Honestly, I think the larger issue here is that firebird and Tal are too powerful. If Vyr gets pushed up to the same level as these other sets, there is no way for a different class to take up the DPS role, unless all sets and items see significant buffs, which just works out as unnecessary power creep. As I see it, the better option would be to find a good place (in terms of power) for Vyr's and then scale the other sets down to it's level; this way you are choosing a build based upon its play-style, rather than its dmg multipliers. Honestly, the same is true for all sets and skills in the game. I personally think that all dmg values should be much closer together within and across classes; you simply can't have balance without comparable dmg values. Obviously, fixing the main issue (as I see it) is a considerably larger task and one which is never likely to be corrected properly, so that's basically a pipe dream. Changing sets though, that's easy.
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May 19, 2016Posted in: Diablo III General Discussion
I am surprised at your lack of faith in Bagstone, seeing as you are a regular on these forums and can surely see much of the good that he does here. I'm not about to defend him to the death or anything, but I think we both know him well enough (as a forumite) to understand that his opinions on this matter have been stated as just that, and not as an official ruling by a moderator. In other words, Bagstone is a human being (presumably) just like any of us, who forms and expresses his opinions as a member of the community, and his comments should be considered with this in mind.
Calling a moderator a "wanker" is not a smart move.
Pulling the plug would be a drastic action. D3 is not going to go away overnight, its playerbase is still sufficient enough to promote Blizzard's range of products and maintain the brand name. Ending service for a game and making considerations for a new expansion/title are 2 completely separate discussions and should remain as such. I will agree that gameplay will eventually become stale over time; this is a universal truth, as nobody can be expected to perform the same routine endlessly. As others have suggested, if you are not feeling rewarded/enjoyment from your in-game experiences, consider taking a break or playing less frequently. I have taken numerous breaks from D3 over the years and always seem to come back every now and again, as content is updated.
May 17, 2016Posted in: Diablo III General Discussion
As useful as this option might be, it goes against Blizzard's views of how the game should feel. As it is, drop rates are already too high and hiding those drops (players don't need to pay attention to them) only reduces the rewarding feeling associated with legendaries. I personally dislike having to stop so frequently to pick up death's breaths, crafting mats and gems, so I would welcome an option that picks those up for me. On the other hand, the idea of a completely passive looting system is unappealing to me. I would prefer the option to auto-scrap white/blue/yellow, coupled with a better inventory management system. Either way, I doubt we will see this sort of functionality in the near future, if at all.
May 13, 2016Posted in: Diablo III General Discussion
Rings and amulets can be surprisingly difficult to come by, as they have higher BS costs (from Kad) and large pools of potential rolls (which affects everything from drops to Kad and even Cube); this isn't made any easier by the fact that the vast majority of rings are universal (meaning they are common for any given class). My advice is to focus on upgrading everything else first (via Kad/Cube) and just keep hoping they will drop in the meantime.
May 11, 2016Posted in: Diablo III General Discussion
I don't consider it to be a race; you get like 3 months to do it. From the looks of it, no-life players can do it in 1-2 days, efficient (but not no-life) players can do it in ~1 week. I would expect 1 month is plenty for a less devoted player and 2 months should be enough for any casual.
May 11, 2016Posted in: Diablo III General Discussion
I don't really see this as being a huge issue. Just get a new pair. They're only nems, so they don't need to roll with even a single desirable stat (just hold in inv and swap at pylon/shrine). I can see why you would be a bit peeved that you lost them, since you deliberately farmed them; but you don't really have anyone to blame for losing them, except yourself.
A quick question; why did you have nems stashed together with unwanted crap? I don't put crap legs in my stash, ever. I can understand holding onto sets, since they change retroactively, but legendaries don't do this. I recommend to only hold sets, build-defining legs, well-rolled ancients and gems/mats/keys/etc. with some very minor allowance for legs which are not yet cubed (with the intention of then immediately running bounties for the mats to get rid of them). If you want a full "trophy case" to hold 1 of every single item, or legacy gears/etc. then I would recommend to use mule accs to store them within inv.
May 10, 2016Posted in: Diablo III General Discussion
I actually quite like WW, although I tend to focus on the Hurricane rune for the epic pulls. I'm toying around with a LoN WW build atm. It needs decent paragon to get anything done (since I need some para into vit for HPz), but that's fine as it's LoN anyhow (meaning full ancient, with appropriate stat rolls). I figured I'd make it more interesting by setting it up like a WotHF Monk (uses high APS to proc on hit), as It runs rimeheart and frostburn. The rest of the dmg comes from avalanche and earthquake which are my source of fury. The build is pure cold, to make best use of +% ele and frostburn. It gets decent dmg reduction from aquila, mantle and LoN (and APDs can be cubed to synergise with the build). As for rings, there are plenty of options, including skull grasp, zodiac, CoE, band of might, overwhelming desire or an immunity ammy.
As you can imagine, the dmg is unlikely to contend with any meta build, but I like being able to provide some level of support in a non-meta group (pull, debuff, toughness buff and CC), while still providing some measure of DPS. The build also performs as efficiently in solo as it does in group (in that it does not rely on other players to sustain its dmg buffs/toughness buffs/healing/pulls/CC/resource management/etc.). In contrast to this, a pure zDPS barb works great in group, but is literally useless in solo.
May 6, 2016Posted in: Diablo III General Discussion
It seems to me that the simplest solution to this issue would be to create/join a community which has established structure for handling non-meta 4 man groups. I think in practice, it would need to list various known-good compositions and rate them according to their GR clears. In essence, what I am describing is just an extension of the meta, in that it lists the 2nd, 3rd, 4th, etc. best compositions, as opposed to just the top composition (meta). To cater to the free spirited, such a community would probably also want to establish a free-for-all sub-community, whereby anyone just joins with the expectation that any player will bring any class of any build type (possibly with some minimal restrictions, i.e. must be a Set or LoN build), although accuracy in determining the appropriate GR lvl to open would be prone to error.
