I'm a bit with Umpa here, I'll always have a bad taste in my mouth when things like this happens just because we're part of Curse now. We shouldn't be some kind of hub for news that are not even relevant to the forum.
And besides, what is Curse expecting? To be a meaningful database for SC2 maps? Give me a break. Of all SC2 news they can give us, this is the kind that is least worth of mention.
- Umpa
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Member for 16 years
Last active Mon, May, 25 2015 19:07:59
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SFJake posted a message on Curse Announces Starcraft 2 Map Hosting Platform!Posted in: News & Announcements -
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Huck posted a message on Favorite MW2 class?Call of Duty 4: Modern Warfare 2, a popular XBOX360 and PC first person shooter.Posted in: Other Games -
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Daemaro posted a message on Ultimate Random Chat Thread [URT] v4Dude I just made ramen...Posted in: Off-Topic
In a fucking COFFEE POT.
Amazing. Worked great. -
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PhrozenDragon posted a message on Zod DropsWith the awesome new drop rates of runes in the new patch, I decided I wanted to start playing some D2 again. However, of course I want to figure out where these runes can actually drop from, and being that I don't want to be wasting my time with killing monsters that can only drop up to Cham (:P), I dug into the game files. This is what I've found. I've pieced this together from what I've read regarding how the game work, but I do not know if I've missed a vital detail that disproves all of this. I'm fairly certain it's correct though.Posted in: Diablo II
Zod runes only drop from the treasureclass 'Runes 17'. This treasureclass in turn is only used by the 'Act 5 (H) Good' , which belongs to a large group of treasureclasses. 'Act 5 (H) Good' is level 85, while the next in line, 'Act 4 (H) Good', is lvl 82. Treasureclasses of the same group "trade places" with each other to match the monster level as closely as possible. Since monster levels in Nightmare and Hell are exactly the same as area levels (with the exception of bosses), that means that only monsters that appear in an area that is lvl 84 or higher will be able to drop Zod runes. This gives us the following list:
Act I
Act II
- Maggot Lair
- Ancient Tunnels (you know, that place in the Lost City that no one ever goes to)
Act III
- Sewers (Act III)
- Ruined Temple
- Disused Fane
- Forgotten Reliquary
- Forgotten Temple
- Ruined Fane
- Disused Reliquary
Act IV
Act V
Surprisingly, that's it. As I said, some monsters are termed as bosses by the game, and are not bound by this limit. Not all of these possess a level equal to 84 or higher, but those that do are the following:
- Blood Raven
- Griswold
- Izual
- Nihlathak
- Duriel
- Mephisto
- Diablo
- Uber Duriel
- Uber Izual
- Lilith
- Uber Baal
- Uber Mephisto
- Uber Diablo
- Pandemonion Diablo
If a monster is not one of the above bosses, spawns in an area outside of those I have listed, or is a Champion monster, then it cannot drop a Zod.
(And yes, I do know that the area links in the wiki are currently not very good. But they will be :whistling:) -
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Mephisto's Lament posted a message on The Picture ThreadMe being the honest person, will tell you that she's way hotter than you can ever hope to score..so hold on to her.Posted in: Off-Topic
She looks like this girl that I know..and you look like a Robert Pattinson parody, lol. Much love bro.
I hope you lol and don't get pissed off -
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Magistrate posted a message on Diablo II Urban Legends
While playing on the newly-reset ladder of Diablo II, it was not long before the Hellforge was upon me. From my childhood, I distinctly remembered unfounded superstitions surrounding the drops, things like: "Repair the hammer! Repair the hammer!" and "Kill some more monsters first!" Knowing better now that I'm past those years, I gathered concrete absolution about myself and whacked Mephisto's soulstone into oblivion.
Or was it? My superstitious notions of gameplay quickly returned when I got a Thul rune.
Not surprisingly, such irrationality continues to this very day, nearly ten years since the game's launch. Repair-the-hammer is a common, but needless, practice whenever I'm involved in a forge-paid rush, but it is by no means the last. In this article, I will lay out a few that seem most popular to me, and some famous ones that are now in the past.
Moar Cows!
It might be good to start with one of the most bizarre features of Diablo II and work outward from there. With that in mind, the journey for shibboleth starts in the Moo Moo Farm (or Secret Cow Level, whichever you prefer).
Experience, drops, insane cattle swinging monstrous poles tipped with blades bigger than a human head- it's little wonder the sideshow has remained popular even to this day, and if there is a way to produce more of these kooky cows, all the better.
The legend is that manipulating pieces of the Horadric Cube formula to open the mystic gateway to cow country, which includes Wirt's Leg and a tome of Town Portal scrolls, can cause more cows to spawn and better drops to ensue. The main three ways of doing this are:
- Filling the sockets of a socketed Wirt's Leg with desirable gems or other socketables.
