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    posted a message on PTR 2.3 - Buff Barb (#1 2player leaderboard)

    Hi,


    With the changes to perma crowd control in 2.3, Emitz and I decided to theorycraft about a new support class and setup.

    Because the new threatening shout-falter and the change/fix to ignore pain-mob rule with pride of cassius, we came up with the "Buff Barb".


    As expected, this is still a work in progress. We even made some changes already after making the video: wrath of the berserker has been swapped for rend-mutilate (Because better gear and paragon, toughness from wotb was not needed and 10% damage is a nice boost. Illusory boots are not needed with WW, added WW boots and currently trying st archew's gage).


    The original build video can be found here. A video with the updated build should be coming soon.


    To show this is more than a fun build, we used this with a 0CC Uliana monk, and got the #1 real spot on the 2 player leaderboard season (the first 3 spots are not from real runs). You can check the run here.


    Please comment, give feedback and suggestions.


    You can find our streams here and here. You can also check out our clanmate Dev for more theorycrafting or the build in action here.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Need help deciding what will provide more dps

    As said before, go with lightning belt now.


    Also, don't look at the dps too much on a monk, with the right gear/skills you are able to blow up entire screens with pretty low sheet dps.


    In general, any damage coming from attackspeed is fake paper damage. And you will need a set to start really do damage. Once you start to collect them, check out the builds on this site :)

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Just coming back!! Need advice!!

    Going over gr30 should not be a problem on any class, so pick the one you would enjoy the most.


    This late in the season, if you're not gonna get powerlevelled, I would suggest levelling up in bounties on low level, skipping as many mobs as possible to get riftkeys. While this is not the fastest way to level, you get plenty of keys.


    Keep all lvl70 survivability items, even shield. Join public T6 rifts with your keys, and loot. There will always be a WW barb running way faster than you killing most of the mobs, they wont even notice you're not doing any damage. You'll have your sets (and trial keys) in no time.


    From here, you can level you gems. You probably will have to do it solo, since people do inspect for grifts. But again, if you aim for 30, it shouldn't take more than 20 hours after hitting lvl70 this way :)


    Good luck and enjoy.

    Posted in: Diablo III General Discussion
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    posted a message on Gibbering Gemstone fix?

    I don't think it ever was really bugged, but the spawn rate was really low.

    I remember them increasing the spawn rate a few patches ago.

    Also, you might have been lucky to get it on first run, not sure how the drop rate is now.

    Posted in: Diablo III General Discussion
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    posted a message on What changes would you like to see in future?

    It might be country related, google.com keeps sending me to the local version. Also tried it with incognito mode, a clean install of firefox and project spartan (Win10) in a virtual machine.

    To be sure it was not related to my IP, I logged on to my dedicated server in France, and tried it with (unused) chromium, and still no diablo 3 on the list :).

    However, I only get 4 lines (like your signature), not 10 like your screenshot.

    When I go to youtube, over 50% of suggested videos are about D3, so it's weird that I don't see it in google.

    Posted in: Diablo III General Discussion
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    posted a message on Login Survey

    Well, after a long day at work, when coming home and wanting to let out the aggression by smashing monsters in the face, being forced to read a bunch of stuff (in another language, I speak Dutch and blizzard does not support Dutch) and picking some values might annoy people, resulting in picking random values, or even removing the game (and not buying expansions) if it happens too often.


    You can call it sad, but people play the game for the game, not for surveys.


    For comparison: When you buy things online (like food delivery), they often send you a survey about the service they provided. Think for yourself how often you did complete them (I can say for myself, only when I had a complaint or could win/get something). Now imagine everything you want to buy something on that site again, you HAVE to review your previous order with 10 questions. Would you enjoy this experience or be annoyed by it?


    This is why an opt-in with some kind of reward would (I think <- very important) provide more valuable information.


    PS: Fictional example to show why people would not like surveys.

    Posted in: Diablo III General Discussion
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    posted a message on play your way LOL

    Everyone knows that paragon points are strong. The worst levels are 600-800, since they only add a little power per 4 levels.


    The increased MF, GF and xp/kill I've never heard, and I'm not sure about it. It used to give MF and GF in vanilla. Then again, only 10% of your MF adds to legendaries, and at high paragon (where it would matter) nobody cares about gold anymore :)


    Also, as paragon gets higher, the items get stronger. In S1 I think they ended around Grift 50, S2 Grift 60, now they are passing 70 already, with not that much more paragon (reset in season). They introduced ancient items and the new sets that multiplies your damage by a lot, and now F+R rings. So the paragon value is getting less every patch.

    Posted in: Diablo III General Discussion
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    posted a message on Login Survey

    I think I would get annoyed if I have to complete some kind of question list before I can play, while I do post on the forums.


    While the idea is good, it will feel annoying to some players, and will provide a lot of false information from players selecting random things to be done with it and start playing.


    And, those things often get abused, you can prove anything with statistics, if you use them correct :)


    If they would do something like this, don't force it on people, but put it in the battle.net launcher (instead of that add I have now to buy D3 for PS4, why would I get a PS4 and the game again?), and maybe give a pet or pennant to everyone who participates.

