The one thing I don't understand is that many complainers don't seem to understand economics. They want more content but they don't want to pay for it. WoW has constant content updates because users effectively pay the employees salary via the monthly subscription. And don't go on about how WoW subscriptions pay for Diablo. If WoW ceased to exist tomorrow how would Blizzard pay employees salary and thus give users more content? Yes, a downloadable content model is an option but there needs to be revenue. Yes, an expansion pack generates revenue but that takes time. Ok, I'm off my soapbox, bash away.
I appreciate the thought behind fewer trips between Kadala and the Blacksmith but why is the Blood Shard limit still only 500? Why is there a limit at all? This to me is WAY more annoying then back and forth trips. Can't tell you how many times I've had shards left on the floor due to people closing the portal immediately after killing the RG.
My personal experience is that the drop rate is just fine. I average about 2 legendary drops per rift run. Yes, I will get 2-3 runs with no legendary drop but then I will get runs with 4 or 5. Still trying to beat my personal record and get 6. I am not going to comment on the quality of the drops as that is not the purpose of this post. Happy hunting! Talamas#2706
This is probably with going to get me a bunch of "nasty" replies but my personal experience is that the drop rate is just fine. I average about 2 legendary drops per rift run. Yes, I will get 2-3 runs with no legendary drop but then I will get runs with 4 or 5. Still trying to beat my personal record and get 6. I am not going to comment on the quality of the drops as that is not the purpose of the post. Happy hunting! Talamas#2706
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