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    posted a message on Has D3 lost their true diablo fans?
    Playing Diablo since 1999 and right now I feel like this ---> http://i.imgur.com/WccOM.gif
    Posted in: Diablo III General Discussion
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    posted a message on Armor Tiers for each class make the game look too generic.
    A wild complainer appeares!
    Posted in: Diablo III General Discussion
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    posted a message on Before the game even hits our computers, who think they will still be playing Diablo III on May 15 2013?
    I realize that no one actualy knows the answer but I'm looking for yes or know answer based tottally of what you feel. I've told myself that this will be the last video I ever buy and play seriously. I've pretty much let video games go from my life for about two years know but diablo was something I played when I was 7 or 8 years old and ever since I got bored with diablo 2 I had told myself I would play diablo 3. So I know if I'm still playing games a year from now it will be diablo 3, it will be THE video game I go to when I need a video game fix.

    I pretty much just want to get a feel for how many of you strongly believe you will be playing diablo 3 for a long time.


    EDIT: I also realize the misstyping of 'our' in the title has doomed this thread into the deep silent abyss.
    Posted in: Diablo III General Discussion
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    posted a message on How long do you think it will take you to finish Inferno ?
    After viewing comments on this topic over the last few months I have a feeling that we are all going to be proven very wrong, on purpose. Fans have been teasing blizzard for long enough asking whther inforno was going to be hard making it seem like you couldn't make a game that we couldn't beat. I get the feeling blizzard is make everyone eat their word by making act IV of inferno virtually unbeatable. Mark these words, only a very small percentage of us will beat inferno after a very long time (or spending a lot of money). You see all of speculation that it is going to be easy will only be looked at as an opportunity for blizzard to make the RMAH all the more appealing, having an impossible to beat end game will drive people crazy and force them to buy an upgrade to their gear.
    Posted in: Diablo III General Discussion
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    posted a message on Redkoolaid - The "Come at me Bro" Barbarian
    That gif should a skill for the barbarian, you just shoot out topless bros in shopping carts.

    I like the build but Barbarians have great generators i think its a bad idea to not use one. 100% dmg single attack will be the death of you. Because you want to go without an attack generator then you forced yourself to pick a run for revenge that isn't my favorite, but you have no choice you need the fury. Fury from revenge isn't reliable and you need a reliable way to get fury. Those seconds of no fury with this build will be the death of you because you are going to attack a few times with regular attack and just drop all your fury right away. You'll rarely have the opportunity to actually drop all 100 fury points into your spenders because you'll be too scared to save up fury with your weak ass single attacks. The play for this build will have you spending fury ASAP. Maybe you might save for 2 or 3 slams but in harder difficulties that normal attack might not do the job.

    Gnarf mentioned to put in superstition and that is actually a must for this build with that extra fury regen.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Max Fury Barb
    I was thinking about this today while playing beta and only haveing generators.

    http://eu.battle.net...dSRU!Xhg!YYcaZZ

    This with a 2 hander because 2 hander's are awesome. Overpower is a bomb when at passives are active. If Bash is fully loaded with passives it does 260% dmg cleave will do slightly less because it will be tough to keep punish at 3 stacks. Brawler makes it a beast int he toughest situations. Without unforgiving the beserker's rage build is a pain in the ass and therefore not cool. Unless you could think of an easier way to keep your fury at max for longer then unforgiving and beserker's rage are a combo.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on My relentless PVE WD
    http://us.battle.net...fejP!YUg!abcbYb

    I haven't played the beta mind you.

    The idea here is to have a lot of mana at your disposal and a couple trusty spells to continually spam. Horrify, soul harvest, mass confusion and fetish army will be used to provide periods of distraction. In addition, horrify is also another mana generator with a golden runestone. I don't mind the large cool-down on fetish army as it will almost ensure a 10-15 second engagement of the passive skill: vision quest to provide a lot of mana Regen while the distraction spells are on cooldown. I'll have to see if the 300% mana regen on vision quest is worth it otherwise, this whole build strategy is centered on activating vision quest and spaming low-mid cost offensive spells with the flow of mana.

    The offensive strategy here simple, spam plague of toads and fire bomb (+obsidian) to lay waste to anything in your path. The issue here will be defense (critically) but maybe playing in a party or a follower could aid with that.

    Another obvious but important point would be to use soul harvest, horrify, mass confusion and fetish army whenever you get the chance to make good use of vision quest. Rush of essence means that you wont be leaking out any mana on the spirit realm spells while trying to keep vision quest up.

    The first passive I chose, spiritual attunement, is not at all critical to the way the build plays and could be changed to suit your play style and equipment (but more mana never hurt anybody). Even the offensive physical realm spells could be changed, I generally don't like expensive spells.
    Posted in: Witch Doctor: The Mbwiru Eikura
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