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Sep 27, 2013pikke posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH moreThanks for datamining and sharing!Posted in: News & Announcements
Gonna read it over the weekend.
Sep 18, 2013pikke posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Well, this is something I didn't expect but makes me very happy.Posted in: News & Announcements
I play self found single player since release and like it that way (give me offline and I'd explode of joy)
Yet I can see that a safe trading envyronment would add to the experience for those players who likes it and I wouldn't have any problem with an AH which does not affect the game so much (like items drop ratio, just to make an example).
Unfortunately AH in D3 was also a great limiting factor when it came down to development and new features: every time Blizz thought to implement something they had to ask themselves "will this work well with the current AH system?".....most often the answer was no.
So BoA made its comeback.
Now they have more freedom in what they plan and this is a good thing in itself.
For all the guys who likes to trade I hope Blizz come up with a reliable trading system, just one that's not mandatory to play the game at its fullest.
To Maka and the other fellows who, alongside my humble self, since before release were sayng "this AH system will ruin the game!":
May 19, 2013I've contrasting feelings about the game.Posted in: News & Announcements
I like the game, I've been playing it with no breaks till I got my hands on it, about a week after release.
I play almost 99,99% alone, I've tried to play with friends at times, but I just love to play solo.
I have 10 characters, all of them levelled at the same time, 2 out of 10 killed Diablo in Inferno
The game has improved.
A lot, I dare say.
But.....this game has some built-in flaws that you cannot fix, at least not without a complete change of some core mechanics.
Some of the decisions they took while developing the game didn't feel like a good choice to me at the time (arrogant of me, I know)
Since before beta I thought they were starting from false premises (example: Blizzard seems to think that solo playing is some sort of weird behaviour they should help you to get rid of....why?) when planning this game, I still think so.
At least I've seen a some steps in what I think is the right direction.
But I'm just a Diablo addicted who still play the game almost each day, so what I know?
Aug 22, 2012pikke posted a message on Visual Monster Affix Changes, Official Game Guide Has Been Updated, Paragon Experience, Blue PostsPosted in: News & AnnouncementsQuote from Molster
indeed, asset lag even makes me sad, and few things can do thatQuote from Uldyssian
"It is possible for certain machines to experience "stuttering" when all of the game's assets are fully loaded. Our testing has concluded on this issue and Blizzard hopes to have this resolved in a future patch."
Best thing they have said yet. Finally we will see a fix coming for this dismal problem.
Can we have the achievement "I told you it was not my fault" now?
At least we can hope for some fix.
As soon as patch will be up & ready here in EU I'll try out how this lot of changes work.
Mar 29, 2012Some discussion is going on in this topic:Posted in: Diablo III General Discussion
but since that topic was referring to the use of left click mouse button and I don't want to steer the discussion I thought to open this one.
Some people says "hitboxes" are too big and create issues (I'm one of these complainers), others say they are not so big.
edit: a very short video:
I played a bit and took some screenshots (1280x1024 is my screen resolution)
The first three screenies shows how far on the left, top and right of a ravenous dead the hitbox extend.
this one above and the one below show you that hitbox is almost the same be the target close or far
Right and left of an Hungry Corpse
At last two screenies showing target highlighted even if the mouse icon is NOT in attack mode:
I dare say they are too big and I'd like to know why it is so, if there is a technical reason or what else.
Nov 8, 2011pikke posted a message on Beta is too easy? yeah, D2 LoD act 1 normal was soooo difficult...Posted in: Diablo III General DiscussionQuote from MonkManD3
Whether you were being sarcastic or not I'm gonna explain!
Sorry, english is not my own language and fun/funny is something that still troubles me .
If you are willing to explain I'm willing to learn, I'd appreciate it.
Let's start Diablo english course!
Diablo English 101:
1) Fun - When you enjoy doin something. ie. I will have a lot of fun when I play D3!
