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    posted a message on My Thoughts on SKILL TREE
    Lol Elfen you exaggerated a bit.

    The shapeshift of druid is a good example, in order to aquire hunger, you need both bear form and werewolf form....

    All skills need to be of some use. I remember reading the official Diablo II strategy guide, and they told me to invest a few points in raise skeletons since it'll help you out early on, but not later on........
    Posted in: Diablo III General Discussion
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    posted a message on My 2 Cents Regarding Most Issues
    Necromancer did not fit because Necromancy is a shunned art. Raising dead, reviving, cursing, lore wise these are all demonic magic worshipped and used by Demons.

    As for Witch Doctor. It plays a more positive version of Necromancer. Since Witchcraft (African) is more of a study of alchemy and rituals, it plays the "undead" summoning role more positively than Necromancer simply because Witchcraft is not all out demonic. Necromancy is plain demonic considering what the art is about, and Blizzard screwed up the lore (a bit) by fitting the class in D2. How does a necromancer, one that uses the arts that create chaos, balance between order and chaos?
    Posted in: Diablo III General Discussion
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    posted a message on Complaint Number 679: Why is my Barbarian glowing?
    Quote from name="Uber Dudditz" »
    Just like the people who will see the end result being awesome and then assume that they changed things that were infact already there because of some petition or whining.

    Because they have a multi-billion dollar company by the balls, right?!

    Well the be honest, the game is gonna be awesome. You can assume something good from D3 because the producers are Blizzard. I have nothing against the petition nor am I for the petition. I just know Blizzard will give you something good no matter what. If you disagree with me, check out what games blizzard has released in the last 12 years and check out the scores and awards for each one.

    Blizzard has my respect, and for those who played more than just Diablo games you should know how trustable and reliable Blizzard as a company is. And no, I did not start off with D1, I started with D2, then played D1 (but not hellfire). :D

    The thing is, people are asking to be flamed. They're pushing useful threads and topics down just to post their opinions worth one post, not a thread. For some who flames regardless of topic, its just another flame thread. For those who actually want to discuss, its annoying and pathetic.
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    Quote from "intrinsik4" »
    If you're talking LOD then you're dead wrong. Mercs in D2 LOD were incredibly useful, all the way up to the end of the game in hell difficulty. I think they were fairly well balanced really. Though, if mercs were to be given a full set of item slots, assignable attribute points, and special skills, Blizzard would find a way to balance it.


    Lol, maybe its just because I suck :D. I have trouble keeping them alive especially when you face the minions of destruction (those massive creatures that can only be fought in throne of destruction and is the last wave of monsters).

    BTW, a mercenary does not necessarily need to be a healer, and when I mean "situational npc companion" its only situation. A few of you have been getting the wrong idea :P. The situational npc companions are like those you see in the gameplay trailer. They're simple soldiers focused in one type of art. They are also only "situational" and available in certain quests. Since D3 looks like the whole place is going to war, its kinda disappointing knowing you won't be in any part of that war (directly).

    The situational npc companions are simple a group of soldiers you assemble to fit your style and help you accomplish your mission. Like I said before, a barbarian will probably need less melee class soldiers but more archer and healer types, whiles a mage type character will need less archers but more melee class characters. Let me emphasize, these "situational npc companions" are only available in certain situations, the mercs will follow you all the way.;)
    Posted in: Diablo III General Discussion
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    posted a message on D3 new designing... (GT)
    Quote from "Magistrate" »
    Um, I'm pretty sure this is a duplicate thread. Basic I-want-to-see-this discussion goes here: http://www.diablofans.com/forums/showthread.php?t=11576&page=8 and character creation/discussion goes here: http://www.diablofans.com/forums/showthread.php?t=11573&page=11.

    This is in conformance to the forum posting/etiquette rules located at the top of every thread listing in every forum (located here: http://www.diablofans.com/forums/announcement.php?f=40.)



    See the last sentence- emphasis mine.

    This is a regular case of duplicate threads. Even if warnings/rules get through some "less new" users, there is no way to prevent new users from creating duplicate thread.

    I'm pretty sure the last few duplicate threads I found was posted by new users, and this is also the reason why I proposed an idea that would put ranking into better use (A thread I made a while ago in the "suggestion" part of this site called "Specific Rank required before users can create threads").

