- Yngvar
- Registered User
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Member for 16 years
Last active Wed, Jan, 2 2013 07:08:52
- 5 Followers
- 424 Total Posts
- 19 Thanks
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May 21, 2009Yngvar posted a message on Blizzard Posts New Diablo-Themed FanartDrawing Diablo fan art has worked out pretty well for me, so I'll probably try to do some more relatively soon. :]Posted in: News
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May 2, 2009Yngvar posted a message on About The PatchPosted in: News
They may be working on that for SC as well. If it's the only change they're making for SC, there's no real reason to let us know about it yet.Quote from "pgmek" »But considering the BN 2.0 issue. Don't you think they should patch Star Craft too?
I mean that if they transfered the D2 on bn2, they would do the same with SC.
So I think that this is not BN 2.0. -
May 1, 2009Yngvar posted a message on About The PatchI'm glad to hear the changes are significant enough to warrant testing by the community.Posted in: News
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Apr 27, 2009Yngvar posted a message on No WWI 2009- But Not to Worry!They better double the amount of new and exciting announcements to make up for it! *shakes fist*Posted in: News
Anyway, I suppose one could argue it technically would have been the US's turn to have the WWI, so I see no reason not to simply merge the two this year. -
Apr 27, 2009Yngvar posted a message on How Long Is Too Long For Game Development?It's been proven over and over that it's necessary for developers to take their time polishing their games. They can't really cut away anything from the development process, and still be as successful. Short games are criticized for being too short, and long but unpolished games are criticized even more for their bugs.Posted in: News
Personally, I don't like short games, and I don't like buggy games, so I'm completely okay with developers taking their time. I would even encourage it. -
Mar 29, 2009Yngvar posted a message on Blizzard and Microsoft Xbox?If I got to choose between a console version and a PC version of Blizzard games, I'd stick with the PC version, unless they actually decided to make the controller for the console as convenient as keyboard/mouse. I'm not a big fan of the current generation controllers, and how they sacrifice efficiency for simplicity.Posted in: News
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Mar 10, 2009Yngvar posted a message on Bashiok on Full Immunity in Diablo 3.Full immunity to one element on all monsters is more annoying than difficult. Monsters can easily be made challenging without being immune, so I won't be upset if they don't have it in Diablo 3.Posted in: News
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Mar 6, 2009Yngvar posted a message on The Latest Fan Art from the Forums.Having my art featured on the front page makes me want to draw more Diablo fan art right away. :] Thank you. I'll have to finish up some other work first, but hopefully I'll get around to it very soon.Posted in: News
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Mar 5, 2009Yngvar posted a message on Tell Blizzard Your #1 Diablo II Patch Note.Posted in: NewsQuote from "Umpa65" »No, this is not wow....
Actually, WoW does not have repeatable quests with random boss mobs (as far as I know). And the item rewards for soloable quests in WoW are almost exclusively crappy, and not random, which is surprisingly unexciting.
What he's suggesting was done in Mythos at one point, and I liked it there.
It would be nice, as a result, to see the neglected dead end dungeons get a few new bosses who are worth killing. -
Mar 4, 2009Yngvar posted a message on Tell Blizzard Your #1 Diablo II Patch Note.Achievements would be kinda cool. It could play into the whole Blizzard account leveling system they have planned (if I remember correct). I guess that's my #1, followed closely by new items/areas/monsters.Posted in: News
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Nov 20, 2008Yngvar posted a message on Blizzcast #6 - Diablo III Senior Artist & New Monster ArtI'm glad they got rid of ammo. It didn't add an extra challenge to the gameplay in D2 and didn't really matter for the balancing of classes. Having to deal with ammo was merely inconvenient.Posted in: News
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Sep 16, 2008Yngvar posted a message on Able Gamers Interviews Blizzard, Leaves Us PuzzledLooks like someone's really lazy and used an auto-transcribe tool or whatever. The inaccuracies seem very machine-made.Posted in: News
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Sep 3, 2008Yngvar posted a message on Diablo TunesPosted in: NewsQuote from "Kwic" »The song is certainly great, but aren't you afraid that it's too humm.. how to say it, "flashy"? That you will get quickly sick of it when you hear it thousand of times? What do you think about it?