    Posted in: Diablo III General Discussion
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    posted a message on play your way LOL

    Never has been funny.


    Also, how often are you gonna repost that?

    Posted in: Diablo III General Discussion
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    posted a message on Competitive Players Thoughts on Diablo 3

    I stopped reading after the "itemisation" part, because I totally disagree on this one already, giving me a feeling you didn't think through all the points (oppinion, don't want to be rude or insult you):


    - XP gear: While it might add some advantages using it, I often see the "leecher" providing the keys. This means he uses time to farm bounties, T6, trials, to get more XP in the Grift, resulting in some kind of balance? (I did not do full calculations, so that's why I added a questionmark). If it still ends up giving more XP, you can say the same for people that have a ton of time to play, so should we put a "daily XP limit" as well? Also, for every leecher, there are probably 3 non leechers (or 2/2, I don't think its efficient if you go 3/1), so if you are competitive you would need 2 groups: 1 group of "retards" that let you leech, and 1 group of people like you with high paragon to push high Grifts, else your average "party power" suffers, you would have to rotate, and it balances out again. And "worst case", if you want to be competitive, just look at it as an investment playing another class, other people that compete do the same so you are on the same level again. No matter how you look at it, if you compete for the top spot, you have to do what is needed (like top-sport where you have to train all day, an for example swimmers would run a lot as well). This is written assuming "competitive" means going for top spot, not 5 levels or more behind first place.


    - Ancient weapons: I agree they are a problem for competitive play, but so are all items (I just can't get any good F+R set, while I got every ancient weapon I want). But that's the downside of a casual grinding game where they added competition in the first place. As long as they don't make up their mind about a competition game or a grind game, we're going to have issues. But, for competition, I agree they should somehow fix this.


    - Old sets: As you said, they are working on it. However, don't forget there are different kind of players and "things" in the game, not everything should be competitive for highest difficulty. Example: I heard (did not try this, can't confirm) that firebird is the fastest wizard build for T6. Having different setups for different actions is a good thing, since you will have to run rifts/bounties from time to time anyway, and it will give you a completely different playstyle. Also, at the top level, 1 build will always outperform another ("best" is unique, there can only be one), maybe only on that 1 type of monsters and rift guardian, but you will need perfect conditions anyway for the top spot. So, changing old sets might change your build, make the class stronger overall, but at end game everyone will be running the same thing anyway.


    - Unused legendaries: While it would be fun to have an affix on every item, it wont change much. F+R rings are too strong, sets are to strong. That's 8 slots taken. If you are lucky your sets have "weird" items (tal rasha amu/belt, ik belt/weapon, ...) and you can try to fit in a 2nd set. After those "fixed" slots, there will (again) always be 1 best item. Doesn't matter if there is 1 item for a slot or 1000, end game you will only be using that 1 item. As long as they don't fix the overpowerness of sets, nothing will compete (I was trying some things on a different server, levelled to 70, was doing T2-3 with 5 set pieces, found the 6th and jumped into T6, no other legendary would have given me that power). PS: I would love to have more affixes, since you can have fun with it on T6, again an answer to competitive play.


    - New hellfire items: Sounds fun, but bad for competition since it add another layer of RNG. First you complain about how hard it is to get a good ancient weapon, then you want to add another random item that would only make you (and everyone you are competing with!) stronger. Does it matter if every competitive player goes for Grift 40, 60 or 1000? In the end, for the top spots, you would need that 1 additional item/roll/whatever, resulting in new "too much RNG" topics :) Again, I would love something like that, but it's a weird thing coming from a competitive player ;)


    - Your example with Mortiks Bracers makes totally no sense to me. For competition you need BiS items. It doesn't matter if they are just "better than the rest" or "crazy OP". In other points you were even asking to balance sets and legendaries to open more possibilities, now you ask for something nothing can compete with, forcing every competitive player into this item. Especially bracers is 1 of those slots where you do have some options (since nothing is really good), making the example even worse IMO. And it would make it even harder to balance classes. While this doesn't matter for solo (you compete against your own class), people complained every group was WD/Crusader/DH/DH, now the Wiz competes with DH. Those crazy stupid OP items would probably make the difference even worse, forcing you to play a specific class (and you don't want to be forced to play something to get an advantage, see your first point :p)


    So, this is where I stopped reading, since a lot did not make sense to me (I might go over it later).


    Again, I'm not trying to insult or attack you, just giving my opinion why I think the points are not valid.


    Long story short: All the points mentioned are the same for everyone competing. If you want to be at the top (in whatever you do), you will have to sacrifice things to make it there. Whatever you change, there will always be 1 most efficient way, and you will be forced to go that way if you want to compete.


    Even if you would remove paragon (or give everyone the same amount), give everyone the same gear (or a way you can pick what you want with the stats and value you want), make every grift layout and mobs the same, ... There will always be 1 BEST build, forcing you (and everyone else) into the same build if you want to compete :)

    Posted in: Diablo III General Discussion
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    posted a message on keep timing out

    Try restarting your router. Check the official forums if others have the same issue. If help needed, post on official forums, blizzard can not help and will not respond here.

