I wonder? Since in D3, the environment is put into such great use, could skills like Telekinesis be used to knock enemies off a cliff or bridge?
Same goes for Raven, since it blinds he enemy, perhaps the enemy could wander around and accidentally fall off the cliff?
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Aug 19, 2008SDCBloodline, what happens in Diablo fan site stays in Diablo fan site. Although I can see you're making valid "Real Life" points, this is simply a game. In fact, if you really want a game that gives you pleasure in killing, dominance over others, and ambushes, you can play some of the rockstar games :D. Bully, Manhunt, GTA. These game are all sickly (but satisfying) games.Posted in: Diablo III General Discussion
This is Diablo III however, we do not strive to ambush others, we strive for fun gameplay. In D3, getting constantly ambushed is not fun at all. A PVP or level requirement is needed for "successful gameplay". If someone, who is level 90, enjoys killing level 50s or 40s, go play the game bully. Its more satisfying than D3 PK.
Aug 19, 2008SDCBloodline, do you happen to be the same person as mahamoti. Lol maybe its just me :P, but the your join date so happen to be the same as my post :D. Nae its probably just me.Posted in: Diablo III General Discussion
SDCBloodline, you said
Quote from "SDCBloodline" »With that said, his meaning was to, in my opinion, not encourage transfers from between two or more of your "toons" (via mailbox, etc.). Due to undermining the experiences that one would have during the loot obtainment per character. (Disregard his opinion of the reason but focus on what his message is.)
As far as I know, and from what I and he said, he clearly does claim he discourages proper item transfer. You seem to think I believe he encourages it, which is false :D. mahamoti originally said:
Quote from "mahamoti" »2) I have lost gear due to internet reasons as well: drop it somewhere, get a new char, Bnet or connection goes down, and I can't retrieve it. I certainly did not enjoy doing this. However, I don't think that should be changed -- sharing gear between your own characters is basically the same as power leveling yourself, because its primary use is to give high level equip from one character to another needy character. This makes the game a lot easier. Now, I agree that it is necessary to have a mechanism of transfering, but I don't think it should be encouraged, and the very slight risk associated with dropping items in a town was just about perfect in my opinion.
Lol seriously though, if for any reason you're both the same people, there is no need to multi account, although my name sounds like I'm a flamer, its merely a way for me to show that regular arguements can be achieved without curse words. But meh its probably just me :thumbsup:. But the contradictions are rising to a new level.;)
Aug 19, 2008You said:Posted in: Diablo III General Discussion
Quote from "mahamoti" »Seriously? Did you ever think of reading before posting, or do you think that you can read my mind better than you can read my text?
Now I am not one to be hostile, nor am I a poster who enjoys bashing others, but you also said.
Quote from "mahamoti" »I have lost gear due to internet reasons as well: drop it somewhere, get a new char, Bnet or connection goes down, and I can't retrieve it. I certainly did not enjoy doing this. However, I don't think that should be changed -- sharing gear between your own characters is basically the same as power leveling yourself, because its primary use is to give high level equip from one character to another needy character. This makes the game a lot easier. Now, I agree that it is necessary to have a mechanism of transfering, but I don't think it should be encouraged, and the very slight risk associated with dropping items in a town was just about perfect in my opinion.
Your thread title says "Balanced & Successful Gameplay and Economy". I am not trying to "own" you or anything, but here you clearly claimed a transfer mechanism should not be encouraged because the chance of you losing items due to internet speed/ whatever not in game reason is "perfect". This is flawed, very flawed.
I am not trying to read your mind, I'm telling you where your contradictions are. Now I certainly do not enjoy getting bashed because someone failed to read my post properly, but I hate it when they cannot read their own post properly.
Sorry if I offended you in anyway, but there are so many useless threads being created each day. I was expecting suggestions to repair flaws in D2, but instead there are encouragements to flawed systems. Our opinions differ, that is true, but some of your suggestions encourage the new game to move backwards, not forwards.
Aug 18, 2008Posted in: Diablo III General DiscussionQuote from "mahamoti" »1) I am not a fan of losing loot due to internet reasons. For example, I could never play hard core mode because my connection would frequently hang and I'd be left standing in a crowd of monsters to die. This was not enjoyable.
