This is a great post!
Lot of stuff to read and watch!
Monks animations are really welcome.
Thanks for sharing!
- pikke
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Member for 15 years, 11 months, and 13 days
Last active Fri, Apr, 7 2023 12:39:01
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May 3, 2012pikke posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue PostsPosted in: News
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May 1, 2012pikke posted a message on Beta Ending Tonight, Inferno Unbeaten, Blue Posts, Portrait Contest Closed, and Curse Roundupbeta was fun!Posted in: News
Cannot wait for may 15th.
Hope Inferno is as difficult as they picture it, that they will not nerf it and that there will never be a "ladder reset" (otherwise they should provide a "single player" option for slow players like me)
Let's wait! -
Apr 17, 2012pikke posted a message on The Daily Fallen, Diablo III: The Order, Blue Posts, Beta ScreenshotsI've no budget for books right now, hope I will be able to collect them if better lucks come.Posted in: News
Thanks for sharing! -
Apr 15, 2012pikke posted a message on Waller Affix, Framerate, Rare Drops, Treasure Goblin, and G4 Game ContestI wonder if Dashing Strike could do the same...with it you can go past closed gates or baricades (same as Leap)Posted in: News
Not met a waller yet, if it happens I'll give it a try.
I look forward to release so I can test the game with better FPS and latency , hope it will solve some little issue.
Thanks for sharing! -
Apr 14, 2012pikke posted a message on Battletags can be changed, Patch 16 Changes, Battle.net Mobile Alerts, Blue Posts, Micky Neilson InterviewPosted in: NewsA rare mob will spawn on Cath L3, creating the only possibility of an elite Servant of Jondar
Could be this huge guy? met him just before fighting Jondar
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Apr 12, 2012pikke posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumSome really nice sets there, can't wait to see them in game.Posted in: News
Thanks for sharing! -
Apr 9, 2012pikke posted a message on Class Spotlight - The Barbariansome nice new fellows in there, great!Posted in: News
Thanks Bouboille! -
Apr 5, 2012pikke posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyPosted in: NewsQuote from Bubbletrance
The only way to "ruin" the economy would be to eliminate the time sink - dupes, hacks, bots, rating agencies, multinationals or banks
As Bubbletrance posted above farming act1 Inferno is a legit way to play and partecipate to the economy, so no problem there.
I'm happy to hear Blizz state once again how difficult Inferno is going to be.
Really looking forward to play the game, may 15th is coming closer. -
Mar 31, 2012pikke posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from Drachar
It is also pretty damn funny of having people who may or may not have seen the first 13 levels of the game rant about "nerfs!" based on testing and feedback done by players who has actually played the content in question.
Not to mention the many different definitions of what an "hardcore" or a "casual" player is!
Each one of us has his/her own perception of what the requirements are to fall in one of the two categories and often they differ a lot. -
Mar 31, 2012pikke posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookThanks for the update Molster!Posted in: News
It's fun to read across all these posts and see many different reactions.
I should send a "thank you for your hard job" card to Blizzard staff, keeping so many people happy sure is an impossible job, still they manage it quite well. -
Mar 28, 2012pikke posted a message on Skill Videos, New Moderators, Blue Posts, Wiki Digest #8, Beta Screenshots and Curse Weekly RoundupGrats to the new mods.Posted in: News
I watch this videos to have a glance to new monsters! -
Mar 19, 2012pikke posted a message on Moderator Recruitment, Hardcore RMAH, Pre-Order Info and Blue Posts, Diablo: The Orderedit: servers seems to be down once againPosted in: News
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Mar 19, 2012pikke posted a message on Moderator Recruitment, Hardcore RMAH, Pre-Order Info and Blue Posts, Diablo: The OrderLOL...Dataminer! it's an imprisonment type.Posted in: News
two hammers (and a bit of thorns) later it died (you can also see "imprisonment" wearing off)
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Mar 19, 2012pikke posted a message on Moderator Recruitment, Hardcore RMAH, Pre-Order Info and Blue Posts, Diablo: The Order@Lorien1973: Resurrectionists were present even in patch 14 (posted a screenshot): they seem to have very quick healt recovery.Posted in: News
Less blue from the champ/rares, yes; less armor/weapon racks, yes; racks dropping rares/blues, not yet (but I've played little so...)
SK more difficult to kill? Does not seem so, but mobs seem a bit thougher than before so he may have grown stronger.
Soul Harvest: Great! - To post a comment, please login or register a new account.
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10 - no. I like it as it is, feels more challenging.