- Repairing Wirt's Leg, much like the Hellforge Hammer.
- Using a full Town Portal tome.
In addition, it is rumored that the Chat Gem can affect cow quantities and riches, as per a response from the server when the button is mashed enough times, responding back with a nice long "Moo[insert o's here]!" To date, I have not been able to replicate a successful response of this kind since 1.10.
Make it Where?
http://diablofans.co...id=1529&thumb=1It's common knowledge that many of the most powerful items in the game, runewords, can also be incredibly expensive to make; just look at Infinity- that's four high runes! Each time you make a runeword, you take a gamble: either you spend expensive and rare runes and end up with optimal attributes, or you end up with very, very terrible ones, a disquieting and disheartening result.
When the stakes are high, players want to be sure they have the best odds. Sometimes, that can translate into an interesting urban legend.
The idea is that in order to have the highest chances of getting the best randomized attributes for a runeword, a player must complete the runeword in the most extreme areas of the game, namely Hell mode and usually in Act V. Some have argued that areas with high iLevels, such as the Worldstone Keep or various other dungeons in various acts (like the Pit in Act I), can affect runewords.
Just Click it One More Time...
http://www.diablofan...id=1528&thumb=1It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
- Getting the Perfect Gem Activated state improves gem drops.
- Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
- Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
- Garners better drops from bosses when the Perfect Gem Activated state occurs.
Numerous Diablo fansites have done excellent studies of the chat gem, including statistical analysis of the various rumors when states are activated, and even to this day, questions and rumors abound. For more, see Chat Gem Through the Ages.
And those are just a few of the crazy ideas floating around teh internets and Battle.net. Have any interesting ones of your own? Do any of these seem plausible? Are they possible? As is the saying, there's a bit of truth in everything, even legends. -
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Psyxix posted a message on I died....My best advice would be : Just go with it ^_^! It's hell my friend and if the minions of the deepest infernal pits decide that you die... you die Those little dolls only want one thing from you, they want you to give up. Ho you can stare away from the screen, you can cry and scream at them, but in the end... they will win. Those " little fuckers" will kill your barb on and on and on, and there's nothing that you can do, so hey, relax and just go with it ^_^!Posted in: Diablo II -
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Fitzyy posted a message on The Ultimate Random Chat ThreadNo way Umpa, dude im hurting for you. Im sorryPosted in: General Discussion (non-Diablo) -
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skyknight posted a message on The Ultimate Random Chat ThreadI love apple sauce! Umpa, have you ever had potato pancakes with apple sauce?Posted in: General Discussion (non-Diablo)
(yes Im starving and hallucinating foods)
oh wait, translation into dinosaur: raaaawwwwrr rawr rawwry WWArr -
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OathofChaos posted a message on Hopefully more diversity in Diablo 3I completely agree. Act 2 was one of my least favorite acts (Act 3 being my least)... and simply put, it lacked... what's the word... I don't think I've seen it today..... "diversity" I believe. XDPosted in: Diablo III General Discussion
Seriously though. From everything I've seen thus far in Diablo 3, we'll see a broader scope of things in a single act, and much of that will stem from, what I believe, to be a change in pace. We're now traveling across Sanctuary, perhaps across several specific locations in a single Act. That will definitely keep me interested. - To post a comment, please login or register a new account.
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Doesn't my grand ma have nice ceramic bears? lol.
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@ Turmy's mission -But how do you have that good time? What happens when what you thought made you happy is only a hallow shell of it's former self?
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Man I can't believe how bad this thread got owned.
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Playing with color is fun (in photoshop that is...)
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k.thnx.bye!
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And why did I choose to make those original comments? Well, because not only did you start complaining about the graphics, but you did it in a thread about SC2 backstabbing...Wait, Diablo 3 is still in development?!?!?O_OO_OO_O
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LOL! I didn't dodge you, I'm simply not stupid enough to get into this debate. I didn't get into it the first time little kiddies complained that it wasn't hardcore enough and I'm not going to do it now.
But sure, I dodged you and now D3 is gonna fail. Oh wait, no it isn't, it only appeared that way because you thought your opinion mattered.
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The problem with this is that you assume your idea of how a good guitarist should play is the right idea and that everyone else's idea is inferior.
Maybe you have an incredible passion for rhythmic intricacy and complex structures. However, I do not share that passion. Give me a guy that can put soul into a Blue's scale and you will win my heart. Metal is great but in terms of my appreciation for the guitar I would rank stuff like Blues and Jazz guitar way above metal with all their intricacies. Not everyone feels that to have an understanding of the guitar you need to listen to metal. I know most of those bands you mention but not all of them because honestly, I can only take so much metal. It gets boring after a while.
Wes Montgomery anybody? Now THAT folks is guitar!