablo, the playstyle etc.
For the record, what exactly is your defining of Challenging and difficult? Challenging personally means that i must work hard and stay allert to get past alive. That i must have my pots ready, and the ability to adapt a stratatgy for each and every situation from every corner. Diablo 2 is a fairly easy game. With good gear you can pretty much destroy Hell.
If i was a nub and i did not know the game that well, then damn... I guess i should learn? no? If you do not know enough at the time for hell, come back later when you do...
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<_<
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Is it really worth a point which could increase dmg by 50-500 for 1 mana per cast? Or 1% more chance to find an item? Or 2 more mana/hp per soul? etc.
Blizzard realized that no1 invests in certian skills, nor should they when there are better things to pump points into. So, instead of having teleport satrt at 27 mana, it will start at around 15ish and stay that way.
Bad? pfft, no.
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Wow... you read well hey? I just listed many builds (1+ per class) that can solo hell of the top of my head. Yes i know the game in and out, but in no way is it impossible. It is difficult, a challenge, and sometimes luck factors into it. But, the point is to be difficult.
Another option is to have a friend with the conviction aura, etc. It is not impossible in anyway whatsoever. It is impossible if you limit yourself to certian builds, or do not create a character with an enough variations of damage etc. But is it our fault you limited your character? Is that my fault you didn't choose another option?
Yes, build choices are limited, but with gear you can work around that. Again, it is not in anyway impossible. Save up for that nice infinity Polearm so your merc can help you out. You want the game to be difficult? It is difficult. You want it to be possible? it is VERY possible.
A1 single player is, again, not that difficult either. Get an easy build (such as meteorb sorcs, great early, great later... 2 effective elements.) if it is that difficult.
You bring up merc choice aswell. Again, you are not limited by your choices, but as always some will be much better than others, realistically.
Sorry, but your arguements don't really say much.
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Rofl.... You havn't done 100+ hell baals... lol. You would be a much higher level than 86. And only being 86 means you have never solo'd a hell baal run, which means that pickit players have probably stolen all the drops.
Hell is not impossible at all. There are a few different combonations that can absolutly dominate hell. Hammerdins, Frenzy barbs, Ele druids, Bone necros, javazons, bowazons, Meteorb sorc, Dual ele Trapasins, etc.
And if you run into immunities, just run in with a buddy or two sporting atleast 2-3 elements together.
And if your still finding it hard, get some low level uniques (Hotspurs, Goldskin, Tarnhelm etc) and use SHael+tal+a Pdiamond and upgrade them. My recent ladder hammerdin solo'd hell at level 72 (wearing Dual Spirit, Lore Shako, Smoke (in a Mageplate), frostburns, dual magic 10% fcr +str/mf rings, a 15% priz ammy, upped hotspurs (100 armor!), and an Upped lenimo (for 4 slots).) I have done MAYBE 50 countess runs, then traded my higher runes for multiple lower runes to complete runewords. For example, trading an Amn for a Ort, Thul, and Tal. Sure, you lose some monetary value, but you get what you want fairly easily.
Considering leveling 1-25 takes 10 minutes with a chanter, then baaling for an hour gets you to 50-60ish, doing NM countess runs are nothing. Many runewords are very achievable by this rate. For example: Spirit (TalThulOrtAmn, all of which ar levl 25 and below accessable), Smoke (NefLum), Stealth (TalEth), Lore (OrtSol), Rhyme (ShaelEth) are all very easily attained RW's that are fairly effective untill you get up into the Enigma's, Hoto's, CoH's etc.
Realistically, D2 is not hard. If anything it should become harder. As an HC player, i have lost 2 characters this ladder, both from silly mistakes (Going afk outside, and lagging at hell forge) that i should have known better than to do (heh, not playing for awhile does that to you...).
Diablo is not hard at all, even mediocre gear can do decently with some effort, skills, and precautions.
:rolleyes:
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rofl.
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Your right.
Fuck improving the game, why play something better when you can play something older?
:rolleyes:
Diablo influenced the talent system... Now the talent system is influencing the SKill tree system.
D2>WoW>D3
It is not "WoW"ing up your gameplay, because it came from Diablo. Get real buddy.
If you want "your Game" exactly how it is, play D2 ffs.
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This system is much better. Some skills are vital, but not good enought to be worth spending important skill points on. Realistically, some skills cannot become good enough to be worth investing tons of points into them.
And as for +skills, it is very easy to put a hardcap on the skill level of a certian skill. They could make it so you can keep on stacking the +skills, but that skill has a maximum level at say, 10, or w/e.
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o.O
Lite fury, Charged strike, huge passives: They could take out many monsters fast.
Amazons pwned... Lots of survivability, huge damage. Nuff said.
And sorcs were only boring because of Enigma. Without Enigma sorcs had a huge role. Also, the sorc has the single highest variety of damage types. From ice, to lite, to fire. The sorcerress was also the best at taking down monsters with huge hp via static.
Just because you dont like ranged characters doesn't mean they suck or they are boring. rofl.
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+57087512484.
Amazing post.
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I am strongly against BoP/BoE. Another solution is to reset the ladder more often so that the market does not die as easily.
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D3 is not the same type of game as WoW. An MMO costs around 50-100 times that of what an RPG costs. Think about it, Funcom spend 5 billion on AoC, and it is as incomplete as shit.
WoW and D3 are on completly different scales. WoW before the expansion had about ten times the content that Diablo 1, 2, and LoD had combined. The world is bigger! More instances in WoW then there are zones in Diablo 1 thruogh LoD, Battlegrounds, Guilds, 1000x more quests, more art (Races, armor types etc), more classes with more skills, harder bosses etc..
The average console game costs around 20-30 million to develope (same as CPU Fps, Rpg, Horror etc.).