The main issue with this approach is that it would require some level of effort to establish. For instance, testing would need to be performed to determine the performance of any given group composition, which involves farming and building numerous sets/LoN setups and then determining the most appropriate GR tier for each. This level of build testing is probably uncommon amongst players who do not take interest in meta (read as efficiency), which I would imagine as being the largest barrier to such a solution.
May 4, 2016Posted in: Diablo III General Discussion
As everyone else has pointed out, stricken is rarely (almost never) useful in TX. Based upon your post, I would recommend;
Bane of the Trapped, as jade harvester uses haunt and/or locust swarm, both of which should proc the primary. The secondary is also likely to proc the primary due to soul harvest's radius (18 yd; just above the 15 yd radius of the secondary).
Bane of the Powerful, which provides a fairly consistent dmg bonus throughout the run (assuming no deaths), and offers some protection against elites.
Enforcer, as you have mentioned that your build has some level of focus on pets. It should be noted that a significant portion of your dmg must come from pets for this option to outweigh Bane of the Powerful, which is unlikely in most jade harvester builds (often focus much more heavily on DoTs, rather than pets).
As for Pain Enhancer, I would argue against this selection, as Increasing atk spd does not appear to have any effect what-so-ever on the dmg applied by DoTs, such as haunt and locust swarm (as evidenced by D3Planner). In the event that this is to benefit pets, Enforcer would be a significantly better choice, as it offers a multiplicative dmg bonus as well as unparalleled pet survivability.
Honorable mentions also go to Boon of the Hoarder and Wreath of Lightning for their move speed bonuses, which greatly improve bounty/rift farming efficiency.
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Jun 4, 2016drogoscg1 posted a message on Please devs end your solo play hatreds been pushed toPosted in: Diablo III General Discussion
My point was not that solo play should be on par with group play. I was seeking more ways for solo players to accomplish tasks that has thus far been best achieved by group play. My main gripe is gem leveling. The best way to level gems is in groups that can push a player into higher ranked grs than a solo player can succeed on their own in an efficient manner. With the game in the state it is in- and seems to be staying at for the future- there should be more open doors for solo progression. Gem leveling is a prime example that needs an alternative route for advancement.
Groups could remain the best way to do progression tasks, but they should no longer be the only way. The game needs refinement now that it is so old and new projects are in development. It should not be abandoned the way D2 was for so many years.
Gem leveling could be better. The crafting system is still too much of a crap shoot. The community system sucks to the point that matchmaking is a nightmare to use.
If Blizzard wants to divert internal resources elsewhere, fine, but at the same time D3 is not so old that it could be abandoned to the point that refinement is no longer a prospect. Refinement needs to happen.
This topic should not be derailed into a solo versus group offshoot debate.
May 23, 2016Posted in: Diablo III General Discussion
As long as Blizzard prefers a bare UI, there is always going to be a demand from players for THUD, or features that THUD has. Even though there has been improvements in the UI since the recent patches, these improvements are pretty much half-hearted. To date, there is no easy way to look into one's inventory and see which are ancients, and which are not. There is also no way to see if an item is cubed unless you mouseover each item, and stare at a shaded small dot beside the orange legendary affix of that item. The buff bar still does not give cooldown numbers of skills, just this analog timer that can be seen at the top of edge of the skill bar (in this age of digital information, why go analog?). And to date, the location of my buffs in the buff bar still changes too much that I cannot keep track of the buffs that I really care about -- I just want my COE or F/R buffs in a single location, not changing all the time, darn it.
I can live without the stupid map hack, which I turn off because of my ethics on that issue -- but the other features of THUD are QoL changes that are must-haves, frequently requested in PTR, and only SLOWLY adapted in a half-assed sort of way. I would not be surprised if the reason the changes to the buff and skill bar and item tooltips happened PRIMARILY because players like me demanded them so that we don't have to use THUD for them.
I say if Blizzard cannot incorporate these QoL changes into the UI, addons should be allowed on Diablo 3 in a controlled manner, and endorsed on a case to case basis. I want to play rifts and GRs, not stash and inventory tetris half the time.
May 10, 2016Posted in: Diablo III Misc Forums
an idea i have for blizz is to make a quality of life change and let me gamble for other class's gear while on my main aka something like a dropdown page on kadala to let me gamble for WD stuff while on my Wiz etc
Apr 1, 2016Posted in: Diablo III General Discussion
look.. we are not arguing pro cheating. we are trying to discuss and analyze how we could make botting less attractive thats all.
why do you want to stop this discussion?
guess iam talking against a wall with some people here..
Mar 31, 2016Posted in: Diablo III General Discussion
No it's not.
Here is the list:
Tedium - Picking up items
Farming - The sink (can't or won't do it)
Malfeasance - Fuck the police
That's it. That's literally the list of the reason why people cheat. There is nothing more too it. If you can think of any reason that isn't covered under these 3 bases. I'd would love to hear it. FFS there is a dude with no arms that doesn't cheat. What is your excuse?
"Can't or won't do it" - why they won't do it?
i.e. they don't want to / don't enjoy it - the question is, why they don't want to / don't enjoy it. As a developer or a designer you're constantly asking yourself "why/what do people enjoy/don't enjoy about my game/product"
And you still don't understand. There is no excuse. I'm not saying that there is an excuse, either. I am just saying that the subject is more interesting than "people who cheat should go play another game".
If there's a lot of people who say that your product sucks (or a certain part of it sucks) - via words OR ACTION (action in this case) - then it's all worth reviewing, analyzing, and learning from.
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