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Aug 23, 2010This is basically a long ramble. Keep in mind this is last years Blizzcon demo so I’m sure a lot has changed. Also you might know a lot of this info already.Posted in: Diablo III General Discussion
I guess I will share my experience with Diablo 3 this weekend. For those who didn’t know you could play Diablo 3 at the Hyatt Regency in Austin on Saturday and Sunday. The way they had it set up was 8 computers for Diablo, 8 for Starcraft 2 and 8 for Cataclysms. This was a pretty small event for some giant tournament for Wow and Warcraft 3. This was the demo from the last Blizzcon where you played in the desert.
You could only play for 15 minutes at a time as long as there was a line and other people wanted to play. If there was no line you could play for as long as you wanted. Of course Diablo always had a line so you constantly had to get up and start all over.
All 4 of the announced player types where available male and female except for the female monk she was grayed out. Once you clicked on the kind of character you wanted to play it asked for a name and then you’re in. This was only single player so you could not play with the person sitting next to you. I played as Barbarian first.
The characters started at lvl 12 with a full suit of armor and weapons. Your skills where already set up for you since the first 12 skill points where pre-spent in certain skills. As you lvl you get 1 skill point where you can put it towards any skill that was available. I was only able to get to lvl 14 since I kept getting bumped of the computer every 15 minutes. Your backpack starts off kind of small only holding somewhere between 15 and 20 items however you get a secondary pack that allows you to hold a lot more. I found myself having to throw out a lot of items because my pack was full and there was no vender to sell to or salvage in this build. It felt to me as if items where dropping a lot more in D3 then in D2. There was loot everywhere. It was very nice to just run over the gold and it auto picked up. The only items that dropped where white, blue and yellow nothing higher. The health orbs system worked out pretty nicely. I was a bit worried about there being no health potions. As you know health potions are back in and they drop all over the place. The only thing is they are on a timer. The potion will heal you immediately as apposed to the health orb that healed over time but you could only use one like once every 10 seconds. I did see in the Barbarians skills a passive skill that added to the percent of orbs dropped per kill. Something really cool I noticed was this multiplier that kept coming up in the bottom right corner that would say like Massive Kill Streak 25 kills +100 XP. That was a cool bonus.
You started inside of a giant ridge with the walls of the mountains on both sides of you. There was like 4 guards there and an npc that gave you the main quest. The main quest was to go to the village in the monk game play video (don’t remember the name) and kill everything that moves . There are 3 sub quests that where available but you had to find them. The smaller quests where from random events. There would be an NPC about to die and he would tell you a story. Another quest that I came across was this dungeon, once you entered it there is a message that says you have 3 minutes to kill as much as you can and loot everything before the dungeon collapses. The ceiling keeps falling down and there was a timer on the right side of the screen. These dungeons are awesome the graphics look great. The background was destructible, which was cool to destroy the environment. The quests did have a voice over and would show up as text in the bottom left corner. The rewards for these quests were a random yellow item and 8,000+ experience.
As you venture out you find all kinds of monsters. Some where champions most where normal. This one champion was pretty hard; his magic ability was Thorns from the Paladin in D2. He gave me a bit of a challenge. The pace of the game still feels very fast. At some times you may come across 50 monsters at once. Oh, blood goes everywhere. The exploding palms (at least I thought it was exploding palm, that put the beating heart above the monsters head) was great. Tag one monster with this and run away. He will explode and do area damage and take out everything next to him. This created some awesome bloody chain explosions. I also noticed that teleport was available for the Wizard at lvl 25+. Basically, we got to run around in the desert and kill stuff. The area was pretty large and the monsters did get harder as you got farther in.
For a game they say is not close to being finished it looked amazing. I can’t wait for D3 to come out.
Mar 17, 2010On Battle.net, a user asked Bashiok about the undeniable emergence of third party sites that offer trading and their own form of currency to trade with for Diablo III. While I won't mention any particular names, sites like these are heavily used for Diablo II to allow players to trade amongst each other more easily than spamming in rooms and muling tons of items. The user stated how these sites will drive Diablo III's community and control the economy in game.Posted in: News & Announcements
Bashiok's response to the user was:
Official Blizzard Quote:
Hah. No it won't. All of the issues that exist in Diablo II that essentially force people to use these kinds of sites in order to establish a base economy and help concentrate the playerbase to a centralized trading location will all be completely unnecessary when we achieve our economic and trade goals with Diablo III.
Other users then continued to ask Bashiok how they planned to control the economy rather than letting these other sites control it. They wanted to know what Blizzard had in mind to control item trade.
While it has been speculated on the past, here is definitive proof that Diablo III will have some form of auction house in-game for Diablo III. While it is unknown what form this auction house will take, it will make trading items much easier than it is in Diablo II. The great asset that auction's house bring is that you are able to trade items with players without having to have direct contact with that user. The auction house acts as a medium between the buyers and the sellers and conveniently puts it all in one place. More than likely, I see Diablo using an auction house similar to WoW's (yes I said it). The auction house functions very well and allows players to easily sell and buy items at their convenience. People are able to sell items without even having to be in-game at that moment.
Official Blizzard Quote:
We've always said we intend to have some type of in-game auction house type feature.
That alone would remove almost all desire to alt+tab and trade outside of the game. People use these sites because they centralize the trading community, and they establish a base currency. If there's no reason for people to leave the game, then they won't. It's as simple as that.
Bashiok continued to reply to another question concerning the economy in-game. The question of ladder resets existing in Diablo III was asked. Ladder resets exist to essentially wipe the economy of high end items to reset the economy.
Official Blizzard Quote:
There's no reason for Diablo III to have ladder resets. They're a quick and dirty method of resetting the economy to 0 in Diablo II. It works. For a while. Then the great purging begins again.
And for anyone still worried about the economy in Diablo III, it appears that the team is more than capable of correcting a problem that exists in a game that is over ten years old.
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