- Yngvar
- Registered User
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Member for 16 years
Last active Wed, Jan, 2 2013 07:08:52
- 5 Followers
- 424 Total Posts
- 19 Thanks
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May 21, 2009Yngvar posted a message on Blizzard Posts New Diablo-Themed FanartDrawing Diablo fan art has worked out pretty well for me, so I'll probably try to do some more relatively soon. :]Posted in: News
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May 2, 2009Yngvar posted a message on About The PatchPosted in: News
They may be working on that for SC as well. If it's the only change they're making for SC, there's no real reason to let us know about it yet.Quote from "pgmek" »But considering the BN 2.0 issue. Don't you think they should patch Star Craft too?
I mean that if they transfered the D2 on bn2, they would do the same with SC.
So I think that this is not BN 2.0. -
May 1, 2009Yngvar posted a message on About The PatchI'm glad to hear the changes are significant enough to warrant testing by the community.Posted in: News
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Apr 27, 2009Yngvar posted a message on No WWI 2009- But Not to Worry!They better double the amount of new and exciting announcements to make up for it! *shakes fist*Posted in: News
Anyway, I suppose one could argue it technically would have been the US's turn to have the WWI, so I see no reason not to simply merge the two this year. -
Apr 27, 2009Yngvar posted a message on How Long Is Too Long For Game Development?It's been proven over and over that it's necessary for developers to take their time polishing their games. They can't really cut away anything from the development process, and still be as successful. Short games are criticized for being too short, and long but unpolished games are criticized even more for their bugs.Posted in: News
Personally, I don't like short games, and I don't like buggy games, so I'm completely okay with developers taking their time. I would even encourage it. -
Mar 29, 2009Yngvar posted a message on Blizzard and Microsoft Xbox?If I got to choose between a console version and a PC version of Blizzard games, I'd stick with the PC version, unless they actually decided to make the controller for the console as convenient as keyboard/mouse. I'm not a big fan of the current generation controllers, and how they sacrifice efficiency for simplicity.Posted in: News
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Mar 10, 2009Yngvar posted a message on Bashiok on Full Immunity in Diablo 3.Full immunity to one element on all monsters is more annoying than difficult. Monsters can easily be made challenging without being immune, so I won't be upset if they don't have it in Diablo 3.Posted in: News
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Mar 6, 2009Yngvar posted a message on The Latest Fan Art from the Forums.Having my art featured on the front page makes me want to draw more Diablo fan art right away. :] Thank you. I'll have to finish up some other work first, but hopefully I'll get around to it very soon.Posted in: News
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Mar 5, 2009Yngvar posted a message on Tell Blizzard Your #1 Diablo II Patch Note.Posted in: NewsQuote from "Umpa65" »No, this is not wow....
Actually, WoW does not have repeatable quests with random boss mobs (as far as I know). And the item rewards for soloable quests in WoW are almost exclusively crappy, and not random, which is surprisingly unexciting.
What he's suggesting was done in Mythos at one point, and I liked it there.
It would be nice, as a result, to see the neglected dead end dungeons get a few new bosses who are worth killing. -
Mar 4, 2009Yngvar posted a message on Tell Blizzard Your #1 Diablo II Patch Note.Achievements would be kinda cool. It could play into the whole Blizzard account leveling system they have planned (if I remember correct). I guess that's my #1, followed closely by new items/areas/monsters.Posted in: News
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Nov 20, 2008Yngvar posted a message on Blizzcast #6 - Diablo III Senior Artist & New Monster ArtI'm glad they got rid of ammo. It didn't add an extra challenge to the gameplay in D2 and didn't really matter for the balancing of classes. Having to deal with ammo was merely inconvenient.Posted in: News
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Sep 16, 2008Yngvar posted a message on Able Gamers Interviews Blizzard, Leaves Us PuzzledLooks like someone's really lazy and used an auto-transcribe tool or whatever. The inaccuracies seem very machine-made.Posted in: News
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Sep 3, 2008Yngvar posted a message on Diablo TunesPosted in: NewsQuote from "Kwic" »The song is certainly great, but aren't you afraid that it's too humm.. how to say it, "flashy"? That you will get quickly sick of it when you hear it thousand of times? What do you think about it?