2) Funny - Humorous, causing laughter. ie. It's funny to see how easily noobs get pwned!
I'm serious and I appreciate your explanation
I believe videogames have great potential as medium of instruction.
I know people who never spent a minute on math while at school who spent hours or even days trying to grasp the math behind games or even graphic (something beyond my ken)
To me each thread, each post, video or interview is good practice as well as info about the game I like the most.
Oct 31, 2011I'll admit it: I'm a compulsive collector. And you?Posted in: Diablo III General Discussion
In D2 I can't let a green drop on the groung not even when I know it's my 2000th Isenhart's Case.
But that's not big trouble since with 3rd party software or by creating mules I can store all the stuff I find.
D3 is going to be different, stash is big but not unlimited, characters will be limited (even if I hope Blizz will let us buy characters slot by gold like we can buy stash tabs) and we need to salvage stuff for crafting.
Valuable stuff will be sold on Auction Houses, too.
Managing stash space will require to sell items sooner or later, but I'd still like to keep track of what I've found, at least about uniques and sets.
In D2 there where items which were not so powerful or useful but were difficult to find (like Greyform, if memory serves) and it was an achievement to be able to collect all of them.
I'd like a feature which would let me keep track of what I've found which will automatically add an entry every time I find (for the first time) a unique (or set) item.
So when you begin your record would be empty and while you progress and find stuff it will populate with entries.
Blizz could also give us some rewards for completing rosters, like Treasure Hunter or something like that.
I think it would be nice and I'd like something like that to be in the game.
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Mar 26, 2013Since a few users requested this - here is a topic to explain how to post properly on Diablofans. It's meant to give you a general idea of how to format your posts and make them work nicely with our forum. If you have any specific questions you're free to ask. This post may get updated if new things are requested.Posted in: Site Feedback
Table of Contents:
- Inserting Videos
- Linking to Another User
- Tooltips From Battle.net
- Separation Line
- How to Make a Table of Contents
- Spoiler Tags
- Adding Tables
When pasting things the forum tries to keep the old formatting intact, which sometimes makes the post look quite ugly. Here's an example:
Gather your gear, heroes, and get ready to face down the Burning Hells on the PlayStation 3!
Our action-packed single-player hands-on demo will showcase several key elements that make Diablo III on the PS3 so much fun, including a reimagined interface and inventory system, direct character control, updated camera, and bosses and monsters specifically tuned for console. Players will also get to experience gameplay from Act III of the campaign where they’ll get to test their mettle as either the cunning Demon Hunter or mighty Barbarian.
In order to avoid these things you should use the "Remove Format" button, which, believe it or not, removes all formatting from the selected text. To straight out paste things without the old formatting you can use the key combination ctrl+shift+v. A fair warning is that all other formatting, like URLs, bolded text and other such things, will also be removed. To see how to properly post a Blue Post check the Quoting section below.
Quoting text generally has no issues, but here are some tips that might help you make your quotes a bit more more elegant. Quoting Blizzard posts happens with the "blizzquote" tag. Inside it you can also use a few more lines of code that could make it more complete. Here's an example:
In the example "author" is obviously the author of the quote, while "blue" is the source of the quote in our Blue Tracker. You can also use "battle" to link to the official forums, the same way "blue" is used. In all cases the information must be surrounded with an apostrophe and preceded by an equal sign coming from the code as is shown above.
This is how it looks like when I pull the example out of the code tag:
Originally Posted by 'Blizzard' (Blue TrackerOfficial Forums)*Text*
There is also a "dfansquote" tag, which is meant for text that isn't a direct Blizzard code and might not have a "quote" button associated with it. It is used in exactly the same way as "blizzquote". Here's an example of how it looks like:
The way we use "dfansquote" is to quote things involving the game or the forums without it being attached to a blue poster. Using the normal quote tag usually signifies a quote from a forum member, so "dfansquote" gives it that "slightly more important or unusual" vibe.
