I'd like to be killed by Leoric right now!
<--- going slightly mad
Quote from Magistrate
Now that we've established why you should wear full-body armor on your next visit to the Smithsonian Art Museum
Quote from Magistrate
But to the average, sane, healthy gamer (possibly an oxymoronic phrase), this randomization brought fresh adventures and experiences with nearly every session.
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What resolution and ping do you have?
I agree that using "shift" and targeting "in the direction" helps a lot (I'm training to play this way too, before I used "shift" but targeted a monster").
But there are scenarios (like crowded/packed groups of monsters) or skills (Haunt, GotD, etc) that require good targeting or would be totally, or partially, wasted.
Example: summoners with lot of skellies packed close around them.
If I want to cast Haunt on the summoners but their hitbox is not selectable because its "shadowed" by the hitboxes of the skellies around them, I cannot attack "in front" or "just behind" them.
With hitboxes like yours or Ayr's it would be less problematic, but with hitboxes like the ones I posted above it become really reaaaalllly difficult.
If it is latency related (which seems to be the case) or resolution related or some other technical reason, well, fine, I shall accept it.
But I'd like to know why and how it is so and not the usual "working as intended" stuff.
(yep, I'm a picky brat)
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Pity right now servers are down.
Thanks for sharing!
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Thanks for sharing!
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Then, holding "force attack" I made sure to have the barrel on sight and not the monster, I shot....and it died
I was wondering if its aura may work as the paladin one, buffing nearby monsters and just dealing fire damage at distance.
Unfortunately there was none nearby.
Hope to met a similar one which is free to roam about to check how it works.
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it seems to have an aura like the old Holy Fire (if memory serves) and exploded on dieing.
Unfortunately it was "locked" behind the barrels and when I tried to crush them to free it, thanks to the wonderful targeting system, it died (well, quite a weakling really).
Anybody else met this fellow?
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Not met a waller yet, if it happens I'll give it a try.
I look forward to release so I can test the game with better FPS and latency , hope it will solve some little issue.
Thanks for sharing!
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I wonder how it will change after people get the chance to test all classes.
Thanks Kirisu!
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Could be this huge guy? met him just before fighting Jondar
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There was a blue stating that items will affect skills: maybe we will find an "helmet of shepherd" with "increase pet lives by X%" or something like that.
In beta they seem quite balanced, does not die to often against normal monsters, maybe I lose one or two against rare/champions and they are not a match for bosses/minibosses.....seems fair enough.
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But sure is challenging.
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Thanks for sharing!
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Thanks for the update Molster!
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Thanks Bouboille!
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I borrow one of your pics to make a comparison.
The difference is clearly visible and this reassures me somewhat.
Anybody else with lower/higher latency willing to take a screenshot of a skeleton hitbox and share it?
Ayr (Montreal, Canada, 100ms, 1920x1080)
pikke (Massa, Italy, 225ms, 1280x1024)
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Resolution is 1280x1024, latency is 225ms, never below 200ms and when EU servers will go live my latency should be about 75-100ms.
Either Blizzard just ignores our questions about this or I'm not able to find out a single blue addressing it.
If any of you could find a blue about this stuff, please post a link.
Thanks in advance.
@snared04drummer: every contribution to the discussion is welcome but please read the other posts before answering.
As you could have noticed both me and maka are from Europe while you should be in Texas.
Also you yourself complain about "hearing way too much bitching about this": if lot of people complain about this maybe there is something to complain about?
You don't have this issue, that solve it all, why didn't I realize it sooner!??!?!