I'm guessing by "flashy", you mean more epic (like so many other games use), and that it won't stand out as much compared to the music in the previous games? If that's the case, then I agree to some extent.
On the other hand, while I love Matt Uelmen's work, I think the more epic music in Diablo III suits the game. The original Diablo wasn't exactly epic, and had an intimate music score suitable to the game. Diablo II was a little more epic, and so was the music. And now, Diablo III is meant to be the conclusion of the story arch, and is more epic than the previous games. It's only logical that the music should follow the same pattern to the end. :] -
May 14, 2008Yngvar posted a message on Blizzcon 2008 AnnouncedIt may be wrong to say that the Diablo franchise has its biggest fanbase in Europe. However, I think it could be correct to say that in Europe, the Diablo franchise is bigger compared to Starcraft and Warcraft than it is elsewhere. At least that's the impression I'm under.Posted in: News
If they're going to announce something in Europe, a Diablo game is more suited to that than any other of Blizzard's franchises. -
May 1, 2008Yngvar posted a message on Diablo3.com becomes Diablofans.com! Blizzard acquires diablo3.com.A lot of you seem disappointed.Posted in: News
A fan site would never be the one to officially announce a new game, and this is about as big as it can get without actually announcing anything, so I see no reason to be disappointed.
Love the new design, and the new name is good too. - To post a comment, please login or register a new account.
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I'll be playing HC, so I'd like to see Inferno be harder than Hell without being so hard that avoiding death is unlikely when I play by myself. I also hope it's easy enough that a relatively wide range of builds are viable if played well, and not just the few strongest ones.
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With that said, no other game comes even remotely close to those two on my list of most anticipated games.
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As for the name Inferno, I think it's fine.
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She gets a lot of health from vitality, high resistances and damage reduction from Fade, and can also deal with immunities with a combination of Fire Blast and Lightning Sentry/Death Sentry. The damage output of Fire Blast is pretty nice considering it's a level 1 skill. I had it at 3k-4k last time I played that build. The sentries were at 1-7k each (max 5 traps at a time). I had some decent gear at the time, so the damage won't be that high on your first run-through of hell, but you'll still manage.
The Shadow Master is a pretty nice tank as well, and Mind Blast is fantastic for stunning large crowds, and even converting enemies for a short duration, giving you some temporary tanks while you're dealing with particularly dangerous groups of enemies.
Cloak of Shadows can also make monsters blind for a short period, which is nice when fighting ranged attackers with high damage.
I can't really say if she's more fun than other builds, but she's definitely an option. She is pretty good for MFing.
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This, in turn, makes some publishers push the developers to hold back content from the initial release of the game for future DLC or the annoying DLC released within the first week. It makes the process of buying a full game more convoluted than it needs to be.
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To be completely fair, Hellgate: London had that loot distribution mechanic even before Diablo 3 was announced. And as you may know, several of the guys at Runic Games worked at Flagship Studios, so one could argue that Blizzard borrowed this mechanic from them, and not the other way around.
Edit: Mythos had the same mechanic, I believe. I guess that's a better example, given its direct connection with the guys at Runic Games.
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I think I'll end up using a variety of runes. For instance, if I find equipment that boosts a certain type of elemental damage, I'd go with a rune that changes the skill to that element, if possible. Or if a resource managing rune would let me use a skill without any downtime, I could see myself using that.
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Finding out that the small charms I had found, which seemed sort of useless to me at the time, were worth several high runes was also fun. As a result, I was able to create an Enigma, a Heart of the Oak, an Infinity and a Fortitude, which was pretty sweet.
I found a Lo rune once, and created a new game in order to see what people would offer for it. It was a pretty popular rune at the time, and a whole bunch of (seemingly rich) people filled the game in five seconds flat. "Cool," I though. Two seconds later Diablo walked the Earth, and everyone bolted out of town, killed him, took the Annihilus I could have gotten, and then left. "Not cool" was my next thought.
So getting a Lo rune in one game, and having Diablo walk the earth in the next, I can't really complain about my luck. But the former kind of ruined the latter.
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