Hey folks,
Just thought I'd share my new iPhone app for Diablo 3. Allows you to create and edit character profiles as well as items on your iPhone. I put a lot of work into this, so I hope you guys find it useful. Any feedback is welcome!
I'm new to the forum and can't post a link to it, so you can just search for "Hero Stats for Diablo 3" in the app store to get it. Maybe if a forum goer here likes it, they will post a link to it in this thread.
It's completely free and ad-free as well. Enjoy!
- Aldrek
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Member for 15 years, 11 months, and 24 days
Last active Sun, Mar, 18 2018 21:39:48
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superdonquixote posted a message on New Diablo 3 iPhone appPosted in: Diablo III General Discussion -
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Hektus posted a message on Patch 1.0.3 undocumented changesUniques (purple mobs) that aren't bosses usually don't drop loot anymore. I think this may only apply to the ones that always spawn in the same place in certain areas, like at the entrance to the Waterlogged passage in Act 2 (used to be a rare, yellow, now changed to unique that drops nothing).Posted in: Diablo III General Discussion -
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Mr Zobo posted a message on Bash Vs FrenzyFrom another post about a Barb build someone commented that Frenzy does more damage than Bash.Posted in: Barbarian: Bastion's Keep
Well I did some math on Frenzy+Maniac Vs Bash+Onslaught.
Comparing these 2 skills has to count the total number of attacks for each Skill within the same amount of time. Using anything less than 1 attack (.15% of an attack for example) for calculations in inaccurate. Using IAS (Increased Attack Speed) is also inaccurate.
This is what I came up with..... and I think its pretty accurate.
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Calculations using a hypothetical attack speed of 1 attack per second.
FRENZY + MANIAC
1 sec - 110%
.85 sec - 114% -- (224%)
.70 sec - 118% -- (342%)
.55 sec - 122% -- (464% -- 3.1 sec -- Bash has done 582%, striking 3 times Vs Frenzy's 4)
.40 sec - 126% -- (590% -- 3.5 sec -- At this point Frenzy has struck again before Bash can)
.25 sec - 130% -- (720% -- 3.75 sec -- Frenzy has stuck a 2nd time before Bash can)
.25 sec - 130% -- (850% -- 4 sec -- Bash has now Hit for 194%, much less than Frenzy's 130% however, Frenzy has struck a total of 3 times more in the same amount of time, resulting in more damage being done)
Total Damage in 4 seconds = 850%
Damage in the following 4 seconds once Frenzy has stacked is as follows. Total = 2080%
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
Total Damage in 8 seconds = 2930%
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BASH + ONSLAUGHT
1 sec - 194%
1 sec - 194% -- 388%
1 sec - 194% -- 582%
1 sec - 194% -- 776%
Total Damage in 4 seconds = 776%
Total Damage in 8 seconds = 1552% (damage simply doubled, no modifiers applicable)
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What this basically means, is that unless an enemy is destroyed by Bash+Onslaught in 3 strikes or less, Frenzy+Maniac does more damage. - To post a comment, please login or register a new account.
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I've found that Monk plays totally different, though. Since Monk seems to generate Spirit at a slower rate than any other class generated their resource, and Monk generators deal more damage overall than others, I think Monks are supposed to do most of their damage via generators, and just use Spirit as tactical ability fuel, like their heal or mantras. If you're capping out on Spirit, then you can dump some into a spender like Lashing Tail Kick or Wave of Light.
Point is: Monks are more reliant on generators for damage, maybe at 70-30 split of damage, where other classes might be more shifted towards more damage via spenders with maybe a 50-50 split.
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1) If the WD was shorter, he would look really small while crouched over all the time, so they made him taller to compensate.
2) Have you watched NBA basketball at all?
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I for one hope they stick to that attitude. I saw too many skills in WoW get ruined because they were OP in PvP, instead of just making them do two different things for PvP and PvE.
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You have to beat each subsequent difficulty to unlock the next. You have to beat Hell for Inferno.
Kinda contradictory here, these two lines.
The range is 61-65 currently, if you were wondering.
And have gotten the best gear out of Hell.
Typo here.
Like the guy above me said, Waller (which is the proper name) is available in all difficulties. Are you calling 'Jailer' shackle? That's available in all difficulties too.
Normal, Nightmare, and Hell all were kept the same. The only recent change to the difficulties has been in Inferno, and the only thing they did was make it get harder as you progress.
Also there are many grammar, and a few spelling, mistakes that you should really think about fixing if you want this to be a legible, useful guide to the difficulties in Diablo III.
And change the thread name. It's not very professional at all.
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The easiest ways in life are the simplest ones that we never think of, huh.
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These are what the locked bubbles could be. Any idea what that first unlocked bubble could be? The skull?
The preview thumbnail for the 100% unlock video! That's Imperius, by the way.
EDIT: Credit to Yemmiz (and Aerisot for finding the other 9) for the description of the 100% unlock video:
The class sigils.
I'll update with any more I find.I didn't find anything else. I might take another look later.Speculate away!
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This is the same exact thing.
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