Proper inserting of videos, with displaying the actual video on the site instead of just linking to it, is made with the "media" tag. Example:
Note: it is very important to first remove the actual link from the pasted text. You can do this by pasting the link unformatted with ctrl+shift+v or by selecting the text and using our "Unlink" button , which is located right next to the Link button.
Linking to Another User
You can link to other users with this:
This is the result - overneathe. The positive thing about this and not just pasting a URL on top of the text is that our user tooltip works with it when you hover above the name.
Tooltips From Battle.net
A nice feature of the site is that you can link straight to Battle.net items, spells and builds and on hover you can view their tooltips. Like this. To make users more aware that this is likely an item link with a tooltip it's preferable if you type out the actual name of the item, like Mempo of Twilight.
Absolutely the same works for spells and builds.
There is no code associated with this feature. Simply select the text you wish to link, press the "Link" button on your post and paste in the address for the item. The tooltip is automatic.
The code for the separation (or "horizontal") line that is used in this post a lot (the long red one) is:
How to Make a Table of Contents
To be able to do this you need two tags. One is "anchor" and the other is "alink". "Anchor" is attached to text you wish to be linked (like a paragraph in your text), while "Alink" is used in the table itself and tells the code to go to a specific "anchor". Here's an example:
Table of Contents [alink='items']1. Items[/alink] *lots of text* [anchor='items']Items[/anchor]
In the example your anchor is named "items" and the link tag from above is also named "items" which prompts the code to send you to the anchor of the same name.
Spoiler tags are generally used in two ways: to hide spoilers or to hide huge amounts of text that are not critical but are useful in context. The code for them is pretty straight forward:
Here's the result:
Adding tables on Diablofans is a bit tricky. Sometimes they break and it's not pretty. It takes a few tries to get the table going, but when it's done it looks quite nice. There's almost nothing in terms of code that goes into them. The only important part is to add the "|" symbol to let the code know where your new column begins and linebreaks for a new row. Here's what you have to do:
[table]Item | Explanation | Summary Mempo of Twilight | | Link to Item | Helm with horns! | This helm is good because it has horns. Inna's Radiance | | Link to Item | Helm with a gem! | This one on the other hand has a gem in it![/table](don't mind the different colors)
And here is the result:
Item Explanation Summary Mempo of Twilight Link to Item Helm with horns! This helm is good because it has horns. Inna's Radiance Link to Item Helm with a gem! This one on the other hand has a gem in it!
04.07.2013 - Added some more info on "dfansquote"; added "Spoiler Tags"; added "Adding Tables".
Dec 20, 2013 Posted in: Diablo III General Discussion
Dec 16, 2013Posted in: Diablo III General Discussion
So I've been compiling a list of feedback and bugs to report for the Beta, but I just wanted to quickly share this as a QoL suggestion.
Cooldown Reduction, Resource Cost Reduction and +Skill% are all fantastic additions to the game, but I feel their benefits need more succinct representation in the UI. I really love that we can now view stat ranges on items when holding CTRL, so I thought, why not apply a similar function to Skill tooltips that shows their effective values. I made this quick mock-up as an example of how this display would function and what it would look like.
I feel this type of direct presentation makes those stats feel more tangible, while allowing for much more efficient theorycrafting.
Any thoughts on this? Or perhaps alternatives?
Edit: Dude, terrible spelling.
Dec 16, 2013
Haha, lol. Nice to see you are stil around! XD
It would be fun to have a "minuscule" affix which could miniaturize our heroes or pets. At the same time reduce both damage and defense but increase movement speed and dodge chance. Look, I'm a mini barbarian! 😄
Oct 3, 2013Zek posted a message on Blizzard Not Worried About Duping on Consoles, Josh Mosqueira Gathering Trading Feedback, The Art of István DányiWhether they worry about it or not there's nothing they can do, this is what it means to have offline characters that can play online.Posted in: News & Announcements
Sep 20, 2013shaggy posted a message on Itemization, Auction House, and Online RestrictionPosted in: Diablo III General DiscussionQuote from Shad3slayer
Except that the online-only failed to provide a cheat-free environment. Bots are very numerous and efficient. Just go read some forums, they're even public so you can get a general idea of how it works etc.