    Posted in: Diablo III General Discussion
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    posted a message on What changes would you like to see in future?

    Nice write out, have to agree.


    As for your image, don't forget google makes a personal bubble. The image just shows you google a lot for diablo. When I do this, I get other sugestions.

    Posted in: Diablo III General Discussion
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    posted a message on What changes would you like to see in future?

    @Gorok


    While I do agree on a lot of your comments, I think you are missing the big picture: OP offers some affixed that (in most cases) fit the theme of the name.


    You can not expect someone to give themed solution for every item (blizzard has a team to do that, still after 3+years vanilla/1+year ROS a lot of items have no affix), put it all with the correct wording (also blizzard team fails at this; best known example the "follower can not die" relic from follower, making him take no damage... so token should say "follower takes no damage", since this is what enables the double unity combo), describe what every affix does in detail (you mentioned the maximus yourself, it says "Chance on hit to summon a Demonic Slave", how high is this chance? how much damage does the demonic slave do? where does it mention there is a fire chain between you and the slave?) and balance all the numbers (blizzard runs PTR for this, and often still fails, so in a brainstorm session, you get ideas, not balance).


    A lot of the suggestions can be fixed with lowering numbers, giving an internal cooldown, have "chance on hit" instead of "your attacks", ...


    Other things can serve as a starting point. Example: Flesh Tearer, you don't like it summons mini butchers, because he is an iconic boss. What about those dogs from act 5 that want their piece of meat, shaking the enemy around? Even when they wouldn't do damage, it would be a funny affix! Or a chance to cast the WD piranhas skill? Or even combine it: when the dog is shaking the enemy, he takes 15% (same as piranhas) more damage from all sources. I think this example would still somehow fit the item name, be funny, pretty easy to implement (since all graphics and methods are already in the game), make the item somewhat useful while not being OP (or easy tweakable if it is, again "chance on hit" and internal cooldown).


    So to summon up: Yes, a lot of the things are unrealistic or OP, but a great list as a starting point :)

    Posted in: Diablo III General Discussion
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    posted a message on sorry for raging here

    TurboHUD can get you banned, so be careful with that :)


    Anyway, whatever tool you use, some things will result in failing a Grift. If not because the mobs are too hard and uncontrolable (anarch, those jumpers, or just electified affix), because there is no progression to be made (sand wasps). All videos with high grift completion show the same kind of mobs, often zombies.


    Good news is: next patch, no more trials.

    Posted in: Diablo III General Discussion
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    posted a message on What changes would you like to see in future?

    When I opened this topic, I was expecting a discussion about what's bad, resulting in whining and no suggestions :) So I'm happy it turned out different.


    You really did put a lot of effort into this list, and there are a lot of nice ideas on there. While not every suggestion would make the item usable (the troll ones), I like how most of them are themed with the name.


    That being said, some of the suggestions should never make it (for example your suggestion for Dawn, forcing people to play at certain times), and a lot of them will need to be tested A LOT.


    As for the gems, I do agree we need changes, but I don't like the suggested changes. Just a % damage buff in weapons feels "lazy" (it would allow for different gems to be used, but the effect remains the same as crit damage). A single resist in other pieces would only be helpful for monks, other classes will probably roll off the sockets to all res (since you are missing lightning, and probably only have 5 sockets for 6 types), unless they give a crazy high value (ancient chest+pants with added resist is 200 all res, so each gem should give 200+ resist and your item will need to roll lightning as a secondary to be better). For the helm, they sound more inspired (special effect), but would make the balance solo-party even worse, as you would let other people benefit from it as well. However, I really like the idea with the diamond, since you could go full tank now that they remove perma crowd control.


    As for your wish that multiple things should be viable, they are working on that, and you can already see it. Different things already require different setups (in-geom monk for speed farm, the hated "xp leech" monk for speedgrifts and I think FD build(?) for high grift solo or exploding palm build(?) in groups; DH I read a lot of UE vs nat builds; at some point barbs were trying different weapons/set combos; wiz has the serpent vs teleport wand, tal rasha vs dmo vs combo, even the rings I saw discussion between F+R vs Halo of arlyse/convension of elements/rorg; and probably a lot more, haven't really gone into S3). However, 1 setup will always be "the best", and in high Grifts where every second is important, you can't make items perfectly balanced (I even read about monks changing a skill, not sure what, making it so that they have less chance finishing a Grift in time, but will clear faster if they have the right mobs/map/boss).


    On your suggestion of Grifts (remove timer), I don't see how that would work. Why would you kill trash mobs if completion time=time spent/number of bosses? People would just run fast builds (teleport, dashing strike), hope for small maps, and kill the boss. Get a small map with only 3 levels and 3 times stonesinger=#1 leaderboard. So while it might seem fun if you play casual (more loot, yay!), it would destroy the game for people trying to get on leaderboards (after 3k hours, you don't really care that much about loot anymore).


    Anyway, thanks for the write up, and hopefully some blizz dev will see this, if only for some inspiration.

    Posted in: Diablo III General Discussion
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