Is it the area that you watch it from? I'm currently watching it from Hong Kong, and all I see is the WWI logo, is that right?
They said something about a test signal to see if it works. So am I suppose to see something move or just the logo?
- Flamingdts
- Registered User
-
Member for 15 years, 10 months, and 1 day
Last active Wed, Dec, 30 2009 21:07:04
- 0 Followers
- 458 Total Posts
- 0 Thanks
-
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailablePosted in: News
-
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailableGuys do you all see the WWI logo (with diablo, kerrigan and arthas) when you load the stream right now. I just wanna make sure that mine is loading properly.Posted in: News
- To post a comment, please login or register a new account.
0
Same goes for Raven, since it blinds he enemy, perhaps the enemy could wander around and accidentally fall off the cliff?
0
This is Diablo III however, we do not strive to ambush others, we strive for fun gameplay. In D3, getting constantly ambushed is not fun at all. A PVP or level requirement is needed for "successful gameplay". If someone, who is level 90, enjoys killing level 50s or 40s, go play the game bully. Its more satisfying than D3 PK.
0
SDCBloodline, you said
As far as I know, and from what I and he said, he clearly does claim he discourages proper item transfer. You seem to think I believe he encourages it, which is false :D. mahamoti originally said:
Lol seriously though, if for any reason you're both the same people, there is no need to multi account, although my name sounds like I'm a flamer, its merely a way for me to show that regular arguements can be achieved without curse words. But meh its probably just me :thumbsup:. But the contradictions are rising to a new level.;)
0
Now I am not one to be hostile, nor am I a poster who enjoys bashing others, but you also said.
Your thread title says "Balanced & Successful Gameplay and Economy". I am not trying to "own" you or anything, but here you clearly claimed a transfer mechanism should not be encouraged because the chance of you losing items due to internet speed/ whatever not in game reason is "perfect". This is flawed, very flawed.
I am not trying to read your mind, I'm telling you where your contradictions are. Now I certainly do not enjoy getting bashed because someone failed to read my post properly, but I hate it when they cannot read their own post properly.
Sorry if I offended you in anyway, but there are so many useless threads being created each day. I was expecting suggestions to repair flaws in D2, but instead there are encouragements to flawed systems. Our opinions differ, that is true, but some of your suggestions encourage the new game to move backwards, not forwards.
0
You see theres the contradiction my friend. You feel that losing items due to connection speed is a big thrill. This type of thrill is similar to stealing just for the sake of excitement. Its flawed, its a problem, it shouldn't be there. Hardly anyone finds losing items exciting, perhaps you do. But in no way can this be considered "Successfuly gameplay".....
When I said backtrack, I was referring to the flawed loot system, where fast internet speed = items. I'm not against PvP areas nor 100% against PK. I'm just stating why it cannot be considered succuessful gameplay. Sure its fun to gameble your life in PK designated areas, but from your previous Point-Of-Views, getting hardcore PKed was just as fun...... Which in no way is true :thumbsup:.
0
0
0
As for Successful gameplay, I can't say I'm all for PKing people 40 levels lower than you, if its normal mode, you lose some coins and experience. However, at times. the experience you lose at level 90 equals to a few days of your grinding. Not to mention a level 50 Hardcore player getting PKed by a level 90..... Doesn't make a very successful gameplay IMO.
As for the economy issue, do you honestly think blizzard has yet considered about it :rolleyes:? They know there are individual loots, and they obviously know there are more drops per boss, so I don't think its necessary for us to backtrack to the flawed loot system just to balance the economy.
And to join in some of the arguements going around, PKing lower levels does not help you make friends :O. Cooperative playing does :thumbsup:
0
Wow you sure 95% of these are all your own idea? Seems like you just took them right outta my mouth :O. At least the first few ideas, whiles the others were mentioned countless times.
0
One believes ye is English.
0
Unlike D2, where the end of the skill tree compliments from the skills earilier on, I think D3 the skills should actually synergize. So you can use a skill in conjunction with another to make a combo like attack.
0
Thus another game
Diablo 4: The return of Diablo.....for the Fourth time, with super awesome new armor.
0
Also, in order to make sure the steps to gaining the achievements are different, Blizzard could implement a system where the initial side quest changes at random. So sometimes, you need to ask X person instead of Y person, and aquire certain pieces of information that comes at random each time.
Like what Atrumentis said, you can try to catch the bad guy, but there are many more useless npcs (that just gives gossips) in D3, and the character has the bad guy randomed when he receives the side quest. So you will have a range of potential bad guys, and whichever one it is will not affect any outcome (besides losing the option to gossip).
0
This is similar to saying why in many shooting games we are able to withstand 100 shots before we die, or how we are able to heal immediately with health packs.
These things are just there, and is not made realistic. Realistic = Not very fun.
0
The thing about HL2 is that it can be broken. In a way, its just 3 games, but short in length. They don't want the passionate fans to wait 6 years (estimate time of a proper HL 3) for the game, so they cut it up.
But to be honest, blizzard will never put this idea. Maybe a lot of expansions, but acts... won't work for rpg type games.