Well there's a big difference between a bot, which although is against the ToS, is not hacking (it's process automation), and duping/hacking.
Online-only squelched all duping from hacking (by that I mean decompiling the server code to exploit client-server interactions and create duplicate items). The only "duping" that existed in D3 that we know of was from account rollback exploits which is a customer service procedural issue and not an issue of hacking... and the RMAH gold duping bug, which was a bug, and not a hack.
The point being is that online-only actually has been tremendously successful at preventing duping/hacking. It's been so successful that botting is basically the only way to earn things without really earning them if you get my drift. The problem is that eliminating botting is much more difficult since bots are 3rd party programs and not related to secure code. Blizzard cannot do anything to stop simulated input (mouse clicks, etc), and they can't do anything about programs that read and interpret pixels on your screen... there's just no way to code against that. However, and I don't have any blue posts from back then, I don't believe Blizzard actually promised that online-only would prevent bots. If anyone has a link to the contrary, I'd love to see it, because that seems like a very naive statement to make for software developers who HAVE to understand that online-only won't do anything for bots.
The last thing I'd like to point out is that curbing duping is far more important than curbing botting. A duper can create "wealth" orders of magnitude faster than bots. The main appeal of bots is that you can gain items/gold while you normally wouldn't be playing. However, a duper, with a little work can make a couple 9/6 Mempos with 190+ main stat. In just a little time they can create wealth that would take a bot months to acquire normally. This was even evidenced by the RMAH gold duping bug - the amount of wealth that was created in a very short period of time by a relatively small percentage of the population far outstripped what that number of bots could accomplish in the same timeframe probably by several orders of magnitude.
With the RMAH gone, bots almost certainly will take a hit (and probably a large hit). Although, frankly, Loot 2.0 seemed pretty poised to taint the botters water. But, due to the fact that it's certain that fewer people will use 3rd party sites as compared to the RMAH, there MUST be less demand (even if demand actually goes up in the very short term) for the long haul.
The best way to combat bots is to make people not desire to swipe the credit card, not to try to ban the software. Hackers are ALWYAS one step ahead. It's a losing effort.
Sep 20, 2013Bagstone posted a message on Itemization, Auction House, and Online RestrictionNote: This is gonna be a provocative post for some of you. There's no -1 button here, so be prepared to have an open mind or rather stop reading ;-) It's also very long, probably too long, so kudos to the 1-2 people that are gonna read the entire thing.Posted in: Diablo III General Discussion
I've been thinking a lot about the three things mentioned in the thread title (itemization, AH, online-only mode) that were constantly subject of all debates over the past 15 months. As I like to discuss, I don't mind changing my opinion; I've voted for and against the AH, I feel both dislike but also understanding for the online-only mode, and I've argued about itemization a lot. So, let's get started and take a look at itemization, re-visiting the discussion.
For quite some time, I agreed to it being the #1 reason why D3 is just a good game, but not yet an awesome game. But there were certain things in the past that made me re-think this attitude. It may have started with this thread, where we had a heated debate about D2 vs D3 itemization. When someone posted this old D3 loot rant picture (which upon first sight a year ago I was in agreement with), I felt that it missed the point and didn't really do the view of loot any justice - neither for D2, nor D3. Then came the RoS announcement and first details on Loot 2.0, and all the discussion about the new "build changing items". In particular itirnitii's thread in our wizard forum about the Serpent's Sparker not really being build-changing struck me. Is it really build-changing? After Travis posted that they changed it to affect the Hydra spell, it is indeed. But will every legendary item change a specific spell in similar fashion? I can't believe that, as there are currently 113 active and 75 passive skills in the game. To some extent, these "build-changing" affixes will have to be more abstract and general.
