What OP was thinking: Omg people are going to just instantly start watching my stream cuz I am 1000p+
What OP didn't think of: Not telling people he used an exploit or whatever you wanna call it... for good XP.
Call me jelly, call me a fag, idc.
Some people are jelly, some people just don't give a shit..most of all D3 fans is mostly a toxic community now so ignore the trolls and GL playing D3.
Personally, its cool seeing 1000+ but I would rather see it done differently but again who cares its not like hes in season leader-boards.
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Aug 12, 2014Cobearz posted a message on 1-2 hours and we have our FIRST world paragon 1000Posted in: Diablo III General Discussion
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igorkrnic posted a message on 1-2 hours and we have our FIRST world paragon 1000I am paragon 585, my friends are way lower, and I am ashamed of my paragon level because that is a proof of me "no-life"-ing too much.Posted in: Diablo III General Discussion
I would not brag with level 1000 in my life -
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baabayaga posted a message on 1-2 hours and we have our FIRST world paragon 1000Posted in: Diablo III General Discussion
Call it whatever you want buddy. Using a bug or exploit grants you 0 respect. Only scrutiny.Quote from MeatHeadMikhail
Quote from Gark the great
why would anyone be jelly of someone getting plevel 1000 lol (meatheadmikhail) comeon on man use common sense even alkaizer said it was pointless and a waste of time to try and race to 1000 it require no skill and is bad for your health, in the next patch seasons you can't use your normal character you start from scratch.
If this was hardcore I would actually be impressed but it is not.
It's all jealousy. PS. Not everyone will be playing seasons, and I doubt most will do so exclusively. I'll definitely play, but it'll probably be 25% seasons 75% non. When you're high enough paragon the game becomes trivial and starting from scratch just to get some meh legendaries 2-3 months earlier isn't that enticing for some people.
The rage is coming from jealousy. Yes, we all ran with him and helped him, but to be fair he played 20 hours/day for a long time. I don't know how he did it.Quote from dezien
its cool, and i dont see why the rage is coming, well its the internet. My only problem is it feels like gaby is selling it as his awesomeness carried him to 1k while it was his clan members. :/ Its more like your clan reached 1k and not him.
So the fact someone broke 1k is cool, although not even half as big of a deal as 800, breaking 800 is historical, breaking 1k is just fun.
Same how breaking 100 was historical in d3v and getting "1000" 10x100 was a fun fact.
What's the point of trolling?Quote from Vaestmannaeyjar
What's the point of giving advertising clicks to a bot user ?
Yup. Like thousands of other players. And guess what - it was a 'bug' that Blizzard knew about, and left in the game for MONTHS when it would have taken a programmer maybe a day to reduce the XP he granted. Don't hate the players, hate the game. Jelly.Quote from Coldfire989
So you all ran the Meth exploit together as a clan? yay? -
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Coldfire989 posted a message on 1-2 hours and we have our FIRST world paragon 1000So you all ran the Meth exploit together as a clan? yay?Posted in: Diablo III General Discussion -
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treemayne posted a message on Diablo 3 Ranttldr: dev team sucks, has and will continue to do soPosted in: Diablo III General Discussion -
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Enty posted a message on Diablo 3 RantYeah remember in the 1.0 days when it was either you had a skorns or echoing fury? not fun but it doesn't mean that 2Handers were anywhere near viable. Honestly its pretty sad it took this long to get around to it. And it's sadder that they still haven't really changed the gem problem.Posted in: Diablo III General Discussion
Or the fact that every legendary gem is a fuckin damage boost and nothing particularly fun or interesting to play with. That's my sole problem with this game, it's all about damage and modifier for damage, here's damage there's damage fuck it i'll give you millions of damage... Enough with the damage please give us some god damned build diversity, how about items that change skills and the way they work? So many ideas are being dumped for "do X% more damage" because it's what attracts attention. -
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SerinMaximus posted a message on Diablo 3 RantThis is probably going to come off very harsh but I just feel the need to rant about Diablo 3. Diablo 3 is a good game but its not managed very well. Some might wonder what I mean by that, well, it is a good game, it plays well but its hampered by severe incompetence by the dev's. This game reminds me of Final Fantasy XI back in 2004-2005, another good game for its time but out of touch dev's prevented the game from ascending to greatness.Posted in: Diablo III General Discussion
I'm going to speculate on a lot here, so take it with a grain of salt.
