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    posted a message on Every skill should be equally valuable...
    Well not everyone liked PVP. Lots of people liked to COOP and go against the minions of hell with a band of buddies with decent gear. Me and my friends also played hardcore with decent items (we didnt care about items) and prayed that we didn't die. It was so scary and intense.

    This is why a lot of people want every skills that can add benefit to a PVM fight in different ways.
    Posted in: Diablo III General Discussion
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    posted a message on I hope Diablo III is better than Diablo II
    Quote from "floorsoup" »
    Your description of the skill tree is accurate with the exception that you say there wasn't diversity, I saw all kinds of chars running around d2 and there was a huge variety in builds. I would go so far as to say that the skill building style of character is one of the core elements of diablo 2.

    You talk about having to research builds and remake chars to experiment with skills with disdain but I personally believe experimenting with new builds is part of what has kept d2 going for so long. People love to try and build new specialized builds, even to build characters that revolve around certain special items. Many of the people who are still playing diablo 8 years later are the people who sit up all night on forums obsessing about their buiild and that is what they love about the game.

    A sub class system would fundamentally change the game. To me a sub class implies restricting abilities to things "appropriate" to the sub class and then specializing based on that. To me this offers less options. If someone wants to max the level 1 ability in one tree and the top end ability in a completely different tree they should be able to and it just might even work. There are some pretty weird builds in d2 that work just fine.

    As far as fear of ruining your char because you don't know what your doing, they did say they wanted people to be able to respec which imo is a much better option but it needs to be handled carefully or it willl really throw off the long term replayablity of the game.

    As far as classes being weak at low levels, to me that is a huge bonus, I love it when a game uses the idea of a character starting out weak and difficult to play but ending up super powerful in return at the end game. It is a trade off. I want to be able to mess up my char by picking the wrong skills. Picking skills is just as much a part of the game as hacking up monsters. It adds an element of strategy to the game and it is no fun if there is no possibility that you will fail.
    D2 did have some problems and I am sure blizzard is keenly aware of that. I disagree that the skill tree (at least in the way you are saying) was one of them though.

    That said, I also hope d3 is better than d2, seriously, who wouldn't want it to be better. "Hey, you wanna play a game better than your favorite game of all time?" who is going to answer that question with a no?

    Yeah but it isn't fun when some cool looking skills are completely useless...

    I don't think D3 should be an easter egg hunt for the good skills only (with the bad skills serving as traps for the naive).
    Posted in: Diablo III General Discussion
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    posted a message on Every skill should be equally valuable...
    Quote from "Zarx" »
    I think that much like WoW had to retune much of its talent trees to get rid of "useless talents", Diablo 3 should do the same. There should never be a skill that you simply don't use because others do more damage or for the same mana have a better effect. Each skill should have at least some use in different situations.


    Yes exactly.
    Posted in: Diablo III General Discussion
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    posted a message on People who want the original developers back...
    Quote from "Deac" »
    I keep reading these posts about people wanting the original developers back for D3. I thought about this for a while and thought, why?

    The original dev's all went off and formed their own company called Flagship studios. They proceeded to create a game of their vision of the future style of Diablo 3 and to be frank, it sucked. If they stayed and created Diablo 3 in the same style/respect as HG:L, then I think a ton of people would be extremely disapointed. So if you really want the old dev's back, go play HG:L and ask yourself if you want developers who would settle for that low of a quality of game.

    So I must give my regards to Blizzard and the new developement team for doing the right thing and keeping the original overall feel and style of Diablo 2 and upgrading the technology while keeping the familiarity. Otherwise, we might be playing Diablo 3: Helllgate.

    Good post. Some people need to get with the times.

    In the gameplay trailer, things definitely look dark and evil. Just because the colors are more than grey, black, brown, and red, doesn't mean that things are happy go-lucky. Things look a lot crisper now, which is fine.
    Posted in: Diablo III General Discussion
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    posted a message on Every skill should be equally valuable...
    Quote from "ShadowGoat" »
    if everything was exactly equally valuable then using the first tier skills would be better because they come much earlyer. they should set it up similar to guildwars where as there are plenty of combinations for strategies (i dont mean it being exactly like guildwars). There will be cookie cutter builds, there always is. Just make it so theres plenty so not every sorc is casting fireball or orb and not ever barbarian is doing whirlwind.


    What do you think about WC3 skill/spell system? I know it's simplified but imagine porting it over to D3 x 8
    Posted in: Diablo III General Discussion
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    posted a message on Every skill should be equally valuable...
    Hmm I see what you guys are saying, but then I think that the ultimate skills badass should be in a class of their own (kind of like WC3's system). Any opinion on that?
    Posted in: Diablo III General Discussion
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    posted a message on Every skill should be equally valuable...
    D3 looks great!

    Anyway, I really hope that EVERY skill should be EQUALLY valuable given the same points in different situations.

    One thing I hated in D2 was the fact that some skills were worthless placeholders and made you wondered why the dev team wasted their time on it.

    I think that every skill (even ones that you have access to first) should be equally beneficial to conquering evil in different ways. We need a bigger emphasis on class and specialty gameplay, so everything has a chance.

    Opinions?
    Posted in: Diablo III General Discussion
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