9 - yep, it's an assle but I'd wait for some fixes/balancing before removing it
8 - as stated above, it would be fine if it persisted for a couple of minutes, no more.
7 - mmm...tricky one, I'd like more freedom or to be able to allocate stat points but some limit is needed to balance things.
6 - Totally agree, they should be at least a notch above elites, both in terms of challenge and loot.
5 - agree
4 - yes, like adding one or two random affixes to the usual skills. (balance could prove tricky)
3 - ehrm...please don't give them ideas, they will make them in silly ideas, I like SP and don't want to be forced to play social.
2 - this is a whole topic which should be discussed elsewhere, I like randomness yet I feel the current system is not a good choice.
1 - need to e far far far far far more randommly generated
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Have fun and luck!
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This just add to the feeling that the original game, the one planned for Dec 2011, had some horrible flaw they noticed too late and so they scratched it and scrapped togheter something that would resemble a game for 2012 release.
I't not even believable that after so long (4 years?) they realized that PvP deatmatch "has no depth" and "lack balance".
I knew balance would be (and will be) really difficult, and I'm not exactly the brightest mind on this swirling rock.
oh well, PvE improved and it's fun to play, let's hope they prove me wrong on PvP too.
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I'm a Diablo player since D1 came out.
I enjoy the game, I play almost nothing else, all my 10 characters are lvl 60, 8 out of 10 are in Inferno, 2 will be soon.
Have to say I enjoy all 5 classes (even if monks could be better, imo) which was not the case in D2.
It's worth the money but....it's still lacking...it feels a bit "empty".
But in the past few months the game has improved and I hope the trend will continue.
What worries me is that this game has some serious flaw which is going to be hard to fix due to the structure of the game itself.
PvP could help boost interest of bored players but balancing it will be tricky...I expect huge complaints and lot of patches.
Still PvP lovers waited so long they deserve a bit of extra attention from Blizzard.
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Lot of bugs to be fixed, Paragon levels, skill changes, game balancing, performance issues on many different hardware setups and so on.
The problem is: something about this game went terribly wrong in the final stage before the 2011 planned release, they had to postpone the launch to half 2012, scrap PvP, tear away runestones and an artisan, scrap togheter something that would seem a game, start beta to keep people happy and drag it longer than expected while polishing all they could polish and then release it.
Now they are working on PvP, which, as posted above, is going to be tricky.
After the PvP patch release (and maybe some PvP balancing ones) they may be able to work on content, but I would not be surprised if they will focus on the expansion, which could drag the whole D3 caravan back on track AND bring some money into Blizz pockets.
Considering all written above I think the devs are not doing so bad now, but what happened before is a sorry mess.
I still like the game and have fun playing it, hope the future is brighter.
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Guess I'll do it in the upcoming weekend.
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I have 10 characters, male and female for each classes, I like to experiment with builds, gears and strategies.
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I like this game and spend 99% of my gaming time on it, yet I'm fully aware there are problems, both in terms of game mechanics and performances (stutter, my archenemy! ).
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Basically, that's the answer.
Blizz told us a while ago that they know there are issues with some HW config and that they had run an internal test and plan to fix this in a future patch (soontm.....).
You can try to delete the folder "Bnet" (better to cut it and move it on another folder) and restart the game to create a new one (sometimes this works) or you can try to reinstall DirectX.
Also since 1.05 reset some of your preferences check that everything is as you want it to be.
And check your video card config for D3, they sometimes got messed up for unknown reason (also check your drivers are up to date and you may consider uninstalling the driver and make a "clean" installation afterwards.)
Hope it helps and wish you luck.
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Reading once again the release notes I'm curious to check how my characters will fare.
Guess I'll try and fine tune my skill selection as I adjust to the changes.
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Lot of new things to learn but that's fun.
Thanks Dfans for the whole PTR coverage
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I used to like turret the way it is, I'll give it a try once the patch comes live (I'm not in PTR right now)
Good news about pets, summons, etc behaviour.
Also Haunt gets a nice boost.
We will end up needing an "audio effects wiki" to learn them all!
But it's good news, too.
Thanks for sharing, overneathe!
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Thanks Molster!
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mmm...let' see if they learned from their previous mistakes, shut their mugs up, keep their heads down and give us something good.
I'm not a fan of the "share all with the community 4 year in advance, raise the expectations, scratch the game few months before expected release, scrap togheter something that resemble a game, patch it later till you have a good game" approach.
Have to say in my opinion they did a good job with patches and the game is actually fun to play.
Thnks Molster!