Either way, there are already a few items that are "build-changing". Sever, for example, in combination with monk's Exploding Palm, is a lot of fun (this is what I and my friends have been doing last week, blowing up 2-3 MP10 elite packs at once). You have to adapt your build and gear since the main damage is not coming from your spells, but from Sever's+EP's explosion. Another, obvious build-changing legendary is Thing of the Deep, in my opinion one of the nicest and funniest items currently in the game. There's also the range of legendaries to entirely remove the Zombie Dogs cooldown, the legacy Natalya's set that allows for almost unlimited use of Vault, or the 4-piece bonus of the Inna's set (I just love this set, as it allows me to completely disregard the resource cost for Sweeping Wind when creating my build). Of course, none of these items or set bonuses is as "game-changing" as the idea of Serpent's Sparker, but then again, I don't think they'll create one for every spell (as much as I'd like them to). The important takeaway is: these already existing items still change the way we think about our character, play style, and choice of skills.
So, what does this have to do with the removal of the AH? Bear with me, I'll get there soon.
Many of you will probably say "yeah, you highlighted some of the most prominent examples, but there's still a few dozens of skills that are not affected by any items". This is true to some extent. But there are certainly more builds and skills that could be affected than there currently are. One of my favorite bookmarked D3 URLs is this list: http://telparia.com/d3/eqAll.html (thanks to the creator: Sembiance). Whenever I mess around with new builds, I open this URL, CTRL+F and search if there are any legendary affixes that support this spell. And there are more than you think. For example, did you know that Mara's Kaleidoscope supports 58 different spells? Of course, no one uses it, because it can't roll trifecta. But it has the potential to be game-changing. Another example is Slorak's Madness - for a while, back when any Chantodo's Will was too expensive for me, it was an awesome crit chance boost for my CMWW wizard. Of course, no one actually cared about it, because it could barely roll 1000 DPS. But that's exactly the crux: Can't roll trifecta. Not enough DPS. Too expensive. That leads us to...
The Auction House
I already posted my story why I eventually decided to like the AH removal in Tecnorobo's thread yesterday. In short, after playing D1 and D2 self-found (trading with friends) I was indifferent about the AH, but was kind of forced into using it to close the gear gap to my friends, and eventually became hooked on it like so many others. And as we all soon discovered, new drops weren't looked at with regard to "does this improve my character?" but rather "how much gold is this worth on the AH?". This is the major difference between Diablo 1/2 and Diablo 3 - items not as an upgrade for you or your friends, but as a vehicle to get more money and eventually progress with help through the AH. Even if such a build-changing legendary dropped, first thing many players do is to check its price. Even if one decides to keep it for itself, it's nice to be able to say "I found an Echoing Fury today that is worth 1.5 billion, so I boosted my DPS quite a bit!". Besides, I wonder if anyone in Diablo 3 (except for self-found players) ever changed their build after finding a legendary. I wonder if anyone owns an item of which they don't know the gold value. And this is exactly why Blizzard decided to remove the AH.
So, you've waited long enough, what does this have to do with the itemization? Well, in my opinion, the auction house is much more than just the perfect distribution system (I drew a comparison to volcanoes in a different thread). It's also an annotated price list for items, a value-sorted inventory of loot currently in the game. I read a post recently (can't find it) of someone saying that in order to find out what the best items are, he just changes all parameters on the AH search. As soon as prices go through the roof, you know that an item is good. This highlights the innate problem of how we currently think about items in D3: an item's value is not simply determined by how much it can improve your character, but how much it's worth. This is, in my opinion, the most profound difference between D2 and D3 (unless you were a trade forum tycoon in D2). Furthermore, the very design of the AH interface (search up to 6 attributes) forces us into the stat-driven thinking. Pick your affixes, pick your price, and I'll tell you what you get. Your build? I don't care.