2) I have lost gear due to internet reasons as well: drop it somewhere, get a new char, Bnet or connection goes down, and I can't retrieve it. I certainly did not enjoy doing this. However, I don't think that should be changed -- sharing gear between your own characters is basically the same as power leveling yourself, because its primary use is to give high level equip from one character to another needy character. This makes the game a lot easier. Now, I agree that it is necessary to have a mechanism of transfering, but I don't think it should be encouraged, and the very slight risk associated with dropping items in a town was just about perfect in my opinion.
I agree...D3 is mainly a game about cooperation and nobody wants to back track. I never suggested making it an open world for PvP. I simply think there should be some designated areas where PvP is allowed. Sort of like the 0.0 space in Eve Online, except to a much smaller degree...because in Eve 0.0 space dominates the universe, and I'm just asking for some small...localized areas where there is a high risk / high reward ratio for people who want to gamble with their own lives. This does not affect your carebears in any way, because you'll never have to go there.....
You see theres the contradiction my friend. You feel that losing items due to connection speed is a big thrill. This type of thrill is similar to stealing just for the sake of excitement. Its flawed, its a problem, it shouldn't be there. Hardly anyone finds losing items exciting, perhaps you do. But in no way can this be considered "Successfuly gameplay".....
When I said backtrack, I was referring to the flawed loot system, where fast internet speed = items. I'm not against PvP areas nor 100% against PK. I'm just stating why it cannot be considered succuessful gameplay. Sure its fun to gameble your life in PK designated areas, but from your previous Point-Of-Views, getting hardcore PKed was just as fun...... Which in no way is true :thumbsup:.
Aug 18, 2008Posted in: Diablo III General Discussion
I think each person (not partied) is required to do a specific percentage of dmg to the boss before he receives loot. As long as he does the percentage of dmg, the loot is his.Quote from ".KILLING-HAZARD." »im still wonderin how the persnal loot system is still gunna work..
like theres a few questions where it makes you think..
Pretend you in a party of 4 people. all killing the seige breaker dude. lets say they all do equal amount of dmg to it, and 1 person tps to town to do w.e. Then the seigebreaker dies, will he still get his own loot.
Wut if 4 people ( not partied ) all randomly attack the same boss...lets say the 1000 pounder, and 1 guy does a huge amount while 1 other person does almost nothing...
Aug 18, 2008No offense to the OP, but I've noticed many contradictions in his posts. Well to be honest just the title is enough to show contradiction. Stealing loot is not considered balanced in my book, not to mention losing my loot due to internet speed is not close to balance as well.Posted in: Diablo III General Discussion
As for Successful gameplay, I can't say I'm all for PKing people 40 levels lower than you, if its normal mode, you lose some coins and experience. However, at times. the experience you lose at level 90 equals to a few days of your grinding. Not to mention a level 50 Hardcore player getting PKed by a level 90..... Doesn't make a very successful gameplay IMO.
As for the economy issue, do you honestly think blizzard has yet considered about it :rolleyes:? They know there are individual loots, and they obviously know there are more drops per boss, so I don't think its necessary for us to backtrack to the flawed loot system just to balance the economy.
And to join in some of the arguements going around, PKing lower levels does not help you make friends :O. Cooperative playing does :thumbsup:
Aug 18, 2008Flamingdts posted a message on Trading Idea taken from my head and another Game...Posted in: Diablo III General DiscussionQuote from "DarkMagicc" »If I remember correctly the name of the game is Knight (but when i look it up it shows me a different game). I'm pretty sure someone has posted this already, but i will post it anyway. I'm also sure this idea was passed already, but I wanted to bring it up again. Note: 95% of the ideas I was thinking of myself
Since Diablo is a trading game, it should have a far more complex trading system then all other games (with trading combined). Also trying to keep simplicity.
One option is to make a different tab on creating games and have an option for creating a trading game. Or to search on a list for other trading games. Another option is to have a room with about 10-15 people 2-3 times the amount of a normal room, disable everything out of town.
The next idea i dont really support but many people would like...I dont spend much time in chat room, i spend it in game. The idea is to be able to use a B.net command to trade an item. Or open inventory in Chat room. I do not support this idea but i heard people like this.
