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    posted a message on Additional 2.0.6 patch datamined content
    Full credit goes to데이터를거두는자 of Korean forum Ilbe.

    http://www.ilbe.com/index.php?mid=diablo3&search_target=nick_name&search_keyword=데이터를거두는자&document_srl=3687458799


    Screenshots:

    http://www.ilbe.com/index.php?mid=diablo3&sort_index=best&order_type=desc&document_srl=3687005429


    It should be noted that this is the same person who datamined the drop rates for all the legendaries in the game.

    http://diablo.incgamers.com/blog/comments/diablo-3-legendary-drop-rates-revealed



    Monk
    Momentum (Passive)
    Previously: Moving 25 yards increases your damage by 15% for 4 seconds
    Now: Moving 30 yards increases your damage by 20% for 6 seconds

    Fixed a bug where Pillar of the Ancients impeded player movement



    Barbarian
    Changed durations for leap and earthquake animations



    Items
    Increased the drop chances for following items. Their assigned rarity value has been increased from 50 to 100 (lower being rarer) – same value as the Blackthorne’s set items


    • Classic class sets (Natalya, Immortal King’s, Tal Rasha’s, Inna’s, Zunimasa’s)
    • Expansion class sets (Raekor’s, Marauders, Firebird, Seven storms, Akkhan, Helltooth)
    • Expansion theme sets (Jade Harvester’s, Monkey King’s Garb (Sunwuko), Vyr’s, Shadow’s, Earth)
    • Expansion neutral sets (Invoker’s)
    Drop rates for Istvan's Paired Blades and Bastions of Will have not been modified


    Monkey King's Garb
    4 set bonus:

    Previously: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 100%weapon damage as Holy.

    Now: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 1600% weapon damage as Holy.


    Decoy taunt radius decreased from 20 to 15 meters
    Decoy explosion delay decreased from 1 to 0.5 seconds



    Raiment of a Thousand Storms
    6 set bonus:

    Previously: Whenever you teleport to an enemy, release Lightning at all nearby enemies for 100% weapon damage.

    Now: Whenever you cast dashing strike, release Lightning at all nearby enemies for 3000% weapon damage.

    Damage radius decreased from 20 to 15 meters




    Crafting
    Requirement for unique legendary crafting material (i.e. Essence of the Twin Seas) has been removed for crafted legendary / set items.

    These crafting materials can be sold to vendors for 50,000 (yes 50K) gold each
    Adjusted reagent requirements (set items require more Death’s Breaths; weapons no longer need Death’s Breath to craft)





    Game mechanics
    Plague

    Now takes 6 seconds to fully stack



    UI
    Added elemental damage is now shown on skill tooltips

    Blacksmith
    Now only requires gold for training level 11 & 12



    Jeweler
    Now only requires gold for training level 12
    Posted in: Diablo III General Discussion
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