    Still there is no way to prevent this, and since mods are gonna lock this up anyways, always nice to have some fun and be in before lock.
    Posted in: Diablo III General Discussion
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    posted a message on D3 new designing... (GT)
    :offtopic:
    Highland Hippies

    Skill trees: Joint, Guitar, Politics

    Starting attributes: 5 +0.1 Str, 5 +1 Agi, 20 Vit+100 -5-2 mana.

    Sample skills:

    Marijuana: Long ago even the strongest of Barbarians were not able to overcome the deadliest of Demons. Now, the Highland Hippies have discovered a new herb, and has been able to magically enhance the herb, Granting Delusion to the Hippie.

    Effects: The Highland Hippie sees ponies and flying dragons, but he will never catch them.

    Drum Circle: When the Highland hippies meet the strongest of Demons, one alone cannot withstand these Demon's wicked forces. One day, a Highland hippie realized that they can group together to fight these Demons. Paris Hilton discovered that if you have ONE, and you put it together with another ONE, you get TWO. This discovery led the Highland hippies to fight in groups, greatly increasing their chances of victory.

    Effects: You can fight with another Highland Hippie.

    Political BS: When George Washington bush first decided to launch an attack on iraq, many Highland Hippies were convinced that Bush had more things in mind. A spy was planted in the white house, and as expected from the Highland hippies, Bush wasn't getting any. The Highland Hippies realize the government has been hiding a deadly secret, and as such devoted their lives to educating barbarians, sorcerers, druids, paladins why they should not pay their taxes.

    Effects: Convinces an Ally to stop paying taxes.

    I'm sorry about this, I just had to get it off my chest :D. I mean no offense, and if anyone i offended by it, I'll take this off.

    Anyways hopefully they'll have more zombie type monsters or even something like the Butcher. An enemy with a human head on its shoulder as a trophy. That is epic.
    Posted in: Diablo III General Discussion
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    posted a message on Something Intresting
    Sorry buddy, this thread is gonna get locked up :P. Seriously, you can post this on thousands of threads about the gameplay trailer. This really isn't worth a thread, and it does push down a lot of more original and "discussable" threads :O.

    But anyways, before the lock. Yeah hitting multiple enemies are cool. But I think some of them are skills.
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    Quote from "angelmaz" »
    That would be ok, OP, as long as henchies still die in one hit in pvp. Making everyone a pvp pet class on top of their other abilites would suck pretty hard.

    Well eh, I'm thinking Blizzard will implement something that'll make the Mercs stay out of "duels". But they will join in if it was a hostile hunt. Of course that depends on what type of pvp system blizzard plans to implement.

    Afterall, Mercs are suppose to protect you, not the other way around :D
    Posted in: Diablo III General Discussion
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    posted a message on trailer music
    For some reason this new music fits a lot more. Its more...... "tragic". However, the best non-singing Diablo music is still the last Diablo Cinematics, where Tyrael throws the sword in the WorldStone. That music was epic.
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    Quote from "Skaarj" »
    my god what is a henchmen?

    edit. ok, mercenarie

    yea, more costumization, but not to the point of him being as strong/usefull as another player, they should just be a summon creature for classes that cant do it by magic


    Well IMO, that would just be too simple. Not a very "customizable" henchy if it can't do it by magic.

    I like to see more versatile mercs. Ones that, if customized properly, will make some difference in battle. The old Mercs in D2s were hardly worth reviving in Hell. They cannot survive in later boss fights, and eat up a chunk of your gold to revive (not saying gold is useful).

    Hopefully, Blizzard will add in a larger range of mecs to buff up their "strategic" HackNSlash.
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    Quote from name="Elfen Lied" »
    Since LOD. In D2 Classic, you could not revive them, and they did not carry on through into future acts/difficulties, nor could you equip them with items.


    I would love for more situational or random NPCs. Like the Barbarians in act 5. Me my horde of summoners, me mercenary (from act 3) and a handful of barbarians. What a siege on Harrogath quest that was.

    Aye, but Mercs that did follow on were a lot more fun :D? Its even better if the Mercs are customizable, I like to be able to configurate my own Henchy. If Blizzard implements this idea, I see this as more "strategic" than any other HackNSlash I know. Picking your poison is fun :thumbsup:.
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    Quote from "Forty" »
    I think this is a good idea to a certain point, I like the idea of having mercs again and them being more customizable would be cool to see (being able to add stats, skills, full armor and weapons). But i think they should definitely limit the amount of mercs per player to one.

