Quote from SentouTsurugi
Quote from mclarensmps
... there are enough combinations and permutations to keep people happy here. In fact, this systems favours more variation in builds that work, than the old system...
let me give you a very broad timeline so you *might* comprehend.
d2 systems - limited
d3 before 8/1 announcements - a lot of combination
d3 after 8/1 announcements - more limited than before 8/1 announcements but more variety compared to d2.
people are complaining that after 8/1 annoucements, d3=more limited than before 8/1 announcements
I understand that, but pre 8/1 announcement was still more variety than D2, however, it still focuses on pumping many points into a few skills, whereas post 8/1 you're encouraged to use everything from your skillset rather than just spamming a couple of uber maxed out ones.
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I understand that, but pre 8/1 announcement was still more variety than D2, however, it still focuses on pumping many points into a few skills, whereas post 8/1 you're encouraged to use everything from your skillset rather than just spamming a couple of uber maxed out ones.
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It makes no sense.
I want to defeat Diablo the way I want to defeat him, not the way others think is the "best way" to defeat him. This really is a non issue, and there are enough combinations and permutations to keep people happy here. In fact, this systems favours more variation in builds that work, than the old system, simply because most builds will, in fact work, whereas before, you would favour point dumps into big skills, and because there were few of them, most people would end up doing the same thing.
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I would argue that any direct download software/game/movie/music/media is something virtual that does not "Physically" exist.
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Yup, I agree, I like the way this has been handled.
Blizzard have categorically refused to acknowledge PVP to be anything more than casual, so those who say "PVP is dead already", that is not (very) important to them anyway.
It eliminates third party real money vendors, which is nice, and at the same time allows people who have time to make a couple of bucks off the game if they so wish. On the other hand, it also gives people who don't have so much time on their hands, to pay a couple of bucks, and get the items they want in order to keep up, or do what they want.
Also, the AH will not be SOOO Rampant with the farmers, because, remember, there is an item listing fee, for real money. If they wanna start spamming the market with things, they will have money coming out of their pockets to even list the items. Sure they can list items on the gold only market, but the real money market and gold market will eventually balance each other out (rather rapidly, as so tends to happen with Blizzard games).
Personally, I am extremely happy about this, because after progression of the story line ends (which is a fantastic part of the game for me), I mainly treat the game as a trading game. I would get a huge rush from doing trades that were like "From a paper clip to a house". AH changes that, of course, due to market prices and a stable player driven economy, but now the rush will come from being able to trade for an extra couple of bucks.
If I can make back the money that I paid for the game in the first place (and I personally think that it will not be too difficult to do), I will be a satisfied customer.
I may be a small minority in this respect, having said that.
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It's fake because it rehashes an old diablo image, and blizzard doesn't rehash images.
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People said the same thing about Starcraft, but so far it's shaping up to be fantastic!