I'm guessing by "flashy", you mean more epic (like so many other games use), and that it won't stand out as much compared to the music in the previous games? If that's the case, then I agree to some extent.
On the other hand, while I love Matt Uelmen's work, I think the more epic music in Diablo III suits the game. The original Diablo wasn't exactly epic, and had an intimate music score suitable to the game. Diablo II was a little more epic, and so was the music. And now, Diablo III is meant to be the conclusion of the story arch, and is more epic than the previous games. It's only logical that the music should follow the same pattern to the end. :] -
May 14, 2008Yngvar posted a message on Blizzcon 2008 AnnouncedIt may be wrong to say that the Diablo franchise has its biggest fanbase in Europe. However, I think it could be correct to say that in Europe, the Diablo franchise is bigger compared to Starcraft and Warcraft than it is elsewhere. At least that's the impression I'm under.Posted in: News
If they're going to announce something in Europe, a Diablo game is more suited to that than any other of Blizzard's franchises. -
May 1, 2008Yngvar posted a message on Diablo3.com becomes Diablofans.com! Blizzard acquires diablo3.com.A lot of you seem disappointed.Posted in: News
A fan site would never be the one to officially announce a new game, and this is about as big as it can get without actually announcing anything, so I see no reason to be disappointed.
Love the new design, and the new name is good too. - To post a comment, please login or register a new account.
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The Witcher 1 and 2
Mass Effect 2 (in addition to finishing up the first one)
Batman: Arkham Asylum
Bioshock
Dirt 3
Portal 2
Dungeon Siege 3
Dragon Age: Origins
Torchlight 2
Skyrim too, if we don't get Diablo 3 this year. This one has a rock solid second place on my list of most anticipated games.
If I'm lucky, I'll get to play at least one of these. Work and studies come first, and there's plenty of that.
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A part of the reason stems from something I heard once about not trying to impress potential employers with gore. This painting is going in my portfolio, so it'd be a shame if it makes employers hesitant about hiring me. I guess it's not as bad as that though. The full painting doesn't really scream gore/violence in my opinion.
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What's your opinion on what is or isn't too much gore?
Here you'll find an example of what I'm referring to. It's a detail from the painting I'm working on. The painting is supposed to show the monk having used the Exploding Palm skill on a few monsters, and they're blowing up as a result. I suppose the explosions should be even bigger. We'll see...
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And thanks, hah. I'm on conceptart.org, but I can't really call myself an active member. Haven't posted art there in over two years.
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Ugh, if only I wasn't so notoriously bad at putting my thoughts into words, I'd try to explain more thoroughly what I mean, heh. For now, I guess we'll just have to agree to disagree.
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http://www.sonsofthestorm.com/viewer.php?artist=drawgoon&cat=diablo&art=8
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Anyway, when talking about Sacred 2, you're not taking into account how much that game reuses textures compared to what D3 seems to be doing. Reusing textures, and by doing so reducing the number of draw calls the graphics card has to do, can reduce how taxing the graphics are by a fair bit. But as we can see in Sacred 2, it also makes the environment look a lot more bland and boring, whereas the environment in D3 seems to have a wider range of textures in each area, which gives it a more varied and interesting look. The extra draw calls then need to be made up for by, for instance, having lower resolution textures on certain objects.
This is where the choice of texture art style comes in. The artists working on D3 has chosen an art style that not only keeps the game from looking messy and unreadable, but also works decently on low resolution textures. It maintains a unified visual appearance on textures by making the differences between low resolution textures used on large and small surfaces seem less evident, which is a big deal, at least in my opinion. The difference between high and low resolution textures is also less obvious.
So the reasons for their choice of art style isn't as simple as going for the "sort-of-like-WoW" style because they like it. I'm sure that's some of the reason, but as you can see, there are practical reasons for it as well.
Keep in mind though that my reasoning here is based on educated guesses. I'm only speaking from what I've seen in the games, and not what I know to be true about their choices and reasoning.
Also, in reply to your second post, I can only say that I've been studying art for about seven years now, so I'd appreciate it if you give me some credit and don't simply disregard what I say as nonsense.
If you'd like to know more about color theory, read up on Johannes Itten.