To phrase it more directly: In my opinion, the fact that in every second of the game you constantly evaluate your loot and compare your equip to that of others kills much of the fun. Character comparison in Diablo 2 was quite difficult and not as ubiquitous as in D3 now. I'm not just talking about Diabloprogress or D3up, websites that allow you to quantify and compare your characters; it's also the indirect comparison through every item slot whenever you search for upgrades on the AH. You're usually not looking at one item in isolation, but you are also constantly reminded how much better you could be if you could just afford this other item further down the list with 1.5% crit chance or 30 allres more.
Therefore, I believe the removal of the AH is more important for D3 than the introduction of Loot 2.0.
Sure, we can and probably still will compare our characters on websites like D3up, Diabloprogress, or simply the armory. We will still (at least for a while) think if we could sell this item for a few bucks, especially if we don't need it for one of our own characters. But in the long run, those that enjoyed self-found in D1 and D2, might come back to it. All these build-changing legendaries mentioned above are nice to have, but I'm not sure they're necessary. If you enjoy playing Hydra, you want to get a Serpent's Sparker. With a completely random system as implemented in D3 currently, you won't be able to specifically farm it (I hope they change this). I'll admit: If they enable my D2 Blizzard sorc by introducing an item that allows for Blizzard to stack again, I'll trade everything I have for that. But at least I have to put in some effort as well - find good items myself to trade it for, and find someone on the trade channels of official forums who agrees on a trade. It's not as simple as clicking on the and buy it for a few million gold, without social interaction. That brings me to my last point... "no offline mode".
The online restriction
I have mentioned a couple of times in other threads that I feel with all the people who live in countries or areas with bad internet connectivity. I really do (used to live there for quite some time as well). For you it really sucks. But just as for the AH, this is a design decision with trade-offs, and the pro's outweigh the con's. Now, many people say the online restriction was introduced because of the AH, specifically the RMAH. This is true, because if you allow an offline mode, people get access to stored character data but also the client-server-interaction when it comes to combat and drops. This opens the door for all sorts of hacks, as you can try to inject code (remember, offline, no Warden to detect this). Once you know how it works, you do the same stuff with the online version, intercept the packages being sent to the server and tell the game that you didn't just loot another pair of Frostburn Gauntlets, but a nifty crit chance Mempo. Eventually, cheats and dupes kill the economy, and since it's connected to real money currently, this must not happen.
Now, as the AH is removed, eventually the price tags on items will disappear (hopefully). People will go back to either self-found or trading through other means. So, let's just lift the online restriction as well, will you? Blizzard's answer is no. And while the rationale provided is quite short, lifting the online restriction would just give up all the benefits the D3 community gained through the AH removal.
- If you play self-found in RoS, an offline mode would mean you could easily cheat by copying save games or using a trainer (just look at the console version to see how cheats were released even before the official release of the game). Telling self-found offline players to stay away from these trainers or not to dupe their amazing Echoing Fury to give it to all their other characters is the same as telling people now to "not use the AH". Many people choose the way of least resistance and the way to quickest progress for your character. After 100 hours of farming without a drop, you resort back to the AH (now) or copy that awesome rare sword from your friend's save game (future offline mode). The result is the same: you spoil the fun and decrease the chance to find an upgrade yourself. You become decoupled from your character, RPG-wise.
- If you want to trade items in RoS, an offline mode would be terrible for you. Dupes everywhere, like in D2. If you stay legit, you risk trading your own earned loot against a duped item. How does that make you feel? Running around in cheated clothes? Not to mention the inflation - we saw this in a nutshell when gems dropped to 1 million last October for a week. A very small window of opportunity for cheaters opened, and within a few hours the economy went havoc.
TL;DR: The removal of the AH will not be helpful for the success of Loot 2.0, it makes the difference between success and failure of RoS. At the same time, removing the online restriction would jeopardize this success immediately.
Hey, congratz for staying with me until the end! ;-)
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