    The "Situational NPC companions" are only well.... situational :P. They are only available in certain quests and will not accompany you throughout the game. I have this feeling that Blizzard will implement these types of "Situational NPC companions" so that Blizzard can increase the difficulty of Diablo III a lot more. Forcing us players to strategically plan out the best combination of soldiers to complete a certain quest. After watching the gameplay trailer of the 2 archer companions joining the Barb, I have no doubt that Blizzard will at least implement something similar.

    Keep in mind, that the Henchmen are not the same as these situational companions. Since Mercs follow you throughout the game and can be revived.
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    As we have already seen from the Diablo 3 gameplay trailer, their are "situational" allied companions (The archers guarding Cain). What I want to discuss is having a more customizable Henchmen, and soon-you-will-understand customizable teams of situational companions (I will explain more later)

    Henchmen: We all know the great Henchy companions that accompanied our Heroes during th toughest hours. However, the thing that I'm not very impressed with is the fact that our hero have limited to no control over how our Henchmen level up as well as how our henchmen perform in combat.

    When our Henchmen level up, we have no control over what stats they should gain, not to mention our Henchmen cannot learn new abilities or skills. This limits their usefulness in combat and I find myself having to waste dozens of Full Rejuvenation just to keep him alive. Does anyone here think Blizzard will emphasize more on Henchmen and our abilities to customize them? I want to be able to configurate more Henchmen, giving him simple commands like "Stay defensive" or "Attack who I attack". I also like our Henchmen to have more skills and abilities as they level up. Say the Act 2 Spear type Henchmen. Instead just Aura, they learn more direct offensive abilities, something like "Lightning Jab".

    On to "Situational NPC companions". We have already seen the pure Archer type NPCs that accompany the Hero when he meets Cain. I'm pretty sure we'll be seeing more of these later on. Since Diablo 3 looks like the sanctuary, hell and heaven is about to go to war. Does anyone here think we will get to have our own squad of soldiers to fight in battles or ambushes?

    Say our Hero is an ambush team, attacking a demon filled camp from the forest side. The NPC general can only spare a limited amount of soldiers, say 6. We the heroes get to choose which 6 type of soldiers we can take with us. If our hero is a caster type. We would want to pick more melee type soldiers to take damage, less archers, and a few healers. If our hero is a barb, we should pick less melee heroes, more archers and more healers.

    Does anyone here think they'll implement these types of strategy in Blizzard?

    PS: If there is anything wrong with this thread. Please can the Mods move/erase/change anything that is necessary. Also, please don't flame each other :D
    Posted in: Diablo III General Discussion
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    posted a message on Selectable Dialogue / Reputation
    I like the idea, but since its a HackNSlash game that encourages Multiple player, how does cooperation work? If say, it was Elfen Lied's perspective where your actions have little consequences to the conclusion. How does this work in multiple player? Hero may choose to do this quest (which makes him good), so he has to go to a specific location. Another hero refused to do the quest (which makes him bad) but he gains some gold in return. Wouldn't this mean side quests are less cooperative and more solo?

    Also, assuming that there are only 2 possible paths that you can take with your dialog (good or bad). This means that around 50% of Diablo III characters have taken a different "side quest" path to the other 50%. :o Maybe it won't affect the overall "main quest" cooperative, but side quest wise, seems to affect alot.
    Posted in: Diablo III General Discussion
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    posted a message on Solution to the wait! well for me!
    Quote from "WhirlWhindBaba" »
    um wars graphics are far better then wows and go look up how the pvp battles are gunna be and RvR wows failed attempt at pvp is dwarfed in comparison to wars.


    wows pvp turned into a huge botting mess?? alterac lol you try and bot durring a RvsR your dead. you gain no exp from pvp at all in WoW were as WAR you can just pvp most of the time and level uif you don tlike pve content. wows the aol of mmos and people are tired of garbage. it was fun i played wow till it became a chore i dont wanna be bored while raiding i wanna have fun.

    I'm not a big WoW fan, and have wasted 2 game cards on it playing less than 20 hours. But well, WAR's graphic is of course a lot better than WoW. WoW was made four years ago.... :cool: .

    I was actually gonna try it out but after learning the announcement of D3, I no longer had the gaming appetite for WAR. WAR is gonna have to look at balancing. I mean it has to make its game one of the MOST balanced RPG. Since its so pvp focused, one overpowered build in any fashion will ruin the whole server.

    Not the right section to post BTW.
    Posted in: Diablo III General Discussion
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