I like the idea of a blood Mage type class, but having vitality as the class's primary stat would allow for an extra stat slot which I think would be a little bit too strong. Also I still think they need to make a ranged Strength class, and a melee Intelligence class with 30% damage reduction.
I know this is kinda late now, but last season after someone boosted me to level 70; I did a rift or 2 after if I can remember correctly. Then finally, I just started upgrading artisans, and batta bam batta boom. 400 easy seasonal points in 56 minutes. You probably could do it faster though.
Hi, I have been using DiabloFans for awhile now, but I have never posted anything. So this will be my first post. This might be a little irrelevant though. How about a wizard legendary that allows all runes on the Familiar skill to be used at once? I think that might fit in with the tal rasha set and it would be a really cool multi elemental attack montage.
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Lol, you called him molester. Also I'm on an iPhone 5s with iOS 8.1, and I just switched to desktop view. So it works for me.
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I like the idea of a blood Mage type class, but having vitality as the class's primary stat would allow for an extra stat slot which I think would be a little bit too strong. Also I still think they need to make a ranged Strength class, and a melee Intelligence class with 30% damage reduction.
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I know this is kinda late now, but last season after someone boosted me to level 70; I did a rift or 2 after if I can remember correctly. Then finally, I just started upgrading artisans, and batta bam batta boom. 400 easy seasonal points in 56 minutes. You probably could do it faster though.
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Hi, I have been using DiabloFans for awhile now, but I have never posted anything. So this will be my first post. This might be a little irrelevant though. How about a wizard legendary that allows all runes on the Familiar skill to be used at once? I think that might fit in with the tal rasha set and it would be a really cool multi elemental attack montage.