The next idea is a MUST, auctions. This should be allowed in all games. and also in trade games (which hold up to 10-15 players. with the outside disabled like mentioned above.) Note: there should be a turn for auctioning, one auction at a time. For example: I declare a certain item is up for auction, EVERY player can press a certain button and see the item as it would be in a horadric cube (small screen with the item(s)) you can then place your offer in the box next to it and leave a comment.
The problem is to keep this organized so the person auctioning his item isnt spammed with people sending messages to him. It is a very elaborite mechanic to add to the game, i will not elaborate, i do not have the pacience.
The auctioneer has a list (like in d2 when you press m) but it is seperated by rectangles, each rectangle can be clicked on, it shows the items offered,amount of gold, and a short message that maybe the buyer wants to tell the auctioneer. STUFF LIKE THAT
Final idea...Merchants (like i said in the game knight, this post first started for me to say just this idea, so you know...)
You put in a seperate box all the items you want and some can be for just gold..others can be for specific items, but before it is complete both merchant and buyer must click on checkboxes for verification. And the buyer has a button that says haggle, or something like that and .... i dont know just throwing ideas..
My fingers are killin me, and i'm done posting for now, I know if you put it all together what i said it wont all make sence, but its 4:40 a.m. and i just wanted to post my ideas.. Please comment..
Wow you sure 95% of these are all your own idea? Seems like you just took them right outta my mouth :O. At least the first few ideas, whiles the others were mentioned countless times.
Aug 18, 2008Posted in: Diablo III General DiscussionQuote from "Rakanishu" »Should one consider the original skills of the Barbarian, one finds Whirlwind to be one of his highest achievements. The skill had a level requirement of 30. Further training served only to expand the skills destructive effect. One did not observe the character becoming a monstrous Hurricane incarnate at level 99. Should one then observe the Barbarian in his older form, what does one find? One finds the character to have this same Whirlwind skill, with the inclusion of other skills, acquired seemingly with a certain amount of ease.
Thus, one concludes that the Barbarian did not lose much of his abilities. Instead he has built upon his existing skills and will now attempt to surpass them with the latest installment in the franchise, which one finds akin to surpassing level 99. Perhaps now, with a great deal of experience under his horned belt, the Barbarian may finally become a Hurricane incarnate.
One believes ye is English.
Aug 17, 2008As long as the skills are ALL put in good use, then I don't mind having some old skills return just to make it happen.Posted in: Diablo III General Discussion
Unlike D2, where the end of the skill tree compliments from the skills earilier on, I think D3 the skills should actually synergize. So you can use a skill in conjunction with another to make a combo like attack.
Aug 17, 2008I think some of the side quests should have different outcomes so that it goes towards achievements. Say you can pursuade a guy to stop whatever hes doing, if you fail, you have to kill him, but you lose the achievement.Posted in: Diablo III General Discussion
Also, in order to make sure the steps to gaining the achievements are different, Blizzard could implement a system where the initial side quest changes at random. So sometimes, you need to ask X person instead of Y person, and aquire certain pieces of information that comes at random each time.
Like what Atrumentis said, you can try to catch the bad guy, but there are many more useless npcs (that just gives gossips) in D3, and the character has the bad guy randomed when he receives the side quest. So you will have a range of potential bad guys, and whichever one it is will not affect any outcome (besides losing the option to gossip).
Aug 17, 2008To be honest, it doesn't really matter.Posted in: Diablo III General Discussion
This is similar to saying why in many shooting games we are able to withstand 100 shots before we die, or how we are able to heal immediately with health packs.
These things are just there, and is not made realistic. Realistic = Not very fun.
Aug 17, 2008The HL2 idea is actually really good IMO. So far, the prices have been very decent, and the game itself is pretty lengthy (for eps). HL2 drops in amazing cliffhangers, and these cliffhangers leave you hanging (literally) for a long time.Posted in: Diablo III General Discussion
The thing about HL2 is that it can be broken. In a way, its just 3 games, but short in length. They don't want the passionate fans to wait 6 years (estimate time of a proper HL 3) for the game, so they cut it up.
But to be honest, blizzard will never put this idea. Maybe a lot of expansions, but acts... won't work for rpg type games.
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Jun 27, 2008Is it the area that you watch it from? I'm currently watching it from Hong Kong, and all I see is the WWI logo, is that right?Posted in: News
They said something about a test signal to see if it works. So am I suppose to see something move or just the logo?
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