Hello.
Id like to start off saying, I'm here to win! OK now that i got the obvious out id like to suggest couple of things witch i think would greatly improve the pvp / looting systems of Diablo.
The most thrilling thing in diablo for me and most people Ive talked to was the thrill of finding a really rare item and being able to ware, trade, sell, or store that item for later use. Now imagine if not only finding certain items but finding certain skills, quests, forms of transportation, stat increase potions, Spacial privileges ( like being able to go somewhere because you found a ticket or something) or finding a certain kind of character mod ( increased/decreased height, new hair styles, cloths, even voices or fraze's) Now i think that would be awesome and just add to the number of moments where people are running and jumping around there computer room because they found a super cool item, pot, ability etc. Id like to say that i would be disappointed if diablo turned into WoW when it comes to currency. I loved and still love the way that the players decide how much something is worth and can change / barter that price. Now i would also like to see an increase in the number of really good rare items/sets for all classes. This could be done by adding a new "Birth mark" system. This system would work by randomly giving a player a birthmark after a sertain amount of time playing in game. The perks of this mark would be the player having a better / only chance of finding a super rare item, skill or even do more dammage in a certain tree of skills. This mark could even be found or droped from a mob, traded, replaced with a better or more rare mark or even upgraded with a new kind of reward.
On the pvp side of things. Well there wasn't really any in diablo 2. Yes there was a little but no really good, hardcore pvp action. What i was thinking is: There be a separate level next to your Normal level ( the level you get from killing mobs ie. Exp) This level would be something of a pvp level and would gain exp from only killing and competing in pvp, against human players.This system would be something like WoW were you can create arena teams, join Battlegrounds, or just kill any enemy player were ever and when ever you feel like it. But I'm not suggesting a Faction or race type teaming system but a randomly picked red vs blue kinda team system when you join into these Battle grounds or arenas. Instead of getting honor i think a player should get spacial abilities, character mods, potions etc. These rewards would be different than the "Found" or "Dropped" items from PvE and would be better used for pvp. the rewards would be decided on the players kill/ death ratio, there amount of kills, there ability to help out there team, there actual "Pvp level", and there amount of time spent in arena's and battle grounds. So people cant buy everything once they hit that " Pvp Level " They would only be able to buy one thing per requirement. So if my crazy weapon takes 500 kills, 300 flag captures, and a pvp level of 87. Than once i get that weapon all the other items increase there price by a set amount (excluding the " PvP level" requirement). This would be a perfect reward system that would actually show your skill in pvp. And in my opinion, make the game more addicting and bring in some of the WoW players who don't like diablo because of its lack of pvp function.
I'm writing this at 2:00 am so I'm kind of in a lack of thought for more improvments.... But hey how can you improve on something so perfect?? Thanks for taking your time to do this for us. We love blizzard and will love Diablo 3.
Ps:
I have a 70 in wow....:thumbsup::necro:
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Edit: tomorrow would be nice would help nurse my hang over haha.
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If that happenes i will flip my Sh*t.
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Thats what i was thinking.
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Ps:
Im new here.
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Id like to start off saying, I'm here to win! OK now that i got the obvious out id like to suggest couple of things witch i think would greatly improve the pvp / looting systems of Diablo.
The most thrilling thing in diablo for me and most people Ive talked to was the thrill of finding a really rare item and being able to ware, trade, sell, or store that item for later use. Now imagine if not only finding certain items but finding certain skills, quests, forms of transportation, stat increase potions, Spacial privileges ( like being able to go somewhere because you found a ticket or something) or finding a certain kind of character mod ( increased/decreased height, new hair styles, cloths, even voices or fraze's) Now i think that would be awesome and just add to the number of moments where people are running and jumping around there computer room because they found a super cool item, pot, ability etc. Id like to say that i would be disappointed if diablo turned into WoW when it comes to currency. I loved and still love the way that the players decide how much something is worth and can change / barter that price. Now i would also like to see an increase in the number of really good rare items/sets for all classes. This could be done by adding a new "Birth mark" system. This system would work by randomly giving a player a birthmark after a sertain amount of time playing in game. The perks of this mark would be the player having a better / only chance of finding a super rare item, skill or even do more dammage in a certain tree of skills. This mark could even be found or droped from a mob, traded, replaced with a better or more rare mark or even upgraded with a new kind of reward.
On the pvp side of things. Well there wasn't really any in diablo 2. Yes there was a little but no really good, hardcore pvp action. What i was thinking is: There be a separate level next to your Normal level ( the level you get from killing mobs ie. Exp) This level would be something of a pvp level and would gain exp from only killing and competing in pvp, against human players.This system would be something like WoW were you can create arena teams, join Battlegrounds, or just kill any enemy player were ever and when ever you feel like it. But I'm not suggesting a Faction or race type teaming system but a randomly picked red vs blue kinda team system when you join into these Battle grounds or arenas. Instead of getting honor i think a player should get spacial abilities, character mods, potions etc. These rewards would be different than the "Found" or "Dropped" items from PvE and would be better used for pvp. the rewards would be decided on the players kill/ death ratio, there amount of kills, there ability to help out there team, there actual "Pvp level", and there amount of time spent in arena's and battle grounds. So people cant buy everything once they hit that " Pvp Level " They would only be able to buy one thing per requirement. So if my crazy weapon takes 500 kills, 300 flag captures, and a pvp level of 87. Than once i get that weapon all the other items increase there price by a set amount (excluding the " PvP level" requirement). This would be a perfect reward system that would actually show your skill in pvp. And in my opinion, make the game more addicting and bring in some of the WoW players who don't like diablo because of its lack of pvp function.
I'm writing this at 2:00 am so I'm kind of in a lack of thought for more improvments.... But hey how can you improve on something so perfect?? Thanks for taking your time to do this for us. We love blizzard and will love Diablo 3.
Ps:
I have a 70 in wow....:thumbsup::necro:
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