It's the same reason why I don't run EE in my group specs. At most, I'd get 10% (arcane from my spells and cold from Frost Nova, and since FN has a cooldown and lasts 2 seconds, it's usually just a mere 5%). Unfortunately my Wand of Woh rolled holy damage, else I would spec EE in place of Audacity.
What OP talks about is correct for group games. It's all about burst and frontloading as much damage as possible, which is why you'll mostly see sustained fire specs revolving around Mirrorball and Conflag for solo. In group games where elites die in 5 seconds or less, there is no way Conflagrate does anything other than apply the Conflagration passive buff. I prefer my arcane spec because—by the way, I changed Time Bomb to Unleashed for party play, self-explanatory—it's all burst. If you can't get a constant 10% or more debuff with EE during every instance of combat, it might not be worth it. Depends on the group setup.
If you're soloing, you can go the bursty route or tanky for sustained fights. Not quite the greatest idea for my build because of resource management. But for fire, where you won't be spamming high AP-cost spells (Molten Impact doesn't count because of CD), resource management isn't an issue. But in the end, especially with a speed-running party, it's burst over anything else.
And I guess I should add that having a great support monk in any group pretty much makes any remotely decently geared character capable of holding up on T6.
Thanks for the nice comments. I'm currently testing frost nova and its seem like an ok at best replacement for molten. You are right it when it comes to frontloading damage. I've tried ever variant of MM/Conflag I can think of and it just can't hold up to other builds. With this build I was finally able to out dps my dps counter parts and hold my own in the group. Arcane with Time bomb sounds really cool, but I think you are going to need a ton of mobility because you cant be waiting 2.5 sec for you bomb to go off. The elite will die before then. You may be able to get off 1-2 time bombs at most.
I'm currently working on the solo portion of this build and hope to update it with some cool videos!
In the mean time, some other people have tried this build and contact me. I have uploaded a video of 3 wizards using this build and a monk! xD
Not having elemental exposure and strongarm\ bracers is 40-50% less damage for your entire group. What do you think is better, taking glass cannon, or your entire group doing 50% more damage?
You should be able to average 300-400 mil dps with a standard MM/Archon build in group play. This build is nothing but a scumbag DPS build, and in actuality you're maybe gaining 5% additional personal DPS because of the burst, at the cost of 40-50% group damage and loads of survivability.
People are so blinded by group synergy and debuffs. Debuffs lose power when things die too fast.
About EE :
As he said, he doesn't deal 4 elements, so EE would be wasted, not to mention how fast they kill things. Have you seen the videos OP linked?
He would get 10% group damage at most (with a cold/lightning/arcane weapon). Debuffs don't work right away, unlike Glass Cannon. Sure he's not buffing his teammates with Glass Cannon, but as I said earlier, debuffs lose power when things die too fast. And as others are picking up group debuffs to help the group, he's picking up as much DPS as he can to take advantage of those debuffs/buffs. That's part of a group synergy. You bring the DPS.
About Black Hole + strongarm :
Blackhole + strongarm ticks only when the monsters land. (that's what the strongarm affix says, I don't know if it's true for Black Hole)
It doesn't work on all mobs, and generally the ones you'd like a strongarm debuff are immune to it (big monsters, Rift guardians, etc).
Molten Impact, Explosive Blast, and Archon are three powerful skills. Dropping one of them to put Black Hole + strongarm would be probably a big dps loss, for himself and for the team. Strongarm is so overrated for a fire wizard. If your group struggle to kill things, why not ; that's not the case here. Molten Impact is probably the least powerful skill out of the three. But don't underestimate it, it's still very useful.
Thank you for the comment, these are my thoughts exactly. I would EE if my WoW had elemental damage no it no doubt, but that's not the case. I'm currently looking into a build change that would buff my group and I am currently testing it.
Not having elemental exposure and strongarm\ bracers is 40-50% less damage for your entire group. What do you think is better, taking glass cannon, or your entire group doing 50% more damage?
You should be able to average 300-400 mil dps with a standard MM/Archon build in group play. This build is nothing but a scumbag DPS build, and in actuality you're maybe gaining 5% additional personal DPS because of the burst, at the cost of 40-50% group damage and loads of survivability.
Hello, I've played with the top MM/Archon players, and they are all less then 100mil in my group. While they may boast high numbers solo or in a slower team, in the teams I play they are not able to get ANY MM off before the monsters die. This is a build where you approach the point that monster's die almost instantly to your team mates. You need a way to be useful as a wizard. This is the only way I see possible.
Looks nice, but you play in group and we dont see your nuke. Make a video with solo T6 !
Hi, as I stated, this is not a solo build. This is a min/max group build for 4min t6 rifts. I do have a solo build using similar style but I think this guide is more important.
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http://youtu.be/fxILqYS5jPc
Directions are in the description.
You don't need to spend any keys of any kind to open the trails.
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http://youtu.be/gsVKMQUbJxo
Developed a new way to do this:
http://youtu.be/fxILqYS5jPc
Requires 0 keys of any kind to open trials.
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Full explanation starts at around 55min into the video.
http://youtu.be/e7gWUtezcCE
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www.twitch.tv/llecder
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www.twitch.tv/llecder
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https://www.youtube.com/watch?v=HipWduxAqV8
We are killing our own pets for to increase the progress bar.,
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I'm currently working on the solo portion of this build and hope to update it with some cool videos!
In the mean time, some other people have tried this build and contact me. I have uploaded a video of 3 wizards using this build and a monk! xD
Check it out really cool stuff:
3:57 no conduit:
http://youtu.be/JbLRhB0Qzis
4:30 no conduit
http://youtu.be/baQkeI1wx8M
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Hello, I've played with the top MM/Archon players, and they are all less then 100mil in my group. While they may boast high numbers solo or in a slower team, in the teams I play they are not able to get ANY MM off before the monsters die. This is a build where you approach the point that monster's die almost instantly to your team mates. You need a way to be useful as a wizard. This is the only way I see possible.
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