I believe the reason why the dev's are so out of touch, Wyatt Cheng in particular, is because the dev's don't play the game past Torment I and II. Every nerf and buff to skills has been done under the veneer of "Diversity." The higher a player climbs in torment, the more diversity begins to shrink from both items and skill choices. What I find truly fascinating is the amount of "Double Think" displayed by the dev's when these topics of "diversity" arises. If you only play on Torment I and II, you'll find "diversity" everywhere, if you play on Torment V and VI, you'll find very little "diversity." All of the balance problems from both itemization and skill choices all center around the fact that mob damage and hp scaling is extremely bad in this game.
Why is this?
Well, it is the only difficulty Blizzard knows regarding D3. The more hp and damage mobs have, the more "diversity" shrinks, the current game is all about getting to x or y DPS number and getting x or y toughness number, very little strategy is involved. You can either burn the mobs down before they kill you or you're in the wrong difficulty level. There is no additional effects added to elite affixes that are only present in higher torments. There is nothing different about higher torments other than hyper inflated damage and hp numbers with higher gold/exp/magic find/gold find rewards.
If the dev's consistently played D3 on higher torments, they would quickly realize its the HP and Damage scaling as the only difficulty being at the root of the problems of game balance.
Another major problem with this dev team is they simply don't understand "The middleground." Items are either good or extremely bad and the same could be said about the constant nerfs. I often refer to the scalpel vs sledge hammer analogy, a scalpel is a very precise tool to make small, precise incisions. A hammer is a tool to smash things, what do we see in D3? We see hammers instead of scalpels when it comes to nerfs.
One playstyle on x or y character is absolutely fine in one patch and completely gutted beyond uselessness by the next patch. This has lead many players to hoard items because of the balance musical chair syndrome of blizzard. Players have no idea if their playstyle is going to be viable between each and every patch. What was once salvaged in the past becomes the futures biggest regret in D3.
You might enjoy pew pewing mobs with a lightning build. You might spend 2 months collecting the perfect gear to make your lightning build T6 viable only to have Blizzard come in and say, surprise, this rune is now fire.
You might find an incredibly rare item only to have Blizzard come in and say, surprise, the item is out of line with our development ideas and as a result, the items become instant soul fodder. To add further insult to injury the dev's couldn't come up with an interesting, build changing idea to keep said items relevant and interesting to match their rarity.
I don't have any hope in this dev team, which is a shame because the game they created is a good game, it is just managed horribly. The flaws seem to be so obvious to the players but so oblivious to the dev's. Two years later, we're still having conservations about why 2h weapons need more work. Two years later, we're still right where we started with game balance, only difference is that the goal posts were moved for certain classes. Two years later, we still have critical hit damage and critical hit chance being stacked on every item, even when it was a design goal to move away from this with RoS. Two years later, we still have a game where difficulty is conflated to more damage, more hp, which is even expressed worse in Greater Rifts.
TL:DR: Good game, managed by fools. -
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PsykStrike posted a message on Questions/Concerns about PTR Patch Note updates for 8/5/2014In response to 30% dmg mitigation mantra on monk, Eye of Etlich (ranged mitigation) and String of Ears (melee mitigation) each provide substantial dmg mitigation. You could also consider elite dmg reduction stats for this matter. I expect most monks will take the 40% all res mantra in place of this, as it will be in effect 100% of the time, rather than just when below 50% hp, particularly with LoH and atk spd changes (less likely to remain below 50% hp for 100% of the time).Posted in: Diablo III General Discussion
Dodge was deemed as being inconsistent on it's own, which led to the dex rework. Adding dodge on top of the armor we now have would work more like having a shield, while wielding either 1 or 2 weapons (dual or 2H, or maybe even a shield? :p). This would allow dodge to act as a secondary defensive stat. For the record, I was perfectly fine with a 50% dodge monk, so 70% and way more armor/res sounds like a great tank build. DPS monks probably won't use either of these buffs due to dmg trade-off.
As far as the new crus set goes, it needs to compete with akhans. I agree that the atk spd bonus seems way too high, especially when you consider that shield bash will also be affected by atk spd (faster animation for more dps), and not forgetting of course. the 100% dmg bonus (shield bash and sweep attack) from the same set. Basically they had to OP the set to make people want to farm and test it; this would allow them to gauge its effectiveness, and from there, they can scale it down.
That new dagger for WD looks pretty OP, its essentially an extra 5 perma stacks of dmg. There was another dagger mentioned also, which would synergize well with fetishes and carnevil, causing fetishes not only to shoot poison darts when you do, but also for those darts to pierce. I would imagine this would be similar to a perma-bowmen + amazonian parma crus.
Also, you have missed the change to meteor, specifically star pact. Jaetch has made a great vid of how this now works, and it looks like it would be fun to play as a pure DPS wiz in group play. Basically, 1.2B+ crits... nuff said.
Jaetch's Star Pact Thread - To post a comment, please login or register a new account.
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